zEeoN's Comments
Upcoming Balance Changes: Nerfs to Naga Sea Witch, Spiteful Summoner, Dark Pact, Possessed Lackey, Call to Arms, and The Caverns Below!
Ah yeah, I forgot to add one thing. I personally HATE the spiteful decks. That card is just like Patches, with the exception that instead of being predictable, it’s either a dead card and you have 2 unusable 10 mana spells in your hand clogging up everything or it’s a totally mindblowing board swing that can end a game then and there. #neverlucky myself with it, obviously.
On the receiving end, I see the problem a bit differently. The other day I played against someone who played 2 in T6 & 7 and got Tyrantus and Deathwing. My main problem with the card is, for that reason, not the cost in itself; if I see that happening on T7 & 8 is not gonna change that much. What really bugs me is that the current standard set does not have enough filler 8 and 10 mana drops. It only has a few; I don’t know it from the top of my head and can’t look it up rn but I believe that the chance is actually 1 in 5 or 1 in 6 to get Tyrantus.
So what I think would help is making it spawn either a NEUTRAL card that costs as much as the spell. Deathwing is still very much possible (or even more so) but it can be targeted by so many spells. You can sheep it, execute it, whatever. There’s a remedy there. So you have an even bigger chance of getting that sweet 12/12 out but at least the other player has cards to deal with it. When playing against a successful spiteful combo it was always Tyrantus that made me lose. I mean, there’s a reason that thing costs 10 Mana – you shouldn’t be able to do much else on that turn after all. 6 mana to 7 mana still allows for 2 kinds of oozes being played for example. Or for a frost nova… Well, let’s just hope the next meta will bring back big common drops. That will also do its part to clean up with that luck combo archetype.
That brings me to my second suggestion: Toki Time Tinker it. Make it summon a minion across ALL sets with that cost attached. That would actually be quite cool, it can create more opportunities, varies games a lot more and they already programmed the needed spell effect for it (or at least 90% of it). Would bring about way more satisfaction when you hit a sweet minion and would also challenge the player more to improvise well with what they’re given.
But yeah, just my 2 cents.
Upcoming Balance Changes: Nerfs to Naga Sea Witch, Spiteful Summoner, Dark Pact, Possessed Lackey, Call to Arms, and The Caverns Below!
Not horrible actually but the CTA was bearable imo. I mean it’s a meta, you kind of have to expect that it’s gonna happen. Actually didn’t lose to Paladin THAT often. For the warlock I’m kind of glad that it still keeps the archetype alive but makes it a bit harder to pilot. Also crafted golden Skull and DK, so even though I’d get the dust refund I’m still glad I have playable cards instead… However, what bothers me slightly is that the mana change is not a simple mana change. It also disables a lot of the abilities what you can realistically do on T5 as WL. Letting the opponent build a board in that phase seems kind of bad and what else is there to play? Sure, you could defile + hellfire but that would just be stupid and a waste of resources on top. But getting out a Doomguard or a Voidlord only to face an army of minions that can actually do quite alright value trades at that cost seems like it’s gonna have a way deeper impact on the gameplay than what it first appears like. Then again, it was just too easy and what else could they do. I don’t disagree with the changes. I am just going to miss the difference between odd and even pala being the CTA as that was just great in terms of switching the decks every once in a while. But yeah, again, also warranted. Just sad to see so many of the cards I really enjoyed gone, as always. Didn’t even make me that mad to lose against them, too, tbh.
The rogue quest, though? I disagree. I didn’t think it’s such a big problem. Didn’t face that many, might be EU servers, who knows. But when I did it was always super close and sometimes I could also spot my own mistake in trading or whatever that made me lose. Didn’t feel OP to me and 54-56% WR is not really outrageous as well. But it might be me.
PS: The Naga got DESTROYED but I don’t even own it so can’t say much else… Sorry for those who enjoyed playing it, I guess.
Magkey's Big Spell Mage - HCT Americas Summer Playoffs 2018
Well, it’s a tech card, only the effect is desirable really. I really recommend the card, though. Stops Jades, Cubelock heals and combo, stops Handronox/naturalize taunt druid and hurts warrior builds that have the cheaper spells to gain armor or deal 1 dmg to the entire board (killing the combo with the dino). It can also hurt hunter badly, seeing how it removes hunters mark and the likes. So honestly, I get more value from this than from weapon removal, really.
I recommend you try Bloodmage Thalnos, Rotten applebaum or if you have it Sindragosa. It’s a great card after playing Jaina! Also, a lot of the mage decks actually used to run Alexstrasza, so really, go for these legendaries if you have any of them. If not, try the alternatives. But to be honest, if you should craft a tech card it is probably this one.
Balance Changes Planned for After HCT Playoffs (End of May)
Cubelock is gonna get nerfed into oblivion I bet. Gotta sell those packs after all!
Zetalot's #1 Legend Mind Blast Priest ft. Squashling (May 2018)
Ah of course, duh. Thanks!
Zetalot's #1 Legend Mind Blast Priest ft. Squashling (May 2018)
How are the Squashlings damage in this deck? Did the OP update it maybe? I can’t see any card that would turn the heal effect into damage. (Like Auchenai Soulpriest would, e.g.) What am I missing here?
Best Hearthstone Decks - Standard Meta Tier List - The Great Dark Beyond (November 2024)
The problem is not that you’re wrong, it’s that you’re a cunt about it. I recently got added as a friend by a player I beat who inflicted 1 damage in total over the whole game only to get lectured how I am lucky and just misplay and whatnot. In a community that has such individuals it doesnt bode well with people when you come onto a page dedicated to learning the game and how to play it only to post „lol m8 u suck at le game l2p bro“. It’s okay to suck at this game. It’s hard to master. It’s never okay to discourage people sharing a hobby.
Level9001's #8 Legend Witchwood Lady in White Spiteful Priest
Extremely good substitution ideas there, I like those. I think spiteful might be over, too. Thanks for sharing. Currently thinking about rebuilding this deck, too. If you find anything worthwhile, please share your decklist here!
Level9001's #8 Legend Witchwood Lady in White Spiteful Priest
Not a bad deck but especially against „bad opponents“ it enrages me like nothing else on this planet. People who totally misplay all their cards and you can see they just throw in stuff in the order they draw their cards. If your opponent does proper trades and doesn’t mindlessly go face it’s a good game usually but if you encounter some dimwit with drawluck it is really frustrating because you don’t really have removal in this deck. I had eight (EIGHT) games IN A ROW where I mulliganed mind Control only to draw it as 4th card. Then no Duskbreaker until turn 8 against a paladin, what a joke. But not a lot of removal or taunt in this, so be careful what you play.
Updated: Dog's Witchwood Tess Greymane Tempo Rogue ft. Hench-Clan Thug
If you don’t run Edwin, Sonya doesn’t make as much sense to include but she’s still a great card. I highly recommend having Edwin as rogue though. Sonya is good value on her own to say the least but the combo of both can be really strong.
However, running the collector similarly doesn’t make as much sense if you don’t have Tess in the deck. Tess can be replaced by the Lich King but it’s questionable whether it then makes sense to include the collector at all. I would actually recommend checking out the deck I linked in this comment section earlier since there’s no reason for you to play a tess focused tempo deck if you don’t run Tess. Your best bet would be a 2nd vilespine.
Tip: in the deck I linked there, you can replace Edwin and with a fan of knives, since it also requires him.
Updated: Dog's Witchwood Tess Greymane Tempo Rogue ft. Hench-Clan Thug
Leeroy is just a good craft and is utilized in toms of decks. If you can spare the dust I can’t see anything that would speak against spending it on him. As for the Voidlord: You can often inflict enough damage to the warlock before he gets him out to get him to 15 hp. Once that happened, you can use a combo of sap + leeroy + shadowstep + leeroy and finish off with the si:7 next turn if needed. However, vubelocks are and will remain a nuisance. They just have too many cards that heal them. If they do that it’s not gonna be easy. Facecollector I don’t really deem that necessary in tempo rogue, however in this deck, the synergy with Tess is kind of great. She actually also plays minions again that were taken from other classes if I am not mistaken. So getting 3 legs from another class will put down 4 legs for 8 mana late in the game. Assuming you got something like Grommash it could save the day. Keep in mind it’s subject to RNG though, so no guarantees. In the end it’s a question of whether you think you would enjoy the playstyle rather than win rate…
Updated: Dog's Witchwood Tess Greymane Tempo Rogue ft. Hench-Clan Thug
Reckless Rocketeer. It’s worse but at least it gives you a 10 dmg burst combo with shadow step for 9 mana. Leeroy gives you 12 for 8. But still, it’s the one card that comes close.
Quest Hunter (Kobolds and Catacombs, February 2018)
Interested in this deck, can anyone imagine this might work with Dollmaster Dorian or a similar card? I think this just needs a little more pressure, not sure if that’s the way to do it though…
Updated: Dog's Witchwood Tess Greymane Tempo Rogue ft. Hench-Clan Thug
Hm, sorry about that, it’s this one, page is a little awkward for copying on tablet:
http://metastats.net/deck/8f25ed5f-5ed1-454a-a4d6-0f988fa842ff/last7/
Updated: Dog's Witchwood Tess Greymane Tempo Rogue ft. Hench-Clan Thug
I loved my Tempo Rogue back in the day when Patches was still in rotation (ie in every deck). I am also a huge sucker for Keleseth. My problem with this deck was that literally all opponents I encountered played fast aggressive decks that made me regret I drew hallucination or the faceless collector. It feels like there are a few „Win more“ cards in there that are just not needed to get the job done and rarely save you if under pressure.
Having said that, I don’t think the deck is bad by any means. Dog is an animal at deck building, pun intended. So cheers to you, I know I just play it wrong. But that is mostly due to the fact I expect even more tempo and less rng, as I am terrible at improvising with all the weird minions and 8-drops I tend to get. Plus, an 8 mana card cluttering up the hand is not something I wanted in tempo rogue.
So I looked around a bit and I do not know the original person who came up with this, unfortunately. But to everyone having the same kind of bad luck and problems with this deck I can only recommend using this version of tempo rogue:
AAECAaIHBrICrwTyBcrDAs/hApziAgy0AYwC7QLUBd0IgcIC68ICm8sCyssC2+MCpu8Cx/gCAA==
I even blasted a paladin with perfect draw out of this world with the huge van cleef and some deluxe combos.
I wish I knew who to credit! That guy saved it for me. Honestly, try it, it’s that good for me.
Another possible benefit is that no expensive new legendaries are needed for this deck. I have them but I think this deck is very sensitive to replacements on top of being slightly harder to play (because you need even better judgement when to play other classes‘ cards, eg).
Have fun!
SilverName's Witchwood Recruit Taunt Druid ft. Witching Hour, Witchwood Grizzly
I have played around a little and ended up with this, so far I like this deck, what do you think?
http://www.hearthstonetopdecks.com/decks/ww-witching-hour-cube-druid/
SilverName's Witchwood Recruit Taunt Druid ft. Witching Hour, Witchwood Grizzly
Heh, the last part is nifty. Thanks! Did you play today with that deck btw? Literally right after writing my comment I played against this deck you posted. What a huge coincidence!
SilverName's Witchwood Recruit Taunt Druid ft. Witching Hour, Witchwood Grizzly
Thinking about it, maybe Oakheart could have a spot in this deck, too, just not sure what changes would be needed to make it feasible. He could take the place of the grizzled guardian, but he needs better minions to draw with 2 attack. Hadronox as only minion with 3 attack is fine, though, as that’s why I would want him.
SilverName's Witchwood Recruit Taunt Druid ft. Witching Hour, Witchwood Grizzly
Also not a bad idea, would you mind mapping out the strategy a bit more? Also, the link goes to the page where you create the deck for yourself, so maybe edit it to the proper „deck“ page so people can vote for it. Anyway, thank you for sharing that
Well I’ve won and lost to cubelock millions of times – I don’t even mind the deck, I like to play it myself and I know when I lost so I concede and then I’m also not mad.
I think what bothers me about these cards having been hit with the nerf hammer, one day later, is the fact that I also loved playing Rinlock for a change and that archetype was on the rise either way. And there, lackey was far more balanced as you do not have access to Doomguards and need a cover behind which you get to play your seals. Now having that happen one turn later is the turn you’d usually play Rin with coin or something along those lines… And even if you don’t you could at least heal and search for the key cards. With only 4 heal, that archetype will be way harder to play, not to mention that lackey has often been drawn too late in the game as is. I mean, your only demons are the 2 Voidlords and I guarantee you that you will have drawn at least one by T7. So from my perspective, all you could do is baleful banker them if they survive at all (which also requires THAT card in hand and now will happen one turn later on top).
But I digress, it’s just something that occured to me. In general, I think you’re right about Cube WL, that’s why I said that before.
And I honestly truly do not believe for a single second that it had to be nerfed due to power levels alone. You could beat Cubelock with good decks to counter it, hell I played a game against one yesterday where I ended it on turn 4 already due to the tapping.
The problem really is that the Witchwood just flat out sucks. There’s a few nice cards in there, of course, but overall it just looks like there’s way less synergy between cards than there used to be, way more memes and overall more trash and filler material. Okay, sweet, it sells more packs. But only to get to the few really cool cards and then it’s hard not to be salty afterwards that you’re sitting on a pile of cards that you will never ever play. And THAT is the real reason Cubelock had to go. It just did not die naturally because the Witchwood barely had any impact on the meta. Look over this site; there’s tons of decks where people comment “amazing deck but 0 ww cards? really?”. And to some degree, they’re right, but how’s that the players’ fault. They do what works and that’s the point of the game. It’s B’s fault for not releasing cards that make people build decks around them without keeping an old archetype alive due to the lack of enough meaningful additions resulting in a new archetype.
Just imagine they had given Infliction warlock, a cool concept, the love it actually deserves… do you really think they would have needed to kill Cubelock? I don’t. People like trying new things. But it’s a bad idea to give someone something that has less value but is new when the whole game is about value trades… hence infliction WL is already dead before it even lived.
All my hopes are on the next expansion, if that sucks again then we’re really going to enter a bad phase of Hearthstone where RNG will take over way more as the cohesive archetypes slowly fade away. Maybe that’s the plan ultimately to avoid having the ladder situation we currently have but it will also make the game terribly infuriating.