Stonekeep's Comments
Miracle Rogue Deck List Guide - Boomsday - August 2018
Beneath the Grounds is kinda a niche counter to Reno decks. And the card is great in those matchup (Reno/Kazakus is not active until you get two of your 4/4’s, and if you get 2 of your 4/4’s the card is worth it anyway). Sadly, it’s pretty bad in every other matchup so I wouldn’t recommend running it.
The goal against Reno Mage is to put a board they can’t possibly answer. Since Reno Mages run Ice Block, Reno AND Alexstrasza, there is no point in rushing them down and trying to burst them. It won’t likely work. Their only solid answer to a huge minion is Polymorph and they run only one. So your game plan is to put something like a Questing + a lot of cheap spells/coins + VanCleef + possibly Conceal. The point is to put enough pressure that they can’t Reno to full health AND answer your minions at the same time, so immediately after Reno you’re going to get them down to half health or something anyway.
The matchup is generally pretty even, it was in the Mage’s favor when Rogue was running SI:7 Agents, but with Questing Adventurers it might even be slightly tilted into Rogue’s favor. Need to use Questings and need to get them big before they can answer. A very early (like turn 3/4) huge Edwin or Questing is a bit risky, but it might be a great way to win. Their only answer at this point is Polymorph and they don’t keep it in the opening hand. The chances are they didn’t draw it yet, so if you manage to connect ~10 damage into face twice or something, you should just win like that (because they will be forced to plan inefficiently and spend 2-3 turns dealing with it/freezing it OR even use Reno early while you will do other stuff and develop more minions).
Hearthstone Legendaries You Can "Safely" Disenchant - Ashes of Outland - May 2020
You’d have to ask Blizzard, not us. I think that Hunter Legendaries weren’t really bad – besides the Acidmaw, each of the Hunter Legends was almost playable. Cards like Gahz’rilla, Dreadscale or Princess Huhuran were just under the line of “good enough to put into the deck”. If they were just a little bit stronger (like 1 more stat point), they would all most likely see play. Knuckles might actually see play if the buff archetype takes off next expansion (IF), but it once again might be just barely not good enough without buffs.
Hearthstone Legendaries You Can "Safely" Disenchant - Ashes of Outland - May 2020
Malkorok has seen some play, first in Midrange/Tempo Warrior and later sometimes as a tech in Dragon Warrior. Overall it’s pretty solid card in any Midrange Warrior list. Since Dragon Warrior will probably be dead next expansion (unless they devote it to Dragons specifically), I think that Midrange Warrior might get more popular again.
Herald Volazj is a safe dust. While the card is okay in theory, it doesn’t fit the Priest’s play style at all. Control/Reno Priest rarely has multiple minions on the board and Dragon Priest doesn’t run minions with Deathrattles/strong on-board effects, so you usually get a 5/5 + 2-3 vanilla 1/1’s and that’s not really good enough for 6 mana.
Hearthstone Crafting Guide for the Mean Streets of Gadgetzan Meta!
Because you can’t craft him. He’s a reward from the League of Explorers adventure.
Hearthstone Legendaries You Can "Safely" Disenchant - Ashes of Outland - May 2020
Gormok and Rend are there mostly because they rotate out next expansion, so they won’t likely see play until then.
Mukla & Tinkmaster were closest ones to not be included, but I still think they’re safe dust.
Mukla was never a vital part of any strong, meta deck – it was usually just a tech or played in more non-meta decks.
TInkmaster is well… a tech card. It was NEVER necessary card. Even when C’Thun and N’Zoth decks were very popular, arguably the best meta for the Tinkmaster to be played in, he was only played in a few CW lists, mostly tournament lists. Even then it was not a necessary tech. They would need to release way more cards like that (or C’Thun would need to be back in favor) for the card to see play.
In both cases, they aren’t the worst cards and they MIGHT see some play in the future. But that’s kinda the point of “probably safe” category – those cards MIGHT be played in the future, but if you really need the Dust, because you have no staple collection, you don’t have Sylvanas, you don’t have Patches, you don’t have Leeroy, whatever – getting those cards faster is more important than keeping a card that might be played as a tech 2 years from now. You’ll worry about that later.
That’s also the reason why I didn’t just make the list, I made a description for each card. Near Tinkmaster and Mukla, I’ve mentioned that the card might be back into the meta, so I assume that people can think for themselves and after reading the description, they’ll decide whether it’s worth the risk or not.
It might just be me, but I think that Don Han’Cho is a very strong card. I won’t make any stupid bets, but I’m almost 100% sure that it will see some play in the 2017 expansions. The problem with the card is that the deck it fits into are completely out of the meta. It’s a great card in Midrange decks that have some stuff to buff – Midrange Warrior, Midrange Paladin, Midrange Hunter… Each of those decks have strong cards that benefit from buffs. This theme doesn’t fit the current meta, but it might be better in the future.
Hearthstone Legendaries You Can "Safely" Disenchant - Ashes of Outland - May 2020
Well, Golden Legends are kinda a different thing. You just trade a shiny animation (which has no impact on the gameplay whatsoever) for a Legendary of your choice. I would definitely disenchant Golden Legend I don’t play to craft a regular one I would play.
If it’s a 1 for 1/4 trade, it’s often not worth it. You trade one playable Legendary for 1/4 of a staple Legendary. But if you can trade 1 playable Legendary for 1 staple Legendary, that’s a worth it trade.
Unless you’re a collector and you want to have a full golden collection in the future, that’s probably the only reason to not go for it :p
Hearthstone Legendaries You Can "Safely" Disenchant - Ashes of Outland - May 2020
If you play in Aggro matchup, you’d probably prefer to have the Reno body on the board to contest opponent’s minion immediately than to shuffle him back and possibly screw yourself by getting something small instead. Reno decks also run Doomsayer, so that would be a huge risk – pulling out Doomsayer with Madam Goya would mean your board says bye bye and you’ve wasted the card for no reason.
If you want 2x Kazakus Battlecry in one match, you play it with Brann. It’s cheaper and guaranteed. And you can’t Brann + Kazakus + Goya, because it’s too expensive. Then, it’s not exactly 2x Battlecry. You shuffle one minion, but you pull out another one. The other you pull can also have an important Battlecry. Or can be your win condition. Imagine playing against Control Warrior and pulling Archmage Antonidas as Reno Mage when you have no mana left to play any spells. Now he Executes or Shield Slams it and you’ve wasted your main win condition.
And the mana cost… 6 mana means that you can’t combo it with most of the important Battlecries. Like the Reno. Reno needs to actually stay on the board for one turn for it to work. It doesn’t always happen, in Control matchups minions are usually removed right away.
Overall, the card is just bad. If you want a similar effect that can’t screw you – you play Barnes. If you play it to get an extra Battlecry etc. – look at the Mage’s Manic Soulcaster. That’s what you want to play. Of course, it’s restricted to Mage, but compare those two for that purpose. Manic has better stat distribution (of the same stats) and costs 3 mana less. 3 mana. And can’t potentially screw you by pulling out something you don’t want to.
Okay, there MIGHT be some deck in the future that wants the Goya’s effect. Let’s be honest, everything can happen. But right now I can’t think of a single deck in which this card would be good in.
Miracle Rogue Deck List Guide - Boomsday - August 2018
I’d say that Patches is more important to get – it gives you extra early game power, which is especially useful against fast decks. Leeroy can be subbed more easily – you can just play another Charge minion to have a good finisher with Cold Bloods. You can play Reckless Rocketeer if you want to have a pure finisher or Southsea Deckhand if you want to have a weaker finisher, but also a better early/mid game play and another Pirate to pull out Patches with. Patches, on the other hand, can’t be subbed.
I don’t think that Miracle will completely disappear as long as Gadgetzan Auctioneer is in Standard (and it’s not nerfed further). Rotating Tomb Pillager will be a huge hit to the deck’s consistency. That said, Tomb Pillager is the only important Miracle card rotating out next expansion – so it should still be fine.
Beneath the Grounds was tested as a tech against Reno decks and it works well against those, but it sucks against rest of the decks. And Reno decks aren’t popular enough (they’re 25-30% of the meta, not 50%+) to justify this tech right now.
Miracle Rogue Deck List Guide - Boomsday - August 2018
Yes, you’re right, it was a typo, I’ve meant turn 3 – it was pointed below already but I couldn’t edit it back then and I forgot later :p I’m editing it right now. Thanks for mentioning it!
Hearthstone Legendaries You Can "Safely" Disenchant - Ashes of Outland - May 2020
I’d say that each one of those has potential, as it’s been played in some lists previously. However, you’re right – they’re very close to being on the disenchant list for Standard, because they all rotate out very soon.
Hearthstone Legendaries You Can "Safely" Disenchant - Ashes of Outland - May 2020
In what list? I have never seen a Token Druid list running Illidan. Violet Teacher is just much, much better. Illidan is too slow at 6 mana.
Miracle Rogue Deck List Guide - Boomsday - August 2018
You can play SI:7 Agent and Kobold Geomancer instead, but the deck will take a big hit – both Edwin and Thalnos are very strong.
Hearthstone Legendaries You Can "Safely" Disenchant - Ashes of Outland - May 2020
Yes, the list is for the Standard, competitive gameplay – if you care about Wild, you might not want to disenchant ANY Legendary, as it might see some play in the unforeseeable future 🙂
Hearthstone Legendaries You Can "Safely" Disenchant - Ashes of Outland - May 2020
I’ve got Madam Goya, Genzo, Wrathion and 2x Han’Cho from my Gadgetzan pack openings… I had to craft every meta Legendary 🙁 Luckily for me, Wrathion and one Han’Cho were Golden (first two Gold Legendaries I’ve got so close to each other) so I can disenchant them for full value. I was still holding over 15k Dust so I didn’t need to, but I’ll probably do it when I need it in the future.
Hearthstone Legendaries You Can "Safely" Disenchant - Ashes of Outland - May 2020
I wouldn’t say so – Lifecoach’s Reno Mage, which was the most popular list in Legend for like a week played Medivh with a decent success.
It might fit into any slower, more spell-heavy deck in the future – I’m almost sure we will see it next year.
Hearthstone Legendaries You Can "Safely" Disenchant - Ashes of Outland - May 2020
It’s good against Jade Druid, other Jade decks don’t really snowball that high. I mean, maybe if you play Jade Control Shaman or something, but Midrange usually go up to like ~6/6. However, Jade Druid is still minority of the meta, not to mention that Paladin is a bad class right now and Eadric rotates out soon. If Paladin gets better next expansion, you won’t be able to play it in the Standard anyway.
Hearthstone Legendaries You Can "Safely" Disenchant - Ashes of Outland - May 2020
No tiers, but here is a post about best Legendaries to craft: http://www.hearthstonetopdecks.com/hearthstone-crafting-guide-mean-streets-gadgetzan-meta/
Kazakus RenoLock Deck List Guide (March 2017, Standard) - Season 36
I never liked double cards in Reno decks, I’ve been playing 2x Molten Giant after LoE, because the card was so insane against Aggro, but in the end after losing few games to Reno not being active I’ve decided against it.
But if you’re having success with it, then that’s fine!
Kazakus RenoLock Deck List Guide (March 2017, Standard) - Season 36
Dark Peddler works better in the combo version, because you can discover an extra burst – PO, Soulfire, Abusive. It’s not as strong in the non-combo version, right now early game is mostly about the tempo and 2/2 for 2 is pretty poor tempo-wise.
The list is pretty tight, so it’s pretty much Peddler vs Spellbreaker, you can play either of them in that slot. I personally prefer Spellbreaker, but you can go for the Peddler if you want.
I know how Noggenfogger works. I’ve meant that it causes Ogre effect when he’s the only minion on the board FOR THE MINIONS.
His effect means everything has completely random targets, however, you can only target the valid targets. So for example, your minions can only attack his minions or his face. They can’t attack your own face or your other minions.
If Mage would try to Fireball it, now it can target anything, because you can Fireball your own face or minions too. However, if Druid played Swipe, it would only roll between opponent’s minions and face, because it can’t hit own minions.
That’s the point. If it would be 100% random, the card would be better. Right now, if you play it into a big board, it’s basically an Ogre effect. No one would be so stupid to try to Fireball it when the chance that he hits his own board are way, way higher. If Mage really wants to kill it, he should Flamestrike instead, guaranteeing a kill.