Stonekeep's Comments
Most Overrated Cards From The Boomsday Project
In Standard, totally overrated. I’ve addressed its strength in the Wild, but the list was about Standard.
Most Underrated Cards From The Boomsday Project
I don’t think it’s the problem with mechanic itself, but most of the Magnetic cards are just underwhelming. Zilliax, for example, sees quite a lot of play, because it’s okay by itself and amazing if you Magnetize it onto something. Glow-Tron is also good, because 1/3 for 1 is good anyway, and Magnetic is like a nice addition.
But cards like Bronze Gateekeper, Annoy-o-Module, Wargear or Replicating Menace are weak when dropped on the board and only “solid” when Magnetize. If “solid” is your best case scenario, and it’s often below average, then the card probably doesn’t belong in Constructed.
And when it comes to Adapt, I think that about half of the Adapt cards have seen Constructed play at some point. Razormaw, Ravasaur Runt, Pterrordax, Stegodon, Fledgling, Megasaur have all been played in viable Constructed deck at one point. Evolving Spores was also teched into Aggro Token Druid sometimes. If we count that, it’s 7/14 Adapt cards seeing play, which isn’t that bad, considering that some of them were clearly filler cards (Pterrordax Hatchling, Thunder Lizard).
P.S. Oh and yes, I agree that Supercollider was the sleeper card. Like I’ve mentioned in the article, I gave it 3/10, severely underrating it too.
#1 Legend Control Odd Warrior (Machamp)
It heavily depends on the matchup. Against some decks, like Malygos Druid or Tempo Mage, you NEVER want to play Dr. Boom, unless you really need that last burst of 7 Armor to survive.
But there are matchups in which you just need it for the value. In the mirror matchup, for example, or vs Control Warlock. It’s hard to win without it.
Hearthstone Epic Crafting Guide (Standard) - Scholomance Academy - September 2020
I agree, and it’s not just Epics. K&C’s power level in general was INSANE. It seems like Blizzard has this weird thing with last sets of the year – first Gadgetzan and now K&C. They both had very high power levels. On the one hand, I get it, they will be in Standard for the shortest period of time, so Blizzard wants them to have a big higher impact. But they want way overboard with that.
I hope that they have learned from that mistake and the upcoming, 3rd set of Year of the Raven won’t be THAT powerful.
Hearthstone Legendary Crafting Guide (Standard) - United in Stormwind
It’s a very interesting case, because it’s one of the worst and best crafts at the same time. It’s amazing if you’re on budget / a new player that wants to experience a variety of decks, but it’s obviously bad from competitive point of view.
Still decided to put him up there in the best crafts, just with a disclaimer that he’s not suited for competitive play (but I’d say that anyone playing competitively knows that already) 🙂
Lethal Puzzle Lab Solutions Guide - Lethal Puzzles List, Answers, & Tips
What do you mean by “don’t seem specific enough”? They describe everything you need to do step by step, if you follow them to the letter, you should be able to get through that level.
If you still have a problem, let me know where exactly. What you do in the game and in what way the solution here doesn’t work for you.
Lethal Puzzle Lab Solutions Guide - Lethal Puzzles List, Answers, & Tips
Updated the solution for 32 damage version. I have no clue why he has different life total for different players…
Lethal Puzzle Lab Solutions Guide - Lethal Puzzles List, Answers, & Tips
“U have a damaged nortshire than that u can’t lose by treachery because of a full board”
But you can! Treachery kills it when your opponent has a full board, so you won’t take any fatigue damage.
It’s probably not the most optimal solution, but it worked for me.
Dr. Boom Puzzle Lab Solutions Guide - Dr. Boom Puzzles List, Answers, & Tips
Yeah I guess some of those puzzles have multiple possible ways to finish them.
Lethal Puzzle Lab Solutions Guide - Lethal Puzzles List, Answers, & Tips
Just added a solution to the guide, refresh the page!
Lethal Puzzle Lab Solutions Guide - Lethal Puzzles List, Answers, & Tips
Just added a solution to the guide, refresh the page!
Lethal Puzzle Lab Solutions Guide - Lethal Puzzles List, Answers, & Tips
Sorry, missed one step, it should be ok now.
Lethal Puzzle Lab Solutions Guide - Lethal Puzzles List, Answers, & Tips
I just posted a solution in this article!
Lethal Puzzle Lab Solutions Guide - Lethal Puzzles List, Answers, & Tips
It has to be some sort of bug, I don’t know what happened. It should definitely be at 9.
Quest Rogue Deck List Guide - Boomsday Post-Nerf - November 2018
The deck guide wasn’t updated yet – it was written before the Quest Rogue’s nerf in Witchwood. it was just updated to reflect all the changes (nerf, new Boomsday cards), so you should no longer be confused!
Boomsday Quest Rogue - #1 Legend (Uberer)
That’s right, Giggling Inventor helps a bit, but it’s still bad vs Aggro.
It destroys slower decks, though, so that balances out.
Odd Rogue Deck List Guide - Rastakhan's Rumble - March 2019
It’s really hard to say, the card is both powerful and very risky. If I had to guess, I’d say that it should see play even after the meta stabilizes, but I’d still wait a bit – the card is not necessary right now, you can play Rogue without it, and in case it ends up being cut, you won’t waste your Dust needlessly.
Odd Rogue Deck List Guide - Rastakhan's Rumble - March 2019
Definitely, it’s a good tech card right now if you’re playing Aggro. Often takes the place of Spellbreaker, at least until Spreading Plague rotates out or gets nerfed again 🙂
Standout Boomsday Project Decks From Up To Day 3
Thank you, I appreciate that!
Yes, Maly Druid is somewhat countered by weapon destruction, but no one is really running it right now. And the new Legendary – Flobbidinous Floop – made the deck viable even after the weapon gets destroyed. You can play Maly one turn, and then drop the Floop’s copy with Swipe + 2x Moonfire next turn for 21 damage. Not as good as full combo, but you don’t get completely countered by weapon destruction. On top of that, if more people would run weapon destruction, Malygos Druid would generally switch over to Dreampetal Florist. It’s not as good (doesn’t give you full 10 mana and needs you to only have Maly in hand to 100% hit him), but it’s eonugh.
As for the Spellbreaker, it’s not that uncommon. Right now it’s in ~15% of the decks on the ladder. There are also some Owls, Earth Shocks and Mass Dispels – in total, some form of SIlence is played by roughly 25% of the decks right now. Which isn’t really that bad for a tech option. On top of that, I wouldn’t say that there are “so many” Magnetic cards being played. Mechs, while they have their place in the current early meta, are not THAT popular. Two most popular Magnetic cards – Zilliax and Wargear – are in 13% and 11% of the decks respectively.
What’s worth mentioning too is that tech cards get more popular a bit later into the expansion. Right now it’s hard to target specific decks when they are changing everyday, so lots of folks decide to just not tech at all. When the meta is more stable and you know exactly what you want to counter, how many people play it etc. then you can use tech cards more reliably.
About what in particular?