Soup And Salad's Comments
Unidentified Contract
Not really. Eviscerate still exists, SI:7 Agent still exists, Sap still exists for Tempo Rogues, and other damage sources still exist. The lower cost of Walk the Plank even if it is conditional will be more attractive than the bonus attached to this card.
Wrenchcalibur
Supercollider is still better than a 3/2 weapon for four. Most decks too will have multiple minions on the board if they can help it.
Blastmaster Boom is enabled well enough just by Clockwork Goblin, a card that is pretty reasonable for the effect on its own, and you won’t need more than that unless you’re really going for the on curve play summoning more than two bots.
Khadgar
Well, at least any combo this would enable gives the opponent a turn to respond.
Clockwork Goblin
Between the mech tag, its effect, and Blastmaster Boom, this should see play. Filling your opponent’s deck with bombs will prove to be a largely untenable win condition without Coldlight Oracle, but it still is the best bomb shuffler card revealed.
EVIL Cable Rat
EVIL Cable Rat is ultimately a necessary card to create but not great as a result. If there is a Lackey spam deck, this will see play in it, but it won’t see much otherwise.
Dr. Boom's Scheme
Dr. Boom’s Scheme maybe could have seen play at two mana, but unless you’re going to let the card sit on in your opening hand and play it on turn fifteen, it’s not going to be worth playing at all.
Blastmaster Boom
Blastmaster Boom is the original Dr. Boom as long as you play Clockwork Goblin, a reasonable card for the effect, and maybe more as long as you manage to play multiples. It’s nice to see a pay off card for bombs, but I really do not think any of them will see play other than Clockwork Goblin.
Wrenchcalibur
Wrenchcalibur is too low impact to see play while Supercollider is in Standard. Four mana for a 3/2 weapon with an effect that does not impact the board is not good enough. It should not be viewed as four mana for sixteen damage. It’s like calling Splitting Festeroot a 12/12 for eight, and a ten of that damage will on average come out far too slowly to affect the game.
This card’s effect will matter little in the aggressive and midrange match-ups while having some impact for the control match-up and only really mattering if playing against combo. Maybe that’s the point, but it won’t see play outside of what will be the mediocre Bomb Warrior deck.
Heistbaron Togwaggle
The only bad thing about Heistbaron Togwaggle is it will require you to play cards that aren’t necessarily very good with it.
The statline is okay seeing as it will generate a good card. It really should see play at some point, but I don’t think it will within faster Rogue decks.
Travelling Healer
If you want the cheap healing effect, Earthen Ring Farseer’s lower cost makes it better than Traveling Healer.
If you’re fine with a slightly more expensive card that does pretty much everything this and Farseer does but better, just play Zilliax.
This card is caught between two healing options, and both ultimately are much better than this.
Hench-Clan Burglar
Hench-Clan Burglar is not outright better than Blink Fox, and it really isn’t even that aggressive. Maybe it’ll find a place in Thief Rogue, a deck that will forever be pining for format relevance and never getting it, but nothing else without at least one extra health stat.
Unidentified Contract
So, Unidentified Contract is Assassinate plus either Betrayal, Tiny Assassin, pre-nerf Innorvate, or Seance. Outside of some specific applications, I don’t really feel any of these results is worth more than a 3/4. I understand that outright comparing this to Vilespine Slayer will leave me disappointed, but it’s still important to note.
Walk the Plank will be standard legal alongside this, and while that card has a condition attached, I feel it will see more play than this. The random aspect of the card will be most of why it doesn’t see play.
Khadgar
Quite obviously Khadgar is a combo enabler. I just don’t see many of those combos being good in Mage at this moment. The stream showed one obvious combo, but at ten mana I feel like most Mage decks could be doing better things.
This won’t be an effect an aggressive leaning Mage deck would want to use, but maybe there could be something with a minion mage deck using Book of Specters or something.
Power of Creation
Power of Creation seems like it could be an Arena all star like its cousin, A New Challenger, but between Mage’s generally lackluster minion line-up and the high cost of the card, I’m not convinced this’ll really see play in constructed.
Messenger Raven
Kabal Lackey saw play in slower mage decks, especially Reno, while that card was Standard legal, so Messenger Raven really should find its way into at least one or two viable decks over the course of its career.
Obviously as a common, there isn’t a whole lot of complexity to discuss here, but it’s far from a terrible card.
Omega Devastator
To Minti
I’m confused as to what exactly you’re talking about to be honest. I never brought up the Lich King in either of my comments, and nor does playing the good mechs and their support cards in a Control warrior deck make it into a Mech Warrior deck.
Madame Lazul
There’s been Curious Glimmerroot, and if Gnomish Inventor would see play in literally every deck if it were three mana instead of four. There have been a variety of two drop minions missing only one stat that replace themselves in the hand, and most of those have seen play. Kabal Lackey, Stitched Tracker, Black Cat and Stonehill Defender are also comparable, but there has not been a neutral three drop that draws a card yet.
Madame Lazul
It may not be quite imaginative, but there isn’t any card better at handing you information on what’s in the opponent’s hand.
Improve Morale
The fact a low value effect like this replaces itself in the hand is all a control Warrior needs to know to at least try it out.
An Exodia mage sounds nearly untenable without some amount of mana cheating, especially if it relies on a card that cannot be discounted by Sorcerer’s Apprentice.