Soup And Salad's Comments
Travelling Healer
It still costs one more mana than Farseer, and for one more mana on top of this, you get to deal three damage to a minion.
This is seeing no play right now, and is unlikely to do anything outside of Arena.
Shimmerfly
The same could be said about Jeweled Macaw, and for a fair while, Midrange Hunter did not play it.
Shimmerfly
This pretty much already exists with Webspinner, and that was okay. Jeweled Macaw is obviously better, but this will be the only value generating one drop in the Hunter class. As such, it’s not like there’s anything that can do what this’ll do better than it.
Really, its a question of “Is the weak body a worthwhile trade off for the value relative to stronger (stat wise) one drops like Crystalizer and Argent Squire?”
If the answer ends up being no, this will see little play.
Lucentbark
Lucentbark is not the power play a Healing Druid deck would need to extend past being a heavily splashable set for four cards (two Crystal Power, and two Crystalstag).
A 4/8 taunt for eight really isn’t good, and the number of times this can reasonably be brought back is once, maybe twice, in a game.
Heal Druid probably will not be a deck in it of itself with a boss minion as relatively weak as this.
Archmage Vargoth
If a Big Priest were to play Vargoth, it would backfire quite often because of all the removal the deck plays. Plus, it really doesn’t do anything when pulled out by Barnes unlike every other minion in the deck, and while it can be useful when pulled out by Shadow Essence, it’s just a weaker Y’Shaarj at that point.
There are already minions in Wild Spell Hunter: Barnes and Y’Shaarj, and Spell Hunter as a deck plays too much removal and low impact cards that this would be worth playing. The risk of turning a Barnes play into a complete wet fart isn’t exactly appealing either.
Archmage Vargoth
I guess, but Rebuke and Tirion probably make a better turn ten than Vargoth, Rebuke, and a four mana taunt.
Archmage Vargoth
Yeah. I realized that after I submitted the comment, but even then, it seems like just going through with the Exodia combo would still usually be enough.
Archmage Vargoth
You can accomplish that right now with Holy Fire instead of this card.
Archmage Vargoth
You can accomplish that right now with Holy Fire instead of this card.
Archmage Vargoth
I don’t think Mind Blast Priest will remain viable post rotation. All of the mana cheating used to get both Malygos and Velen out in the same turn and Radient Elemental are leaving Standard.
Even if they weren’t, I don’t think this would really fit in. The Clone combo version of the deck certainly wouldn’t at least seeing as Cloning Gallery and Coins are quite often played in the same turn as the Mind Blasts.
Archmage Vargoth
Given that this card is what’s casting the spell and not you, the player, it at least shouldn’t count towards the quest in the same was as Secret Keeper doesn’t get buffed by cards like Masked Contender.
Also, I don’t think a deck playing Preparation will necessarily want to play this card.
Archmage Vargoth
Archmage Vargoth really looks like one of those cards that seem amazing but will probably end up being just okay at most like Contess Ashmore or Dollmaster Dorian.
The sort of spells this is best used with are obviously ones that don’t target. The only issue with that is most combos with it are going to cost at least six mana, perhaps pricing it out of most aggressive decks, and, outside of draw spells, most of them seem a bit too mediocre for serious constructed play.
Vargoth will probably end up being in the same boat as Ashmore as cards that aren’t quite good enough right now unless I’m missing something.
Crystalsong Portal
It’s not like the tools that enabled aggressive Druid decks the most, Wild Growth and Innervate, have been knocked down a couple pegs or anything.
Druid as a class has not been aggressive since Knights of the Frozen Throne. It should be a nice change of pace for both players of Druid and the player base generally.
Crystalsong Portal
As a refill card for an aggressive Druid deck, it’s far, far from terrible.
Dreamway Guardians
Two mana for 2/4 worth of stats is alright for an aggressive, token druid deck, but the Lifesteal aspect of Breamway Guardians won’t really come into to play when used on curve.
Unless Token Druid isn’t an aggressive deck, the Lifesteal won’t even really matter anyway. There can be some room for a value generation combo with Lifeweaver, but, again, if Token Druid is aggressive, it’ll never come up.
Lifeweaver
Lifeweaver’s 2/5 statline is alright for three, but it’s effect isn’t going to trigger and generate a card more than maybe once before it dies most of the time.
Plot Twist
I am aware, but it’s been at least three years since it was any good without the card.
I don’t think calling every Warlock deck that ends up playing with a large hand Handlock is exactly useful for this discussion. I am also aware of just how good Cube Warlock was during K&C format.
Unless the format is beyond slow, the Augmented Elekk-Plot Twist combo isn’t going to be any good seeing as it is a more complicated form of Dead Man’s Hand at that point.
Plot Twist
Yeah, This isn’t Dead Man’s Hand, and is actually a net minus one in card advantage after the card resolves since it doesn’t replace itself.
In Standard, this really should end up being too slow in all but the grindiest of match-ups
In Wild, you’re never going to play this over Psychic Scream and Mass Hysteria.