Soup And Salad's Comments
Likkim
Likkim is okay, but unlike Spirit Claws and Cogmaster’s Wrench from GvG, this will always require constant input into making it good. You won’t be able to just summon the Spell Damage Totem and protect it from threats with the weapon or play a Mech themed Rogue deck. Granted, one could just play their overload cards when they need the three attack weapon, and you will have overloaded crystals for two turns.
It will end up seeing some serious experimentation, but there aren’t enough good Overload cards currently that you’d always be able to make have three attack on command.
Gurubashi Hypemon
Yeah, you’ll be able to pick the best of the three options placed in front of you, but there’s a hundred-sixty-plus options. Rogue’s selection of Battlecry minions is also not like Paladin’s selection of Taunt minions.
Gral, the Shark
High cost combo cards are very hard to make work. Vilespine Slayer is basically the only one and that’s only because it can create a massive tempo swing in the Rogue’s favor.
Zandalari Templar
And Even Paladin will be the fullest extent of where this card will see regular play.
Gurubashi Hypemon
The Ceiling may be high, but it’s floor is also really low. With there being so many battlecry minions, it won’t be uncommon for all three choices being duds. Even Rogue’s battlecry minions, outside of maybe four, aren’t going to be great things to pick.
Gurubashi Hypemon
Gurubashi Hypemon can definitely get a big battlecry for next to nothing, but the discover pool is so large and varied in quality that complete dud picks are going to be rather common. Of the twelve Rogue battlecry minions currently in Standard, maybe five of them would be something someone would really want to choose. The Loa is one of them though, and it becomes much better at one mana rather than five.
Combine that with the high cost and low stats of the card, and the odds really aren’t in favor of it. Sure, the one mana copy of a card can activate combo cards, but it seems like Fire Fly will always be better in that regard since it can do it reasonably twice.
It won’t end up being good.
War Master Voone
None of the class themes, other than mage’s, have lined up with what their Loa does.
Firetree Witchdoctor
The thing Wild Dragon Priest needs is not this. It needs something that raises it’s power ceiling beyond dropping a turn five Operative onto a board cleared by Duskbreaker. That doesn’t beat the crazy value created by Kingsbane Rogue or Big Priest and is very reliant on drawing the Duskbreaker as soon as possible to beat Odd Paladin and the other aggressive decks.
Firetree Witchdoctor
Dragons matter a lot in dragon decks. Historian was especially good for making sure dragons that require other dragons in hand to active their effects can do so more easily without needing to play lower quality dragon cards like Faerie Dragon or Azure Drake when Twilight Guardian was around.
The 2/2 body is probably a bit better than the 1/3. However, I would argue that the smaller pool of Dragons in a discover pool matters more than the maybe slightly higher quality of spells in some of the classes that would want to play dragons. Additionally, class dragon cards like Duskbreaker and Drakonid Operative showed up far more often with Historian than any particular spell will with Witchdoctor.
That does not mean Firetree Witchdoctor is not a good card. It just means it’s just a step below Historian.
Untamed Beastmaster
It seems like Epic three mana 3/4 with weird upside seems to be a favorite theme for Team 5. There has been one in at least every set this year… and neither of them have really made that much of an impact on Standard.
The only deck I could really see Untamed Beastmaster fitting into easily would be Midrange Hunter. However, Hunter as a class is the king of three cost cards, and without the beast tag itself, it’ll really lower the power of the turn four Houndmaster drop. Additionally, Midrange Hunter isn’t a deck where long term value is something the deck wants. As such, I don’t see it for that deck.
It could work out in Druid assuming Beast Druid finally works out because it has the draw cards that could easily play this later on (perhaps while behind a Spreading Plaque) and draw a couple cards instantly with Nourish or Ferocious Howl even. Granted, that deck would probably end up being very midrange oriented, and that will never be better than Druid as we currently know it as long as Ultimate Infestation is around.
It could work out somewhere eventually.
Spirit of the Tiger
If Spirit of the Tiger was three mana, I could easily see it curving into Blessing of Kings. Granted, most cards are made a lot better when a mana is knocked off its cost.
Where as the other Spirits directly support their Loa cards, this does it a bit more indirectly by encouraging a Spell based Paladin instead of, say, making spells count double towards discounting the Tiger.
Obviously, adding the effect of “Summon a X/X Tiger,” where X is the spells mana cost, makes every spell a lot better, and this would fit fairly well into Even Paladin with stuff like the aforementioned Blessing of Kings running around. Plus, in that deck, it would be fine to play this on four, Blessing on five, and then Spikeridge Steed on six targeting the the Tiger summoned previously.
The only issue with that idea is Even Paladin would rather play a Corpsetaker and hit it with Blessing of Kings. It doesn’t have as much long term value and does play more eggs in the same basket, but that play’s immediate value can win some games on the spot.
Firetree Witchdoctor
Discover will always let you pick the best of the three you see.
Firetree Witchdoctor
Firetree Witchdoctor is hardly a Netherspire Librarian, but if Dragon decks remain paired with Spiteful Summoner as they were during The Witchwood, it’ll be good enough.
War Master Voone
When playing Dragon Priest both in current and past Standard formats and in Wild, I tend to have around two or three Dragons in hand a lot of the time. I don’t quite know if Warrior will be able to match that same sort of number though.
Obviously, War Master Voone will be played if Dragon Warrior works out. It’ll end up drawing you a couple cards most of the time. However, it will never be any better than the deck that plays it in the same way Drakonid Operative was for Dragon Priest.
Zandalari Templar
Zandalari Templar does take a lot more work to make it function than Hooked Reaver, and the way of making it work also seems to be a way of rubbing salt in your opponent’s wounds more so than as a defensive option to stabilize.
The ten health requirement can be met easily with Crystalsmith Kangor + Blessing of Kings or a Corpsetaker will all keywords. Plus, Fungal Enchanter can also contribute to the ten count.
It’ll have a place in Even Paladin. Granted, that’s not difficult to figure out.
Gral, the Shark
In Rogue as we know currently, it could often also be a five mana 3/4.
Gral, the Shark
Gral looks like it’ll be the most awkward of the Loa to use in that you would want to play it with the Spirit on the board, yet at the same time, it will be the most independent of their spirit card (Outside of maybe Mage’s).
It wants you to play big minions, but Rogue hasn’t been the class for big minions as of late. The draw effect is useful, but it is slow. When played with the Spirit, it can easily become a massive threat, but so can Edwin.
The biggest question with this card will be “Is this better for Rogue than Edwin?” From what there is now, I don’t think it will.
Hakkar, the Soulflayer
Hakkar will end control match-ups faster, even if that added speed will be partially determined by luck.
Granted, this could be an additional win condition in mill decks, but this seems far too slow for that sort of strategy and it could end up killing the mill player.
It’s stat line also isn’t inspiring.
I would neither call this outright bad nor the joke legendary of the set though. Perhaps it will just end up being below average.
Grave Horror
I don’t think that pushed Arcane Giant into Priest during the peak of Lyra’s relevance.
Amani War Bear is fine in Arena as it will usually clear at least two mid-sized minions and will always kill one if played properly.
For constructed though, it’s unlikely going to see much when there are better options.