Soup And Salad's Comments
Arcanosaur
I like how Arcanosaur shows Team 5 has learned their lesson from Duskbreaker and made the body the card comes with cost more than nothing. While I am unsure if activating Elemental effects are necessarily easier or more difficult than dragons (one allows you to play cards in your hand as one would naturally but with a little extra thought put into it while the other can be activated all by one card you hold but can lead into some really rather inefficient turns if the cards are working with you), it should be comparable enough.
In a full Elemental Mage or most Mage decks that wants to play Frost Lich, this can easily be seen as Barron Geddon copies two and three and perhaps a replacement for it too. Just that fact alone is a good enough reason to bump it up a couple mana from Duskbreaker. It won’t be as effective as Duckbreaker at shutting down aggressive decks that go rather wide, but elemental decks can and already do play quite a few defensive cards like Tar Creeper and sometimes Tol’vir Stoneshaper. Plus, mage has a few other options for early game removal as is, more than Priest at least.
With Book of Specters, Bonefire Elemental, and Servant of Kalimos, it won’t be too inconsistent to see at least one copy of the card by turn six.
If Elemental Mage becomes rather viable in the coming format, there really isn’t any reason why this wouldn’t see play in it.
Griftah
I’d say the designers are doing a good job. I would rather have interestingly mediocre or bad legendary cards than derivative ones that are pushed so hard they need to be played.
Griftah
If you got to choose which card goes to your opponent, say the second pick goes to them, then Griftah could be somewhat useful. I wouldn’t call him a terrible card as he is a Yeti that nets you a card, but the card you give your opponent is what will keep the card from seeing play. The discover pool is also massive, including every neutral and player’s class cards, and he doesn’t have an obvious synergy with anything else.
Like many of the other Legendary cards revealed so far, Griftah has a very unique and interesting ability, but unlike High Priest Thekal, this is very unlikely to see play out side of the memes.
Griftah
Not really. It’s not like giving your opponent a card could really be detrimental to them.
Spirit of the Raptor
Spirit of the Raptor is a little slow early on, but even as a turn one drop, it isn’t terrible. Druid’s default Hero power should be enough to kill things against Paladin and Warlock. Once you’re hiding behind a Spreading Plague and Malfurian the Pestilent, you should be able to both protect and active its effect fairly often.
The problem is Druid is the go to class for just drawing cards, and most of the class’ card draw doesn’t require a ton of screwing around. This is something the class neither wanted nor would even consider currently.
Princess Talanji
Or you can just play the Obsidian Statue discovered by Stonehill Defender. That by itself is probably good enough.
Overlord's Whip
Warrior really hasn’t played weapon buffing cards since Pirate Warrior was nerfed out of Standard, and the Rumble’s current offerings for the class isn’t really pushing it in that direction. The cards to exist for it to maybe happen at some point, but Upgrade is such a low value card, it’ll be difficult to get the class to actively want to play it again.
Plus, any sort of aggressive Warrior deck would rather play faster weapons than weapons with more durability.
Overlord's Whip
The 2/4 statline on the weapon really doesn’t bode well in its favor. At least it is only three mana, but its effect really needs to be built around to make useful. I know of the cards that this is meant to work with, but the biggest mark against the card is that there’s nothing worth curving into it on turn four.
The sort of Enrage Tempo Warrior this was built to enable or at least work within just doesn’t have the support for it outside of Wild. Even there, the deck’s not great, something fun to screw around with for a couple days, but not great.
If this is a hint of things to come in future, which is something Team 5 hasn’t really done on purpose in quite a while now, it could be made to work well enough in Standard come April. As it will be in a couple weeks, it won’t see play.
Rabble Bouncer
Of course if it had more attack, it would be better. At it’s current statline and the most probable price it’ll be played at, around three mana, it’s generally fine.
Rabble Bouncer
Well, against Odd Paladin, this can come out as early as turn three, so that isn’t necessarily a problem.
Murloc Tastyfin
The Tastyfin is both too slow and too unimpactful on the board for it to really be playable for murloc decks.
While Gental Megasaur asks you to have a few murlocs on board already and isn’t a murloc itself, it will be the go to four drop for the deck until April.
Princess Talanji
I don’t think a five mana spell that only deals four damage will ever be useful, no matter what combination you plan on using it with.
Princess Talanji
You should’ve changed your name if you didn’t want to come off as that guy who likes his own comments.
Princess Talanji
Princess Talanji could maybe work if it summons at least two mid-cost minions consistently. The Spirit and the Loa for the class could work towards that, but the cards they produce and search for already cost one anyway. You’re not saving much in that case.
I can’t think of any cards that could really be used to consistently pull that off in a meaningful way or by turn eight. I know there’s a lot of copy effects in Priest, but they’re all rather slow or random. Obviously, the ceiling is very high on the card, but the floor is probably a bit lower than the ceiling is high.
Control match-ups are where this sort of effect would be pulled off the most often, but it just so happens to be the match-up that will be most readily reacted to with a board clearing effect. Granted, then we could discuss the applicability of following up such an occurrence with the Diamond Spellstone, but we also be discussing games that are going on for thirty turns.
While the Lich King isn’t anywhere near as flashy or potentially powerful, you are still better off playing it over Talanji. The average result of the Lich King is just consistently better than this.
Haunting Visions
Haunting Vision is somewhat like Farsight. The primary issue with the card is it costs a card to give another spell the effect of “Discover a Spell.” Shaman Spells aren’t really the greatest, and the ones someone would want to either play or discover the most like Lightning Storm, Volcano, and even Lava Burst all come with substantial overload costs.
With the card already costing three, it offers little if anything in the means of a tempo advantage like Preparation does. Also, without Combo effects, Preparation is a fair bit worse.
If this sees play, it will in a deck that only wants to play twenty-eight cards and needs two more and there isn’t any decent minions that would work with it.
The one mana version of Mage’s hero power is probably far too weak to allow Even Mage to come about.