Soup And Salad's Comments
Mojomaster Zihi
Why would an aggressive deck want to use an understated six drop that doesn’t either improve their damage output or refill their hand?
Bog Slosher
Shadowstep allows Keleseth to be played in the same turn. Relying on Bog Slosher to replay Keleseth is far, far more inconsistent with it needing to survive a turn.
Bog Slosher
Decks that would be interested in playing Bog Slosher are either Elemental decks or Shudderwock combo decks. This could also be used to replay a Keleseth, but that seems a little too circumstantial, at least less than using Shadowstep for the same thing.
In elemental decks, this can continue the elemental chain in exchange for taking a few stats off the board temporarily, and the +2/+2 really isn’t adding anything to the card other than making whatever most likely smaller minion targeted by this have stats that would be fair on the turn it would most likely be replayed. It seems okay, but nothing super exciting there.
With Shudderwock decks, I can see them being fine with playing this on a Saronite Chain Gang or some other value Battlecry before they play Shudderwock to increase the chances of it working properly.
It should do something with its time in Standard.
Gonk, the Raptor
Gonk, the Raptor is interesting, not so much from a constructed standpoint but from a design standpoint. It has nothing, other than the interaction of a Hero killing a minion, to do with the Spirit. I suppose the Spirit wants you to do the same sort of thing as this does thought.
Granted, Gonk is not a very good pay-off for all the minion killing going on. Druid’s may be able to accumulate quite a bit of armor at this moment, but without Malfurian the Pestilent or Baku the Mooneater in an Odd Druid, the class won’t be killing minions all the time.
Akali, the Rhino
Rush Warrior failed not so much to its own failing so much as Shudderwock Shaman and other combo decks forced it out of the format. It didn’t really have a win condition outside of traditional Hearthstone “Outlast the opponent” control, which made it easy pickings for decks that can exploit that.
Putting this in a tempo deck seems tricky perhaps. It could work, but it is an understatted eight drop that conditionally fetches a card that won’t exactly win the game on the spot when played. It could work, but I am not quite seeing it.
Seance
Priest as a class generally benefits from the instant tempo advantage generated by cards like Faceless Manipulator rather than combo set up with a legendary card. That goes double when Stonehill Defender will quite often discover a copy of Obsidian Statue and already slots quite nicely into most decks that would be interested in playing Talanji.
Seance
Seance’s biggest competition for seeing play will be Faceless Manipulator. The latter can easily offer an up to five mana discount on a powerful minion at the cost of any battlecry that minion may have had. Sure, any damage that minion had already taken will also be reflected on the copy, but that is a small cost to pay for a five mana Lich King or Obsidian Statue.
This card’s primary appeal is being able to reuse powerful battlecries like Amara, Warden of Hope, Reno Jackson in Wild, Primordial Drake, and perhaps Archbishop Benidictus. As such, this can be seen as “Two mana, Draw a Good Card.” However, it losing out on the tempo advantage Faceless Manipulator offers really hurts the chances of this card seeing competitive play in a class that already doesn’t really do much with the Manipulator.
There would have to be quite a few things going right for Seance to really see the light of day outside of Wild.
Captain Hooktusk
Because Recruit is a keyword restricted to Kobolds and Catacombs. It’s the same reason why Unstable Evolution’s text hasn’t been updated either.
Captain Hooktusk
Pirates as a tribe has always been aggressive. While it can definitely be argued that an aggressive deck would not want to play a card as expensive as this, some are and have historically played seven cost cards like Vinecleaver and Dr. Boom as finishers. Ragnoros also wasn’t exactly a stranger to being a source of fast, late game damage for aggro either.
Captain Hooktusk looks to be Team 5’s attempt to slow down Pirates as an archetype just enough that such a massive tempo swing that is created by here, especially if at least one Ticket Scalper is pulled out. While her power is undeniable, I doubt a deck that plays her would also play some of the other smaller pirates like Bloodsail Raider, Dread Corsair, and Southseas Deckhand.
Where ever she end up, it’ll be part of a deck that plays larger pirates, preferably with Deathrattles. There are a couple of those right now, but some of the best ones like Southsea Squidface and Luckydo Buccaneer (In terms of stats) are restricted to Wild.
If there are at least two more Pirates given at least eight stats total and/or have deathrattles yet to be revealed, this should see play in a newish version of Tempo Rogue. If there aren’t, I at least wouldn’t disenchant her if you open her day one.
Emberscale Drake
A traditional dragon deck would not want to play this. It neither impacts the board when played, draws a good card, or has stats that are about rate.
Maybe this Dragon Warrior will be different, but I am not convinced.
Elemental Evocation
While Preparation is great in Rogue, there are factors outside of the card itself that makes it great there.
Elemental Mage will most likely be a deck where Book of Specters is a mainstay, so too many spells really hurts the use of that card.
Elemental Evocation could prove to be a curve fixing card, but Elemental Mage could probably also rather play cards other than this that would fix holes in their curve.
I’m not quite sure, but Book of Specters is almost certainly better than this for any minion based Mage deck, and this won’t see play.
Bloodscalp Strategist
Having a weapon equipped as a Hunter is not difficult, especially with Eaglehorn Bow’s ability to constantly gain durability and Candleshot only costing one mana to play. While Bloodscalp Strategist will have to compete with the other myriad of good three cost cards Hunter has to offer, it is one of only two minions or minion generators that can draw a card, and her stats are better than Stitched Tracker.
The typical Hunter deck plays about four weapons, two Bows and two Candleshots, and each should be around for about three turns on average, so triggering the battlecry shouldn’t be that hard. Even on turn three if you have no weapon but need stats for whatever reason, a 2/4 isn’t terrible. Plus, every deck would play a three cost Gnomish Inventor is they could.
As I said earlier though, she will have to compete with the seven often played three cost cards for a spot in any Hunter deck in the coming format, and Candleshot will be leaving Standard in April. Granted, a new one or two cost weapon in this or the next set would remedy the latter issue. Plus, three of the seven three cost cards will also be leaving Standard at that time.
Granted, the lack of a beast tag also hurts the card in the same way it hurt Duskhaven Hunter from the Witchwood.
The odds are in favor of this card seeing play somewhere in hunter but perhaps only just in the next format. However, it wouldn’t be surprising if it starts seeing play in everything other than Midrange Hunter once April comes around.
Emberscale Drake
Emberscale Drake looks to be the return of Shieldmaiden to Standard, and obviously for dragon decks, it’s better.
The biggest hurdle this Dragon Warrior deck will have to overcome is dragon decks have traditionally been somewhere between tempo and midrange decks. Most of the dragon related effects have involved either giving a minion higher than rate stats or some method of card advantage be it removal or generating a card. Emberscale is the first to my knowledge that is neither, and if its the only dragon specifically for Warrior, it will likely place Dragon Warrior into a control space.
I’m not quite sure if dragon decks can make the shift to control gracefully.
Wardruid Loti
Part of what makes the Charms and Commands as powerful as they are is they’re able to be played during either player’s turn at any time, and tend to have effects that would take advantage of such a thing. Heathstone doesn’t really have anything that would be called instant speed, and that tends to hurt they applicability.
Big Bad Voodoo
Big Bad Voodoo is both better and worse than Ancestral Spirit. In the end, it should be about as good as that card as in a bit too situational to see natural play in constructed.
Wardruid Loti
Wardruid Loti is quite clearly one of, if not the most flexible minions in the game currently. Even with that, decks that play it will have the option to cut it fairly easily. None of the modes are particularly powerful, as they should be, but that will hurt its applicability in constructed.
Loti is the perfect Arena card as it can be whatever you need it to be at any stage in the game, but unless Spiteful Summoner Druid returns to the forefront in a big way, the class really doesn’t need or want a card that sacrifices power so much for flexibility.
In Wild, this could be part of a Midrange Druid sort of deck that wants to play this with Fandral Staghelm for a three mana Druid of the Claw. However, Midrange as an archetype will struggle in Wild as long as the format can contain super consistent combo decks, aggro decks that can kill on turn four, and value decks that cannot be outraced.
Arena could really be the only home for such a card.
That seems rather late to play a Keleseth like card and expect to get a whole lot of value out of it.