Piterno's Comments
Mecha'thun
Obviously I lost my brain in the last two seconds. Druid has literally all the ways to trigger it. Twig into deathwing, jungle giants, naturalize… And that deathrattle triggers don’t work.
Mecha'thun
small nerf to spiteful decks, but this is so a rogue card with myra’s unstable element. Element on 5 or prepped earlier, on 9 the new weapon and attack and turn 10 play this and break the weapon. Druid can tutor this with psychmelon, but they don’t have much to activate it for sure. Miracle druid to thin their deck using biology project and stuff?
Security Rover
How 6/11? Itself has to take damage in order to trigger, not its spawns… It’s at best a 4/7 for 6 on the first turn you play it if you have boom up
Security Rover
Card for a warrior mech deck, it can rush immediately and then the mech can rush immediately, if you have boom up. It’s a 6 mana 4/8 like this,
Replicating Menace
Poor stats at base, poor stats on magnetic. Magnetic minions you want to go tall with, not give them weak deathrattles that summon weak stats that will only trigger when your huge minion dies. Poor synergy with paladin legendary spell since it summons 3 little dudes on top of this,, and it isn’t something you want to really use fireworks tech on it. Only upside is that it’s a swipe in a warrior mech deck.
Thunderhead
Unless these sparks are going to spark what the big bad legendary spell of shaman is going to be, not going to see much play. 2-3/5
Necrium Blade
Battlecry: trigger the deathrattle of a targeted minion is worth .5 to 1 mana. Battlecry draw a card is worth 2 and deathrattle draw a card is worth 1. If it ever could be a targeted minion on deathrattle, that would be worth .25 to .5 mana. This is worth even less. Other 3 mana 3/2 weapons, like Eaglehorn Bow and Shadowblade, are much better. Priest and Hunter have good deathrattle synergy cards because one has a quest and both have deathrattle cost reduction effects… Rogue lacks deathrattle reduction effects to make this worth it…
Augmented Elekk
Espionage is even so that will never happen. More like a buff to Genn Rogue, which exists.
Augmented Elekk
Academic Espionage so OP. Play Augmented Elekk on 3 Academic Espionage on 4, hey opponent I now have 42 cards in my deck, half of which are cards from your class that cost next to nothing.
Thief Rogue tier 1.
Augmented Elekk
http://www.hearthstonetopdecks.com/decks/pogo-miracles-rogue/
I also have a kingsbane rogue and stealing rogue that I’ve fit Elekk and Lab Recruiter into
Augmented Elekk
Not to mention Dead Man’s Hand, Archbishop Benedictus, Fal’Dorei Strider, and Kingsbane. The Darkness and, in wild, Iron Juggernaut get a piece of this too.
Augmented Elekk
Not to mention Dead Man’s Hand, Archbishop Benedictus, Fal’Dorei Strider, and Kingsbane. The Darkness and, in wild, Iron Juggernaut get a piece of this too.
Augmented Elekk
Lab Recruiter becomes a 6 times shuffle, Baleful Banker a 2 times shuffle, both can go infinite in rogue using pogo hoppers, I can fit this into the miracle pogo hopper deck I’ve been working on
Juicy Psychmelon
The thing is the deck commonly runs 5+ 9 drops so you can’t guarantee what it’s going to draw there. It can be as bad as a dragonhatcher or as good as Oakheart. The purpose of this is in a deck where all you need is a tutor draw for a combo- malygos, or azalina/togwaggle, for instance.
Juicy Psychmelon
Big Druid wants to cheat out their minions, so this isn’t for that. Malygos can fit the 9, but what 7, 8, and 10 drops does anyone *want* to play? 4 mana draw 4 is all right but it’s restricted draw 4.
Voltaic Burst
If they summon to the right, you can left to right Electra Flametongue Voltaic and trade them from left to right to give them all the buff when you trade them…
Your deck needs to be empty too