Piterno's Comments
Spirit of the Tiger
Puts threats on board while waiting for Shirvallah, but doesn’t synergize with Hemet-Holy Wrath. Could be very good in arena. Note that it’ll stay stealthed for one turn, then you can buff *it* with BoK and have a 4/7 and 4/4 on board, the 4/7 might be harder to kill, and you can start buffing the tigers that come out.
Grave Horror
Arcane giant with 1 less attack and taunt. The taunt might make it worth something? But what are priest spells and how are they going to cast 6 or 7 before turn 5 or 6 to play this on curve without winning the game? Priest seems to be wanting to do too many things as a class this expansion.
1.5/5
Gral, the Shark
Terrible card. It “Draws” a specific card that you don’t get to choose, and only if it doesn’t get silenced, and even if it ate a boulderfist ogre or a deathwing, silencing it would make it a 2/2 and vanilla minions tend to be weaker than cards you’d actually want to draw. If this card is ever good then it’ll draw in a silence meta and then it’ll drop off.
2/5.
Hakkar, the Soulflayer
How many times have people made a Hakkar on Hearthcards or Customhearthstone!?
looks very expensive, and you can’t cheat it out with Oondasta since it’s not a beast. likely to just get polymorphed or hexed… Unless there’s more cards that synergize with this card. I guess Seeping Oozeling in hunter can steal its deathrattle, then play dead? But this is a symmetric effect, for what it does. It’s really very bad. 1.5/5.
Raiding Party
I think there are better things to prep than draw, and you’re not often going to have a prep and yarr in the same hand a lot of the time. I don’t know, I guess it depends on how fast Pirate Rogue wants to be. If they’re slow for the barrage to do 24 damage, this will work in it. If it wants to be fast or midrange, they pretty much need prep for this card to do it for them.
Raiding Party
I like it question mark?
It really should be 2 mana, since Forge Of Souls and Ice Fishing draw 2. Combo: Draw a weapon shouldn’t add much to the cost. Unless pirate rogue works this won’t be played except for the Combo: Draw a weapon. part, and even then Cavern Shinyfinder is better in that front.
1/5 unless pirate rogue works, but I doubt. Pirates really want to be aggressive, and the tempo loss this brings isn’t good one bit
Bwonsamdi, the Dead
immediately overshadows both loa that already exist, both cheaper, better statted, and with a powerful effect when combined with the spirit of the dead.
Ticket Scalper
Hmm. For one, it’s a pirate, so it can go in rogue to be a replacement for Elven Minstrel. It can draw a good number of cards, present a threat, or go face with that body. The 3 health kind of feels bad, but it can clear a 4 health minion and draw 2 cards out of it. I’m giving it a tentative 3 stars.
Heavy Metal!
Like it. Goes into non-odd control warrior with plenty of armor gain. A 6 mana tyrantus? Yes please.
Dog's Boomsday Malygos Rogue ft. Necrium Blade
To draw cards? If you cut Myra’s Unstable Element they could be necessary. I prefer Gadgetzan Auctioneer since it has a few low-cost spells and prep.
This version has absolutely no early game and is focused entirely on draw and the combo, which is just terrible. Other versions like MrYagut’s have 2 copies of giggling inventor to protect against aggro. You really don’t need this much draw
Dog's Boomsday Malygos Rogue ft. Necrium Blade
You really don’t need it at all. The deck’s one wincon is the combo, and element can easily just burn it. Having two blade is better than having 2 vial; vial you’re only ever going to combo with a prep which you may well use reducing your spells in the early game. So, my suggestion:
Remove: Myra’s Unstable Element, 1x Vial
Add: 1x Blade, 1x Cheat Death
J4CKIECHAN's Boomsday Overload Star Aligner Shaman
You use Beakered Lightning on your super-reduced Snowfury Giants.
Prismatic Lens Even Paladin
His purpose is to give you a cheap minion that you can always play your non-reduced buffs on, because you WILL draw some. Also a good curve because with both odd and even cards there is no guarantee that you will draw a 1, 2, and 3 drop or 1, 2, and 1 drop with hero power. With a number of 2 drops in the deck, you can always just press the button turn 1 and 3 and 5 and 7.
I agree that the deck needs a charge minion though; I’ll cut Glowstone Technician and Val’Anyr for it, since they don’t really have good synergy with the idea of huge buffs for cheap.
Nethersoul Buster
the new 1 mana 1/3, “change out 5 health for 5 armor” makes this a 4 mana 7/8 stats in total. Since they’re 1 and 3 mana, this can even be played in keleseth. Autoincludes in zoolocks
Dyn-o-matic
56 cards yet to be revealed, look forwrd to opening the coveted 6 mana 1/1 do nothing “pack filler”
Dyn-o-matic
With only mechs on board, this is a 3 mana 3/4 that adds a minion only cinderstorm to your hand, which I would value at about 2 mana. Fits into Odd Mech Warrior for a body and a little bit of anti-odd pally. Okay card, 3.5/5.
Dr. Morrigan
We’ve only seen 4 cards from Warlock this expansion, lets not jump to conclusions, they could still ave some epics/rares/commons that make this absolutely insane
Beast Druid, running this, Psychmelon, Ironhide, Charged Devilsaur, Oondasta, and Tyrantus. Sets up your hand for Oondasta to do some Overkilling while also making them better at doing so, heightening the chances Oondasta makes more than one of your beasts free. This would be better if *it* gave itself the +2/+2, but you win some you lose some.
4/5 if beast druid becomes a thing, which seems to be the case with Psychmelon and this card