Lluadian's Comments
Heistbaron Togwaggle
Against some aggro turn 7 is lategame *looks at zoo* have seen a few decks that at turn 6 or 7 there mopping up and going for the kill.
Blastmaster Boom
It has more to do with filling in for a few cards the decks would lose with the rotation I ran an odd mech warrior and had direhorn and the stonehill defender there’s also fact as a mech it can be pulled from 2 cards the deck does run mad genius power and Omega assembly. So you’ll probably include 1 copy of clock work at least. And if can’t trigger battlecry a 7 cost 7/7 isn’t to bad of a play.
Blastmaster Boom
It’ll show up in mech warrior though doesn’t influence that since clockwork is a mech and after you play mad genius all those little boom bots have rush meaning they can get triggered in same turn. So for some it may be a deck builder but it’s just a reasonable card to add in to a deck that will already exist.
Dr. Boom's Scheme
I’ll just state I agree with some others the art is a great and believable scenario but it just doesn’t fit with the cards power unless this card was changed to work in reverse then you’d want to play it right on turn 4 and keep it out of your Mulligan.
Heistbaron Togwaggle
Every rotation there’s a malygos deck looks like this is rogues year for it since so far I don’t see card for any other class to pull one off.
Heistbaron Togwaggle
Ummm you forgot the spirit of the shark that could allow you to do the setup on turn 7 since shark has stealth.
Khadgar
Well there is the fact that it’s be good if you had a splitting image secret out drop this and a taunt and if they don’t kill it you’d have 2 extra taunts. Since it’s a possible pull from messenger raven if pull a second you could do this. But mostly this card won’t see play till late game it just has scary potential if get it to work.
Power of Creation
Well it’s not TO random since it’s discover and a lot of 6 cost tend to have at least about 4 attack so it has uses and drop this with khadgar on turn 9-10 and you get 5 minions on the board even more depending on if you pull cairne or the mechanical dragon. This is also a great card to pull from blast wave unlike it’s cousin glacial mysteries. That card pissed me off as theif rogue when I’d rng it.
Unidentified Contract
That all depends on which bonus you get and when technically the 2 coins one makes this a 4 cost can’t play till turn 6, the one to do dmg to those next to it would have same result as spending 2 Mana for betrayal and 4 Mana for walk the plank in 1 card. The stealth poison is same cost as playing patient assasin and walk the plank though it’s not a play you’d see anyone do. And the gain a copy is like playing seance and then walk the plank. Overall this is actually a 4 cost assassinate with a 2 cost bonus affect so technically value wise for what it does it’s better than walk the plank since there’s no condition. So I’ll admit that 6 cost is rough but this is actually a card that has 7 Mana of value so making this a 5 cost would be a bit extreme and you’d never see rogues using assassinate or walk the plank if this costed 5 they said they wanted to tune down the power and making a card have 2 value more than what it cost with no condition is not turning down the power.
Wrenchcalibur
There’s also dropping a captain green skin on curve making this a 4/2 weapon if attacked last turn and 2 more bombs to drop in opponents deck. Can’t dis cards that add bombs as saw with blastmaster there might be another that’s dependant. 3 cards doesn’t make much of an archtypye but 4-5 would. As the theme for warrior this time seems to be bombs.
Unidentified Contract
Funny bit is warrior has the power to nullify walk the plank leaving only this and assassinate for removal.
Wrenchcalibur
Your forgetting a turn 7 blastmaster boom that cards power is dependant on bombs in opponents deck and one issue with super collider is that it’s power is dependant on opponent playing more than 1 minion and positioning not counting that odd warrior rotates which was the biggest abuser of super collider due to high armor gain.
Travelling Healer
It’s also a common card not a legendary so it doesn’t have the only 1 restriction Legos also tend to be slightly better in some form
Messenger Raven
This is going in the meme collection as well make a deck using nothing but cards of that class and try to get a win. Some classes had it easy *looks at Spell Hunter* but it’s an interesting challenge for other classes rogue was in top 3 for effectiveness with thief build.
Hench-Clan Burglar
It will appear in theif rogue due to the deck running Cutlass and Tess in a match up against another rogue 2-3 of your cards are basically worthless this allows at least 1-2 extra hits with Cutlass and gives Tess SOMETHING to do with it’s battlecry. I’ve played theif rogue and I usually just concede right out because part of the strategy of theif is the Cutlass and without a different class you can’t restore durability.
EVIL Cable Rat
What better ways we’ve only seen 1 other card that can give lackeys and it requires triggering a combo. Can’t dis the card considering out of the 2 we’ve seen they’re bad stat wise but the real value is in the lakeys anyway.
Power of Creation
Just saw khadgar at 10 Mana this could summon 4 6 cost minions and if pulled cairne that’s a lot of value that can’t be board cleared easily.
Blastmaster Boom
Great card and this has 1 big upside an issue with cards like bombs or the ambusher card is it has no value till drawn this card gains value for the cards still being in your opponent deck.
Yup zoo lock gets more support.