Lluadian's Comments
Shimmerfly
I’m implying combos because there’s 2 other cards that can generate Hunter spells that aren’t in the deck one requires a weapon equipped and the other is a dmging spell.
Shimmerfly
It does make an easy target for some stuff though baited arrow if there’s nothing else you can do returns a spell and gives a 5/5. Goblin prank give this a boost and rush if it lives it’ll die at end of turn anyway. Anything that boost beast can be triggered on it. Also revenge of the wild gets more value if this was on the board as well since returns a spell. There’s several uses to this card so it’s not a completely hopeless late game topdeck.
Shimmerfly
Overkill isn’t really an issue in the opening turns there’s also that as a Hunter if opponent doesn’t have a board turn 6 drop this then hit it yourself with baited arrow. Get back a card and upgrade to a 5/5 minion.
Shimmerfly
The thing is all of the Hunter cards are usefull to pull the worst case scenario is you pull boomzooka after that tracking is almost as bad. This is in reference to running zuljin as well all of the other spells are playable and can be usefull even flare sure it’s only at it’s best against secret users but it still draws a card. This card is just fine in standard since all the cards available except those 2 are likely something you’d want to play heck nine lives can even give you a copy of this if wanted. Compare that to the random beast and there is more cards you don’t want. The highlight of this card is whatever you pull can be cast again by zuljin later in the game. Which like said there’s only 2 spells you don’t want to pull from this.
Shimmerfly
It’s a great card with value on the opening hand and is highly unlikely to ever get silenced except by priest with silence all enemies but never as the target. There’s a few stinker spells but pretty much all of them are playable. Worst case I can think of is boomzooka also generates another spell for zuljin.
Shimmerfly
Macaw wasn’t Hunter minion it was random beasts including neutrals and there were several bad pulls I’ve pulled the penguin and chicken from it before. This on the other hand can give you something at least guaranteed to be playable even if it’s bad.
Dimensional Ripper
And yet a card never has to be competitive to see play for some a card that looks really crappy becomes a challenge to your skills as a player to win with it. Don’t need much more evidence than to look through YouTube for videos. The fact that we have unseen saboteur brings in small possibility this could be triggered by opponent and that card will be experimented with.
Dimensional Ripper
I’m noticing. Trend though all these big cost spells and we get. Neutral that can make opponent play a random spell from their hand. It seems like set ups to punish people for playing saboteur.
Dimensional Ripper
Um wow this is rather scary when it works and sucks when it fails. Can only imagine this tagging say Akali the rhino and possibly pull the real Akali get a 10/10 8 cost. Of course this card requires a specific deck build around or way to add cards to deck. It would have to tag at minimum a 5 cost minion to possibly break even.
Aranasi Broodmother
Even warlock covers for HP and Giants and such sometimes get stuck at bottom of deck.
Aranasi Broodmother
In theory it can work decently well take into account it covers for using the HP twice put this in even warlock for wild and you have the perfect set up considering how often you use HP and and plot twist can help search for Giants and Drake if got stuck in bottom of deck.
Aranasi Broodmother
Flash of light draws a card I believe you meant to compare to regenerate that heals for 3 at 0 cost.
Aranasi Broodmother
Even if it’s in opening hand we have plot twist now to put it back in the deck that is the thing about this card you can trigger it multiple times because up to 2 times you can force it back in the deck. Depending on how works out you can put even more copies back in deck with Elekk.
Aranasi Broodmother
Warlock is more conditional heals and tend to require a sacrifice to trigger. Priest have 6 cards that can heal their hero plus their hero power. Also for most part only classes that are known for healing are getting healing cards resto druid, holy pally, holy priest, even shaman has healer specialty. Warlocks also are known for some forms of self healing by draining life of others there’s also healthstones. Basically a warlock having small healing capabilities isn’t that out there. Just glad about druid bit because all really had as druid was the balance (malygos) druid and the feral (armor) druid.
Aranasi Broodmother
Difference is if silence applebaum your out a heal and a taunt, heal may not be on demand with this but it can’t be stopped so during mid to late game this is good to draw into.unless you in wild and even warlock then you could pull in early game for benefit to recover from HP.
Underbelly Fence
The only thing that loses out is tess and the Cutlass but for cutless just having the weapon equiped can boost some pirates. Still pirate theif rogue is probably one of the better ways to match up against other rogues as theif. Pirate decks have alot of milling power for your deck and the ideal time to use preparation is after you’ve emptied your deck anyway.also with togwaggle scheme it’s possible to put extra of another class minion in your deck inconsistent but it’s alot better than how it is now.
Underbelly Fence
True point almost every post I see is this card is bad it won’t see play for this reason. Take a look at tools for it in wild and all of a sudden it’s wow this is really good I’d definitely play this. Even arena gets ignored where it’s very hard to get a deck theme going so you look for value. This in wild you have swashburglar and hallucination which would see alot of play and can easily be good curve onto turn 2. People just seem to forget there’s 3 game modes Standard, Wild, and Arena. Granted wild is usually more dominated by those who have been playing long enough to build a collection of older expansion cards.
Tak Nozwhisker
This is more a card you’d play with pogo or prep into an espionage to refill you hand in an aggressive deck that got stalled into late game. Some control decks have managed to do that there’s also if get stuck aggro trading. I’d put more money on a hand loading card than anything else. Sometimes you get unlucky with draw order and don’t pull your cards that have draw or tutor powers.
Call to Adventure
Btw anyone else wish the elf was blonde at least I see this and start thinking of saber from F/SN maybe the elf will become a king *lol*.
On the note of spell Hunter there was a reason bot to use beat within or bestial wrath it was a dead draw untill you had a beast on the board. Snipe was at it’s best in the early turns since more likely to kill the minions. Arcane shot wasn’t as big because the better strategy was candleshot and hunters mark to pick off big or small minions. Goblin prank was also a dead card without a minion to use it on. Misdirection was ok but the go to strategy when facing Hunter has always been to test for freezing trap by using small value or cards like battlecries which dodges the main usefullness of misdirection. But it still provided a way to make opponent waste an attack and saw some use. This isn’t that bad of a minion due to fact as a beast with death rattle it has synergy with several Hunter cards. The fact it provides a random Hunter spell and as a turn one drop is rather good. There are only 2 Hunter spells you would not want to pull from this tracking and boomzooka everything else is playable in some form. Masters call and flare can provide a way to draw from the deck which is one of the biggest weak points for Hunter value generation with the loss of deatgstalker. Nine lives can return this to hand and trigger the effect feeding 3 cards for use. I wouldn’t say to use one put in deck but if need more value and got from this as rng it doesn’t hurt if haven’t played another deathrattle yet. Plus it helps add even more cards to the list of spells playing zuljin will trigger.