JustYourAveragePayToWin's Comments
Overflow
Don’t compare this to UI. Just because it’s a big spell that contains the number ‘5’ in it doesn’t mean it’s another UI. The card this should be compared with is Sprint. This is definitely a 5/5
Micro Mummy
Paladin desperately needs more Quest support. One reborn card isn’t enough. On the other hand, this could be run in other decks and it’s quite good. 4/5
Livewire Lance
I think people are underrating this card. Simple pulling 1 Kobold Lackey and you now have a potential of 6 damage, and that’s not bad considering I have another Lackey to pull from this. 3/5.
Desert Spear
Hmm, Hatchet just seems like a better card to run. It too, works off of beast synergy and costs 1 mana less.
Dark Pharaoh Tekahn
Oh great. It’s very likely that Warlock is going to get another generator for Lackeys, bumping up possible Lackeys to 8 (without Brewmaster and such) Can’t wait to die to Warlocks AND Priests in Wild now. 5/5
Hack the System
This sucks a bit. I was hoping for Taunt Warrior support, but this really doesn’t have anything to do with it. It has some potential, but the Quest itself is very steep for only a minor reward. If you run out of weapons in your hand, you completely lose the hero power, which is a big problem. 2/5
Splitting Axe
If EVIL totem lasts for more than one turn, that’s a miracle in itself.
Tortollan Pilgrim
Well, I guess it has its uses, but it’s a little slow for what it needs to be. 3/5
Sunstruck Henchman
The problem with Silence Priest is that it doesn’t have enough Standard bodies that want to be silenced. This works really well in that deck, but absolutely nowhere else, 2/5
Pressure Plate
Hunter now has Standard secrets that trigger off minions AND spells, 4/5.
Pressure Plate
“After your opponent cast a spell…”
Yes, it will destroy a minion summoned by a spell.
Colossus of the Moon
The main problem with large minions is that they’re removed quite easily now. This gets around that problem in two ways, divine shield and reborn. Still though, it doesn’t really have an immediate effect on the board, and I do waste my whole turn to play it. 3/5
Rafaam’s Scheme + this = 4 mana destroy all minions. Is it worth it? Yes. 5/5