JoyDivision's Comments
Culling Classic: How the Continuous Nerfs Render Entire Playstyles Non-Viable
I’m afraid you’re right about this. :/
Nonetheless, I’d actually appreciate it for the sake of HS getting better as a game.
Culling Classic: How the Continuous Nerfs Render Entire Playstyles Non-Viable
Regardless of that, yeah, the concept of Basic and Classic sets has to be redefined fundamentally.
Culling Classic: How the Continuous Nerfs Render Entire Playstyles Non-Viable
‘… explained by the need to make other 1-drops more viable and to create design space, but itβs fairly clear in retrospect that these changes were much more about their overall power level than anything else.’
Too me, there’s no conflict … because of their high power level, those cards restricted design space. Therefore they were nerfed. Just a different way to describe the situation. π
Last Week in Hearthstone β January 8th - January 13th, 2019
Blizzard should skip the concept of Basic and Classic Sets entirely … I know that would be a fundamental change, but in my oppinion it’s better to clean up a big mess in one fell swoop. In the long run, discarding those sets would solve so many problems.
Control Priest - Rastakhan Post-Nerf - #2 Legend (muffins)
Thanks for the answers. So … as I thought. Flexibility it is.
Control Priest - Rastakhan Post-Nerf - #2 Legend (muffins)
Still confused about Holy Fire … why no 2nd Crowd Roaster? Is face potential that important? Or heal 5? I always find this card to be very mediocre when I play it.
OTK DK (Exodia) Paladin Deck List Guide - Rastakhan's Rumble - February 2019
Long gone are the days of Wallet Warrior – hail Wallet Paladin!
Hearthstone Legendary Crafting Guide (Standard) - United in Stormwind
‘… It lets you experience 18 different decks, some of which are actually quite viable. And itβs not limited to Boomsday Project β when the recipes get updated after a new expansion launches, you will get to play with all of the new builds. All of that for 1600 Arcane Dust.’
Standout Rastakhan's Rumble Decks From Week 1
Level Up! wasn’t played before Baku. Not even in Wild, where there was lots of Silver Hand Support before.
So … is this card problematic or a card that guarantees a swarm of Silver Hand Recruits on turn 5?
Besides that … even if Level Up! gets nerfed … is Paladin supposed to not get good odd costed cards anymore?
Regarding a partial upgraded HP nerf for Baku – that would be very dowdy design, then. I’d reconfigure all HPs and call them differently to Justicar’s ability. Moon Power, or something like that. π
Standout Rastakhan's Rumble Decks From Week 1
The point is that with Genn and Baku – in contrast to Justicar Trueheart – the upgrade is guaranteed 100% and available at the start of the game. That offers a level of consistency that makes up for all deck building restrictions and – even more important – restricts design space in a way it was never restricted before.
Thank god that this ‘only’ gets problematic with SOME classes right now.
Those two legendaries definitely are the problem. π
Standout Rastakhan's Rumble Decks From Week 1
Yeah, we will get a ‘new’ meta around March/April 2019. Hopefully. Problem is, Genn and Baku will still be around for a loooong time.
Standout Rastakhan's Rumble Decks From Week 1
Maybe we should first clarify which ranks we’re talking about!?
I’m a Wild player mostly, until I hit ‘dad legend’ (which isn’t very difficult to achive π ). After that, I’m playing for golden heros, in both formats.
I’m lingering at Rank 8 in Standard and I so so wish I would face MORE Odd Paladins with Control Mage … sadly, I’m mostly paired against Hunters, Rogues and Shudderwo … sorry Shamans.
How-to Beat Wardruid Loti Guide - Rumble Run - Tips & Tricks, Shrines, Decks, Teammates
As it seems, every fight after Round 6 is like an endboss fight. I lost horribly to about any class at rounds 7 and 8 – before those rounds, the matches are very easy.
Rastakhan Nerubian Even Warlock - #7 Legend (Meati)
So … another Odd/Even deck without new cards … jupp, the odd even problem is real.
Rastakhan Wild Secret Mage - #78 Legend (Toxiclaw)
That looks … interesting.
Not so sure about Hexlord, though. π
Standout Rastakhan's Rumble Decks From Week 1
I’m with you – Odd and Even they way they did it is a mistake that needs to be corrected.
Sadly, your options are very limited when it comes to the core design. What should be done (some Pros already pointed that out) is the actual cards (Baku and Genn) should be made unplayable – for example, Baku could be a 10 Mana 0/1. Problem is, even then the upgraded Hero power might make up for the chance of drawing a completely useless card …
Standout Rastakhan's Rumble Decks From Week 1
I’m not saying it’s the majority – but you can’t deny that efficient-wise, investing in that deck was a good decision back when it arose.
And there ARE those who are strictly F2P and on a tight budget – in this case, a deck like Odd Paladin is a very good investment.
Standout Rastakhan's Rumble Decks From Week 1
Hm.
I for myself play Control Mage and Combo Priest, because my priority is ‘getting all classes to 500 wins’ and those 2 are the only ones left.
All I wanted to say that different people have different priorities. And I believe that it’s not fair to judge others by your own standards because, you know … yours aren’t any better or worse than theirs. π
Besides that, I don’t see that bragging about Odd Paladin players is any better than playing the deck. Just relax and have fun playing HS?
Wild Rastakhan Kingsbane Rogue - #6 Legend (Kohai)
So … if it’s an aggro deck that wins so fast … why not play Ship’s Cannon instead of Fan of Knifes? I know I repeat myself but the cycling from FoK can’t be that important then.
Besides that, I don’t think THIS version is THAT aggro (Leeching Poison, anyone? And Fan of Knives, because when the deck isn’t that fast, then the cycling makes a little more sense). Cannon would make the deck more aggro, though. Might cut the Leeching Poisons for Sharkfin Fan, then. And press in Southsea Captain …
Wait … isn’t that Control’s list?
– By playing Element, you have absolute gas for 1 – 2 turns
– After that, you draw your buffed up weapon every turn