JoyDivision's Comments
Hearthstone’s Forgotten Format: What Will it Take to Make Wild Popular?
I’m saying that for as long as the 2 formats exist … but I know many players who will feel pressured when having the option to ‘double legend’ (or ‘double 5’ for casual players).
I don’t know why you would be, but it is a concern. :/
Hearthstone’s Forgotten Format: What Will it Take to Make Wild Popular?
I get that point, but on the other hand there are many veteran players who paid ‘the full cost’ on all those (now wild) cards.
I don’t think they should cut the costs, but make it possible to buy wild stuff with in game currency (gold 😉 ).
Is There Such a Thing as a Too Varied Metagame?
It might be nitpicky, but I never like it when somebody talks about ‘the Witchwood meta’ … way too much credit for a very weak Hearthstone expansion. ‘Current Standard meta’ would be more appropriate imho.
Asides from that, I don’t really get the article’s point. Is the author complaining about the people complaining about the diverse meta? Feels like filling the article summer slump …
Is There Such a Thing as a Too Varied Metagame?
This should have been the article. Well thought out and well written.
Hearthstone Arena Tier List: Best Arena Classes and Strategies (Festival of Legends + Audiopocalypse, June 2023)
Asides from once again requesting a change log for such articles, you should delete (or archive, or mark) comments that were posted to older versions of the article.
It’s a litte … irritating to read through them, only to raise eyebrows, only to look at the date they were posted, only to find out they are referencing to an older version of the article. 😉
Tess Greymane Change to be Reverted (June 8th), HCT Seoul Deck Submission Update
I don’t think that there’s anything wrong with Tess.
Just saying that if Blizzard thinks it should align I’m fine with that. But they should execute that ‘alignment’ in a consistent manner (= official nerf, full dust). 😉
Tess Greymane Change to be Reverted (June 8th), HCT Seoul Deck Submission Update
I don’t see any problem with Tess ‘aligning’ with the other mentioned cards. They just needed this to do as they did with Yogg – call it a nerf and give full dust refund.
There is inconsistency only in how they executed the change.
Hearthstone Legendary Crafting Guide (Standard) - United in Stormwind
A change log would be a wonderful thing for such ‘long term updated posts’.
Otherwise, thanks for the update. 😉
How Good are the Taverns of Time Exclusive Arena cards?
Any information on how often those cards will be offered or if they will have any appearance bonuses?
Hearthstone Epic Crafting Guide (Standard) - Scholomance Academy - September 2020
To My Side! … from zero to hero.
I should search for links regarding the shitstorm that card received. But I’m one lazy dude. 😉
And +1 to ‘the end is missing’: It’s missing.
The Hearthstone Single-Player experience: What do we really want?
I totally agree with you – cards on average are expensive within HS and the amount of dust you get for … dusting is ridiculously low.
One has to point out that on the other hand, the advantage of this system is that there will most likely never be something like totally busted super overprized chase cards.
All cards cost the same (within their rarity that is) and you don’t have a ton of totally useless cards you don’t get anything for (I’m looking at you, MtG).
Upcoming Balance Changes: Nerfs to Naga Sea Witch, Spiteful Summoner, Dark Pact, Possessed Lackey, Call to Arms, and The Caverns Below!
Wow. I have to admit – didn’t think Blizzard was capable of doing such cautios nerfs. Maybe, over time, they’re getting better and better at their job. 😉
If I could make one thing different, I would’ve nerfed Dark Pact to 2 Mana restore 5 life and kept Lackey as is. But maybe this might’ve been to few of a nerf to keep Cubelock at bay.
So now just hope that the meta will get more diverse. Would be great but I’m not very optimistic about it.
Balance Changes Planned for After HCT Playoffs (End of May)
@Thrombin: If buffs don’t really solve anything … then why on earth should nerfs?
My issue is that the meta didn’t change for months. That The Witchwood expansion doesn’t really exist. That Blizzard f****d up Arena. And that some nerfs won’t solve those problems.
Btw – as I wrote – I too enjoy playing the game. It’s just that it’s a litte boring right now.
And yeah – obviously if it’s fun for you to play Naga Warlock … then it’s clear that you don’t have a problem with Wild’s state right now. 😉
Theorycrafting The Upcoming Hearthstone Balance Changes - Which Cards Could Get Nerfed And How?
It might sound repetative but … just killnerf all the mentioned decks (and let’s be honest – bar a few exceptions, that’s what Blizzard does lately) and 3 weeks in the future we have Control Mage and Taunt Druid sitting at the top of the meta and everybody will complain again.
The problem is fundamental. Nerfing some cards doesn’t solve the problem, it just delays it for a few weeks.
On exception from the rule: As many players stated, Naga Sea Witch should work so that all your cards cost 5, period. By the way, to me that’s not a nerf. It’s ‘working as intended’.
Hearthstone Update 11.1 - Shudderwock & Lifedrinker Battlecry Speed Update
I only wish they would’ve sped up Spiteful Summoners’ animation, too. The reveilled card is shown like… for forever!?
Hearthstone Update 11.1 - Shudderwock & Lifedrinker Battlecry Speed Update
Strange, isn’t it? As it seems, Blizzard doesn’t count the cap as a nerf.
A viable option imho would be to increase the amount of loot that you’d get from daily quests.
Events like the Taverns of Time are a great example – give the players more buck to ‘play’ with. And with the arena cards that added some wild flavor, Blizzard shows the players that there is actually more than just 3 expansions.
Blizzard even could offer one extra wild quest per day – that gives the player wild exclusive rewards (or resources that they could only spend on wild content).