Irish Seadog's Comments
Condemn (Rank 1)
Very meta dependant, but if token decks are a thing, this will too. Then again, I might be underestimating Rank 2, it might be included in every standard priest deck until it rotates.
Horde Operative
Love it, might be the only thing that has me hoping for a Standard secret meta.
Lightshower Elemental
This looks very solid for any midrange or control deck. In other words, if priest is half decent, this should see a bunch of play, except if the only decks worth running are fast combo or rez, in which case this isn’t so helpful or is utterly outclassed. 5/5
Sigil of Flame
Nearly forgot though: near useless in many decks without a consistent 3-mana follow up, although late-game scaling seems decent. Could also be interesting to see what deathrattle cards we get, and control decks may well like this with exploding sheep.
Sigil of Flame
Excellent tempo card vs board-centric decks for anything that doesn’t expect its 1-drop to reach T3 anyway. An especially good fit for slower or combo decks that don’t want to do too much in the first few turns.
Mordresh Fire Eye
Actually just remembered about the core set… yeah this should be good enough already as long as mage can consistently reach T10.
Mordresh Fire Eye
This looks veeery slow until you consider reckless apprentice. If there’s a little more hero power synergy, this could be a solid top-end for a midrange or control deck, and additionally it could fit nicely in Wild even mage.
Primordial Protector
I would say, at 10 mana, on average the lowest rolls would be C’thun and N’Zoth, although sometimes the rabbit is even worse, and sometimes the rabbit is one of the highest rolls available. Scrapyard colossus is almost always the highest possible roll at 10 mana, although there are a few solid stat-piles.
Primordial Protector
To be fair, on the right board, the bunny could still be enough of a swing.
Kazakus, Golem Shaper
It’s kinda difficult to evaluate without seeing a list of potential effects, but I imagine this will see play in many different midrange and control decks (especially the latter). I doubt the restriction will turn out to be awful, although I haven’t checked what would be lost yet.
Stonetusk Boar & Bluegill Warrior Will Rotate Out to Wild With Charge, New Cards Will Be Added to Core Set Instead
Yes! Love it, quest rogue here I come!
What the New/Returning Player Deck should have been
Out of curiosity, why these cards specifically?
The Lessons Learned in Hearthstone’s Spell Schools
Fair, although if Shanan gets enough damaging Nature spells, I can definitely see the legendary becoming useful, especially alongside the phoenix from darkmoon races
Dean "Iksar" Ayala's Twitter Q&A - March 10, 2021 - Roundup of All Answers - Main Menu Redesign, Patch 20.0, New Cosmetics, Core Set Design, Daily Deals, Demon Hunter Launch and More!
Yeah, you’re probably right. I think I’ll try a slower kingsbane rogue anyway, see if it works.
Neutral Rotating Cards Nerf Reverts Announced
Nice, glad to see the birb is back. Could be interesting to see how these changes affect aggro decks too.
Shaman, Warlock and Warrior Rotating Cards Nerf Reverts Announced
Very happy overall with their direction on all the unnerfs so far
Paladin, Priest and Rogue Rotating Cards Nerf Reverts Announced
Personally, I’m quite happy with these reverts, and I think they maybe “good” for Wild as for the most part, they open up new deck possibilities or help decks which aren’t currently doing quite so well (with the notable exception of PW: S, but I don’t think that should be remotely game-breaking)
Paladin, Priest and Rogue Rotating Cards Nerf Reverts Announced
That said, I remember messing around with a Saronite Chaingang build during Rastakhn’s Rumble, which was interesting, especially whe the opponent though it was a good idea to drop Vanish on me. That was interesting as it gave the deck a useful defensive option post Giggling Invertor nerf.
The problem with sticking this in a N’Zoth deck is it would compete with scrapyard colossus, but it may turn out this provides vital midgame sustain and is good enough in slower matchups.