Irish Seadog's Comments
Elwynn Boar
Interesting… I went with a Wild priest deck to make use of their duplication tools and deathrattle synergy.
Elwynn Boar
Here it is:
https://www.hearthstonetopdecks.com/decks/boar-hunt/
Get pork chopping!
Elwynn Boar
I’m usually against doing this, but imma theorycraft a deck for this, despite not yet having seen most of the cards. This looks so cool!
Cornelius Roame
So… draws two cards minimum, and possibly a whole bunch more if he sticks… hand size issues could be the limiting factor here sometimes.
Park Panther
This would probably still (just) be balanced at 5 mana. As it is though, it’s a solid card for winning back the board in an aggro mirror, or some sweet damage from hand alongside tempo more generally. This could contribute to a different direction for aggro druid than we’ve seen recently.
Tiny Toys
They never release cards with a remotely even class distribution, so they may be saving most of the rogue cards for the final stream, or the dump afterwards.
Best in Shell
Looks solid for anything hoping to stall into the late game. The tradeable effect should improve the consistency of finding tools to close the game once this card is no longer necessary, so 4/5. Nothing special, but pretty solid.
Varian, King of Stormwind
This would be so much ch better if Zilliax was still in rotation. As it is, I’ll check what options are available and do a proper prediction later.
Call of the Grave
That is… interesting. It’s power level will be somewhat dependent on the card pool, of course, but the low cost means it’ll usually be very worthwhile. What makes it particularly intriguing is that, unusually, it is a cheap card whose power should increase through most of the game, and is always worst played on turn 1.
The Rat King
Could be interesting to see whether quest hunter becomes a thing in Wild though
Rats of Extraordinary Size
Ooh! Quest hunter support! Maybe I’ll get to dust off my Wild hunter collection…
Touch of the Nathrezim
Seems about right, 2 damage isn’t a massively common break point, but I’m sure this can be made to work.
20.8.2 Patch Notes - Nerfs to Apotheosis, Renew and Gibberling
I think renew will probably still be relevant since it’s mainly run for the discover anyway
20.8.2 Patch Notes - Nerfs to Apotheosis, Renew and Gibberling
Interesting. The gibberling nerf may be one of the harshest in quite a while. Renew, conversely, seems very fair, keeps the card more in line with the likes of Penance. Apotheosis… we’ll see.
What Can We Expect From United in Stormwind Meta Based on the Initial Reveal?
Perhaps, although I’ve heard that the lack of a turn 1 and reduced mulligan consistency could be painful
What Can We Expect From United in Stormwind Meta Based on the Initial Reveal?
Do you think Tickatus and the Questline might be worth running in the same deck, or would their respective support packages take up too much space?
The Demon Seed
Given the interaction with fatigue, this might well be the mechathun-esque win condition I originally predicted no-deck-lock would need, especially since you can’t accidentally burn it. Time will tell whether it’s powerful enough though, and whether Warlock has sufficient survival tools to make this work.
I think the fact it’s “have them die” rather than “play” makes it somewhat easier, although I’m not sure if Rogue has sufficient duplication tools in Standard. Wild priest decks may well be promising though.