imaloony's Comments
Dead Man's Hand
*I’m* focusing on extreme scenarios? You want to shore up Warrior against matchups that don’t exist in the Meta! Even the Control decks that exist right now don’t want to go to fatigue! Mage combos you down before then. If its death combo doesn’t work then it loses, regardless of if its in fatigue or note. Paladin wants to have muscled you out with value before Fatigue ever happens. I think it’ll win warrior SOME matches against Paladin, and that’s it.
Someone above (that I can’t reply to) said that it helps warrior against Jade, and that’s completely laughable. If Jade gets into the “Fatigue” game, its already won (at least the most popular variant, Jade Druid), regardless of how many cards you still have left in your deck because it’s throwing down several 10/10+ cards every turn.
And again I must stress that even in Control matches you hate playing it, because you’re basically spending mana to discard a card on the turn you play it. I guess it’s similar to a quest in that regard, just with a much slower and much worse late game payout. And in topdeck wars its arguably the worst card in the entire game to draw.
Doomed Apprentice
No, this card would not be busted at 2. You’re vastly overestimating how many problems spells costing one more costs. It causes problems, sure. Problems that I’d associate with a 2-mana card, not a 3 mana card with this body. In a world where the 6 mana 5/5 that makes all spells cost 2 more probably won’t see play? Yeah, this thing is a joke at 3. Would be cool at 2.
Defile
Arcane Explosion is worth it because it doesn’t hit your own side and because Mage has a lot more spell synergy than Warlock does. Not a very apt comparison.
It CAN, but that’s again in the best-case. Can you really set this up to do that? Maybe, but how many deathrattle minions in the meta drop 1 health minions? Eggnapper sees a tiny bit of play in Druid, so I’ll count that one. Not Harvest Golem; that card never sees play anymore. Infested Tauren’s minion dropped has 2 health, Kindly Grandmother drops a 2 health, Possessed Villager drops a 1 health, Sated Threshadon sees zero play, Infested Wolf drops 1 healthers, aaaaaaaaand… Rat Pack. So we found… four. Four minions in the meta that this thing can help clean up, and none of them see play in N’Zoth decks. So you’d still have to set up the domino, which I should mention Warlock doesn’t really have the tools for. I think this card is fairly overhyped.
Dead Man's Hand
But this card will ONLY EVER matter in Control vs. Control matchups that go to fatigue against literally any other deck, it does nothing. It would only matter in a meta similar to TGTs where Control Warrior and Control Priest ran rampant. Even in a normal Control vs. Control matchup, it’s common that the game’s over before 30 cards are hit. One deck will seize initiative, get their value minions out on the board, and just stay in control. Having an extra 5 cards in your deck isn’t going to change that. In fact, it’ll make it even easier for them to run you over, since you wasted two mana and a card earlier in the game banking on the fact that this would go to fatigue.
This card is a bit similar to Prince Malchezaar. PM didn’t see play because the cards he put in the deck were frequently bad, but I had a theory that Control Warrior would run it anyways because it only really cared about being able to run longer than the opposition. And keep in mind that when PM came out, Control Warrior was still a thing. But Control Warrior DIDN’T use it because it turns out, it didn’t matter that much. And that was considering that Malchezaar did it for free. This card puts better stuff in your deck, sure, but it slows you down and damages your hand to do it. At ABSOLUTE BEST, this is a tech card. But compare it to tech cards like MTC, Gluttonous Ooze, and Eater of Secrets. Those cards still do something even when they’re not facing a deck that they’re in the deck to deal with. They’re far from great, but at their worst, they’re still bodies. This card isn’t. Against an aggro deck, you pray this isn’t in your opening hand or else you probably just auto lose.
Dead Man's Hand
But this card doesn’t actually give Control Warrior more value. It just makes their deck bigger. Unless the game ends up going to fatigue, that larger deck size isn’t going to matter at all. And you wasted a card and two mana for that “just in case” which probably means you lost enough tempo that you’re going to lose anyways. This isn’t a meta that sees games going into fatigue much like back in TGT meta.
Spreading Plague
People said the same thing about Protect the King + Bolster, but that never worked out. :/
Shadowblade
Rogue has historically never cared about weapons. Its hero power has always been enough. I doubt this card will change that.
Snowflipper Penguin
I mean… what do you want me to say? It won’t see play period, but the zombeast thing will be an interesting option. It EXISTING will probably be relevant, but it won’t ever see it into a decklist.
Defile
People are probably overvaluing this card a bit. Setting up the domino super high is probably too optimistic, but getting it to go off two or even three times consistently is probably pretty realistic. It will probably find a home somewhere (you know, if Warlock exists this meta).
Cryostasis
Hey cool, Shaman got Demonfuse!
Okay, it’s not THAT bad. It has some interesting options, especially if freeze gets support. It’s probably a really bad card, but keep it in the back of your heads just in case.
Eternal Servitude
We’ll have to see what comes up, but this card is certainly promising. Probably best late game when you have big cards kicking around in the graveyard, but you could put something like Injured Blademaster in, and making him a 4 mana 4/7 is certainly swell and much more reliable than using Resurrect or Onxy Bishop.
Prince Valanar
I should note that this has POTENTIAL as a tech option is super aggressive decks, but if your deck is so aggressive that it doesn’t run 4 drops, then you probably just want to go all in and don’t want to bother teching this in. The only reason this even comes to mind is because Stoneshaper saw play as a tech in Quest Rogue, but that probably won’t happen here. Card is almost certainly dust.
Dead Man's Hand
I suppose I should clarify that Gang Up DID see play in a Fatigue Rogue, but I cannot fathom that working for Warrior, especially with how the meta looks, the tools Rogue has that Warrior doesn’t, and how Gang Up worked versus this card.
Dead Man's Hand
2 Mana do nothing.
This will see no play for the same reason that Gang Up saw no play. I find it baffling that people are rating this card to highly.
Spreading Plague
Druid’s Protect the King. Theoretically better, but I don’t think it’ll work. The bodies are good at buying you time, but don’t impact the board much on their own. Could have synergy with Savage Roar, but you’re better off just using Living Mana. I find it unlikely this card will do anything. If your opponent’s board is big enough for this to get big value, you’ve probably already lost.
Frost Lich Jaina
This is a potential value overload and could make Mage’s super late game insane, but I’m not convinced that Mage actually needs this card. I guess an upside is that it gives mage a chance against super late game control decks, but Good Stuff Mage doesn’t really care about that. Currently I don’t think this deck sees play. As the meta shifts… who knows?
Doomed Apprentice
Why is this card 3 mana? It could have been a really interesting card at 2 mana, but it’s unplayable as is.
If only mage had 1-cost spells. Oh wait.
Not to say that those get commonly played, but you see my point?
Going back to your example though, the card currently would ALSO only get its effect immediately if played on curve and the opponent had exactly an on-curve spell the wanted to play. Which frequently isn’t the case. Most of the time it’ll just trade down and you’ll be sad as it is, without it ever getting value.