imaloony's Comments
Spiteful Summoner
So you’ll need to reveal something that’s worth about 3 mana for this to be worth it. To be fair, it might not be that tough to build around that, though in certain classes it’ll hurt to try and not put those nice cheap spells in (Wrath, Frostbolt, Equality, Sap, etc). Still, with those spells you likely want to draw those good cheap spells early and will probably mulligan for them, so it’s unlikely they’ll be in your deck when you play this card. This can be awful late game though when you have no cards left in your deck. The bad news, though, is that Faceless Summoner, despite having all that value, didn’t see much play. I’m optimistic about this card with its potentially greater value and… well, I just kind of like it, so I’m going to be a bit more generous in the rating. Though it is noteworthy that pretty much all value in Standard pales in comparison to Raza Priest and Jade Druid.
In Arena, this is a super wild card. In certain decks this card will be absolutely nuts, and in others it will be beyond terrible. Spells are a lot less common in arena though, so that will hold this card back there.
Standard: 3/5
Arena: Honestly, it could range anywhere from 1 to 5 depending on your deck. Tends to the lower half of the spectrum though.
Sudden Betrayal
God, finally. The class that most deserved to have secrets can finally play with them. It’s not even that bad of a secret either. It still probably won’t see play in Standard since the opponent will know to play around it and it only works when they attack your hero (which, as with the Hunter Secret, makes it less likely to go off). Against Agro that makes it better, but true Agro is mostly dead at the moment and I imagine Rogue still won’t play this even if that weren’t the case.
It’s not an awful pick in arena, but again, needing to attack face to go off is a problem, especially in minion-combat-central, and with the opponent likely playing around it with their board position.
Standard: 1/5
Arena: 2/5
Temporus
Yeah, it’s pretty obviously going to be bad. Giving the opponent the first go with the double turns might just lose you the game. If you can guarantee you survive and have some kind of two turn win-the-game combo, it might have a niche, but that doesn’t sound very Priest, especially in a world where Raza Priest is still facerolling.
And in Arena, the idea of giving your opponent two turns in a row is even more laughable.
Standard: 1/5
Arena: 1/5
The Runespear
Another meme weapon. Too hard to control, too expensive, too likely to blow up in your face. It may have some interesting spells it works with that don’t care about targets, and if you get three of those off, this may even get value. But it’s too unlikely to work out like that in the end.
Same deal in Arena.
Standard: 1/5
Arena: 1/5
Twig of the World Tree
The memes are real with this thing. Seems pretty obviously bad. What a lot of people aren’t mentioning is that using all 5 charges of a 1 attack weapon can be tough, and in the case of taunt minions, very unhealthy for your face. And unless you can find a way to break this thing, it won’t give you much of a benefit for your effort.
Arguably even worse in Arena where you can’t build around it.
Shoutout to Wild where you can pull off some shenanigans with this and Blingtron. But even there, it’s pretty meme worthy.
Standard: 1/5
Arena: 1/5
Unidentified Elixir
Buffs have to be pretty nuts to be relevant in standard. Spikeridge Steed, Power Word: Shield, etc. It has to be worth risking the opponent just nuking two of your cards with one of theirs. This strikes me as something that Priest wouldn’t care about even in a world where Raza Priest isn’t ruining everything.
Even in Arena, I don’t think Priest wants this. Pretty much everything I said about this card in Standard applies here (Except the Raza Priest sutff). Being random makes it even worse both here and in Standard.
Standard: 1/5
Arena: 1/5
Unidentified Maul
Murloc Paladin will likely appreciate this, as most of the effects it gives is appreciate by that deck, but you almost certainly won’t play this on curve. Most other Paladins will ignore this; they’re happy with just Truesilver, Tirion, and DK Uther for their weapons. But the random effect will hurt it even in Murloc Pally. That taunt effect especially will hurt to get.
In arena, weapons are always good, but having a board is pretty tough, and this is pretty poorly statted for a normal weapon. The double Silver Hand effect would be nuts though.
Standard: 2/5
Arena: 2/5
Wandering Monster
This just kind of strikes me as worse than Freezing Trap. Sometimes it’ll get you something cool that’ll survive or get a good deathrattle, but random effects generally need to be weighted in your favor to be good, and this one strikes me as being… not. The fact that it only works when they go face is especially annoying.
In arena, it’s better than a lot of other Hunter secrets, which isn’t saying much, but it seems better here.
Standard: 1/5
Arena: 2/5
Zola the Gorgon
So right away, a 3 mana 2/2 that draws a card seems… okay. It compares okay to Novice Engineer, though a 2/2 body is much more relevant than a 1/1. The fact that you pick the card you get is pretty important, and I suspect that it will allow some interesting combos, but I can’t see this being anything more than niche. I’ve seen cards like this that have just kind of bobbled and died. In wild, I imagine it’ll do some fun things with Brann.
In Arena, card advantage is pretty important, and using this to draw one of your late game cards might just win you the game, but early on it might not do anything, and arranging a board where you can grab a big minion might be tough (other than grabbing a 7 or less)
Standard: 2/5
Arena : 3/5
Scourgelord Garrosh
If you’re that late in the game and don’t have enough armor to survive mage’s combo already, pressing the button a few more times probably isn’t going to help, if you ever even have the time/mana to press the button that many more times.
This is far from the worst DK. The boar clearing potential of this weapon is just absolutely insane. The whirlwind is arguably a weak hero power, but with all the synergy Warrior has with those kinds of effects, I think it’ll pan out just fine. And if you’re really worried about Armor, Warrior has plenty of cards to help on that front.
Tainted Zealot
I work in the middle of the night, so I was free to post all these comments. I like my little soap box time 😀
Keening Banshee
You do control it… frequently you would be willing to lose cards from your deck, so this wouldn’t even really slow you down. If it sticks around too long (like if the opponent Aldors it), then it’ll become a problem child. So my point wasn’t that this is even that big of a drawback, really. My point is that the advantage for this drawback is… one stat. Yeah, that’s just not enough to warrant playing this anywhere.
Hyldnir Frostrider
This is a very deceptive card that will probably see experimentation. It’s a question of if you can consistently get it out alone to capitalize on its super strong statline. Alternatively, Moorabi can work quiet well with this guy under the right circumstances. I’m not sure if a good deck will come along that will care enough about that extra statpoint to use it, but a definite card to look out for in arena, at least.
Arfus
As some have pointed out, is definitely a great card for Build a Beast. On its own, it has high variance, but all the cards it pulls are good enough that you might just use it anyways. Plus, with all the deathrattle synergy running around, I’m sure this card will see its fair share of play. It’s a question for sure if there’s too much variance here (The Lich King is an okay statline and then the card draw just makes it crazy, but this card has a very poor statline with the promise of making it up in the card you draw) and if the card itself is so weak that you won’t want to gamble on it. I still think it’ll slot into some decks, but definitely not as insane as some people say it is. Though getting some of these cards super early on IS pretty appealing.
Drakkari Enchanter
Cool card. Like Brann before it, it will have some applications for sure. Not nearly as flexible of a card as Brann for sure, but some decks will be able to do something with it, at least. Will be fun to see exactly which classes like this thing the most.
Furnacefire Colossus
Yeah… this is probably just no good. Neat idea, but too many eggs in this particular basket for it to be good.
Scourgelord Garrosh
This is… a pretty sick Death Knight. Probably the only in my eyes that rivals the Pally one.
(Buti’mstillbitteraboutbeingtrolledbyTrumpwiththepossibilityofdualwieldingsob)
It’s going to… more or less flamestrike the board when it hits. And then it has two more “Flamestrikes” in its back pocket. Hero power Whirlwind is also very relevant, especially of those types of warrior cards get popular. Really, just the weapon on its own is disgusting, and might be oppressive enough to win the game on its own, keeping the opponent’s board suppressed for three turns while you set up your own victory. In that light, this might actually be the best Death Knight of all. And if you start upgrading the weapon…? Whoo. Anti-weapon cards just got a hell of a lot more important.
Also noteworthy is that the armor attached to this card is slightly better for Warriors than other classes because of Shield Slam. I don’t know if it’ll be enough to make Shield Slam worth it again, but I’d like to see that card make a comeback.
While this card looks like an obvious pair with Raza Priest on paper, it really doesn’t do anything for the deck. A 3 mana do nothing card is a lot of investment, and you want a LOT out of a card with that upfront tax. And while getting a 3 mana 5/5 is definitely value (And even more if you do it multiple times), the problem is that if Priest is windmill slamming spells, its probably already won, and an extra 5/5 won’t make the difference. It’s just extra weight that Priest doesn’t need.
Worthless in arena. Super difficult to get it to work even if you happen to draft enough spells for it.
Standard: 1/5
Arena: 1/5