imaloony's Comments
Blackguard
I’ve been positive on more than zero cards in this expansion, but when it comes to constructed, it pays to be pessimistic, especially when you consider how many cards are going to be in standard after this expansion. With so many cards, there are going to be a TON of cards that aren’t going to see play. As in, a card can be good and still not see play. We might live in a world where only great or better cards see play.
Also, it pays to have low expectations so that you’ll never be disappointed, only confirmed or pleasantly surprised.
Saronite Chain Gang
Well, considering that hand buff decks were never a thing and that Dopplegangster had even more value and that stuff never saw play… I mean, if Don Han’Cho hits Dopplegangster it’s 3 7/7s for 5, and that was never a thing.
Blackguard
Pally is a pretty good class to have that (maybe even moreso than Priest), though I’m not sure if it’ll see play still. Having the thick body is good though, but the random aspect of the damage can be tough. I don’t see a pally deck that really wants to run this at the moment, so I’m gonna give it a pass.
Uther of the Ebon Blade
Now that’s what I call value! One of my biggest problems with the Death Knights so far has been that they often don’t do much to affect the board immediately, or what they do is pretty tame, or pretty situational. Not here. Welcome to Better Ashbringer, and that’s pretty disgusting to think about right there. It’ll affect the board and help you stabilize while giving you more value as you go.
The hero power is nice; comparable with having Justicar Trueheart buff your hero power. Better in some cases, worse in others. I don’t think the second part of its text will come into play often. If your opponent is struggling to clear 2/2s that badly, you’ve probably already won. These things do have this weird semi-taunt because of it, though, which may get enough pressure off your more important creatures to matter, so that’s pretty good.
Honestly, I think this is the best, or one of the best Death Knights yet (along with Hunter’s). TO BATTLE!
Druid of the Swarm
Ah, the druid transform minions. Shame they haven’t seen much play.
This card has cool flexibility, though I’m not sure it’s good enough to show up on Druid’s radar. As we’ve seen in the past, flexibility hasn’t been enough to get these things play if one form isn’t just good on its own, and I’m not convinced either of these are. One form is worse Stubborn Gastropod, which doesn’t see play, and the other is the 2 mana 1/5 taunt, which we haven’t seen. This card very well might see play if Aggro stays big as a Druid anti-aggro option, but I think I’d rather just stick it out for a turn and use Tar Creeper. Druid has more important stuff than this on 2. Pass.
I’m assuming, by the way, that Fandral makes this a 1/5 Taunt Poisonous? That’s pretty disgusting, though won’t happen much and will almost never happen on turn 2.
Malfurion the Pestilent
Hmmmm. This is a weird evaluation.
So, in general I want to say that this card isn’t worth it. As we’ve already discussed, the 2 1/2s with poisonous aren’t very good. Best case scenario, worth 4 mana (probably less, though). The 1/5s with taunt are hard to evaluate, but I’ll be generous and say 2 mana each for 4 mana. Then we have the armor which we’ll give 1, and it seems to balance out as you’d expect, giving the last two mana value for the hero power, which is a… decent hero power.
I don’t know, this card strikes me as just not being impactful enough or synergeristic for me. Fandral might make this card great, but I kind of doubt it.
Despicable Dreadlord
Yeti for 4 mana and arcane explosion for 2… equals five mana. Sweet.
This is SLIGHTLY worse than traditional Arcane explosion because sometimes you want Arcane explosion to go off immediately, not at the end of your turn. But since it has the potential to do it multiple times… man, this card looks sweet. Warlock is going to love this card. That is, if they see any play.
The killjoy in me DOES have to bring that up. The situation where this card isn’t good is that Warlock continues to see no play, which by extension means this card will see no play. But I’d like to see Warlock make a comeback, so I’m rooting for this guy.
Happy Ghoul
Seems pretty good. I’m not sure if Priest will be AS enthusiastic as people think they will for it. I wish this was the 2 mana card Priest is looking for (in theory they heal themselves on turn 2 with hero power and then play this), but you frequently won’t be hurt on 2, so that isn’t consistent enough to work.
That being said, some decks will really like this card. Stapling a 3/3 for zero mana (and a card, which IS relevant, so keep that in mind) will be very appealing, especially with so much lifesteal running around. I’m not willing to call it great immediately, but it will offer some very interesting build and play options. Keep an eye on this card.
Saronite Chain Gang
Also noteworthy: Hand buff effects. Those effects are uncommon, but I’m sure it’ll be relevant somewhere, especially in arena.
Saronite Chain Gang
Looks promising. It’s Feral Spirits, but instead of the overload 2, you pay one extra mana up front. It means you can’t play it earlier, but that won’t really be a deal breaker. This is a very effective anti-aggro card and I think it’ll play a big role at keeping aggro decks in check.
Webweave
In theory… a 5 mana double assassinate. In practice, you opponent wouldn’t have much trouble picking them off with spells at that point in the game or whacking them with a weapon. Honestly, I wish this card would have summoned two stubborn gastropods. It still would have been bad and probably not seen play, but at least the card would have been interesting and made for cool wallbuilding strats. Now it’s… summon two worse gastropods. And give me an extra mana while you’re at it. Not good.
Rattling Rascal
Yeah, no it’s not. It doesn’t specifically synergize with anything, but Priest won’t say no to having an extra 2/2 on the board, especially when it has a 5/5 stapled to it.
You’re right that Humongous Razorleaf does have a better body for a priest deck, but that doesn’t make this card a write-off for Priest. I’d honestly say the deck could benefit from having another thing to silence so you’re not just sitting on your ass waiting for Ancient Watcher or Razorleaf to show up (which frequently happens to me because my luck is shit). And this thing is pretty reasonable for what it offers.
Deathspeaker
The reason why windfury sucks is because its overvalued to the point that nearly every card with Windury on it has shit stats. This card is not going to make Grook-Fu Master good. It’s not going to make Windfury Harpy good… if cards with Windfury weren’t already good, this card won’t sway the scales. There’s something to say for using dr. 3 with this thing, I guess. That’s that it’ll never happen because you want to go face with Dr. 3 anyways.
Rattling Rascal
Keep in mind that Purify plays a “5 mana 4/8”, which is basically on par with a “6 mana 7/7”
The card draw effect attached makes you willing to pay that extra mana and what makes it better than treachery. Or you can just silence it for zero. That’s an option too.
Breath of Sindragosa
Compares with Flamecannon, which is good, as that saw a lot of play. Noteworthy is that 2 damage for 1 mana cards don’t really see play (see Holy Smite and Arcane Shot), but the other good news is that freeze is a pretty good effect to have tacked on, and mage loves cheap spells. I think this’ll find its way into at least certain mage decks, if not a ton of them.
Rotface
Looks fun. I’m not sure a Warrior deck will find room for it, but the potential for sick value is certainly there. Realistically, I don’t think it’ll see play though.
Play Dead
I’m actually optimistic about this card. Looking at hunter Deathrattles, it has access to:
– Deal 1 damage to a random enemy (< 1 mana)
– Summon a 3/2 (2 mana)
– Summon two 2/2 hyenas (3 mana)
– Summon two 1/1 spiders (1 mana)
– Give a random minion in your hand +2/+2 (1 mana? Ish? Less? I dunno, let's skip this one)
– Shuffle a 4/3 Raptor into your deck (probably <1 mana)
– Summon 1/1 equal to this minion's attack (usually 2, so 1 mana)
– Summon a random beast that died this game (<1 mana – 6 mana, realistically)
And noteworthy neutral deathrattles include:
– Draw a card (1.5 mana)
– Summon a 2/2 slime (1 mana)
– Summon a 5/5 (4 mana)
– Summon a 4/5 (3-4 mana)
– Deal 5 damage to your hero (50 mana best effect NA)
I also think there are some sick Moat Lurker plays you can make with this thing. (Hit with Highmane, Moat Lurker Highmane, get two 2/2s, Play Dead Moat Lurker, get Highmane back and get another Highmane when Moat Lurker dies. It even curves out).
Will Deathrattle Hunter become a thing? Maybe… but probably not. That being said, it doesn't appear to be difficult to get value from this thing, so it does have potential in my book.
Deathspeaker
This is basically a neutral (and slightly worse) version of Argent Protector. Divine Shield is better than immune on your turn, since you can play it on a minion that you just played and it still has a benefit. This HAS to be played on a minion that can attack to get value.
The only way Immune on your turn gets more value that Divine Shield is if it take damage multiple times on your turn, which seems niche.
So in that light, I’m feeling pessimistic about this card. Its stat line is about on par with Argent Protector, a card which doesn’t see play in Paladin, so I don’t really imagine any other classes caring about this thing.
Rattling Rascal
Would you play a 7 mana 8/8? I wouldn’t. Would you play a 7 mana 8/8 that cost you two cards? Definitely not.
0/5 for the amateur-hour snow angel.