CD001's Comments
Stargazer Luna
Since it doesn’t mandate spells – you could use it with Mechwarper rather than Apprentice in Wild; couple of Clockwork Gnomes and you’re laughing.
Myra's Unstable Element
One of the problems with Miracle/Combo decks is when you’re down to the wire, not many cards left in your deck but you’ve still not drawn a vital combo piece to reach lethal… say you just need Leroy to win.
This can dig you out of that hole; you can cast this with Leroy on the same turn – or, with Preparation, you can chuck in a couple of Cold Bloods as well. It’s like a late-game Sprint for 2 less mana, enabling you to pour more into your combo.
Could also see play in a Kingsbane Mill deck maybe after you’ve played Valeera the Hollow; it guarantees you’ll pull the Kingsbane, and any remaining buff cards… as long as there are fewer cards left in your deck than free slots in your hand.
At the moment it looks niche – but it’ll be interesting to see what other Rogue cards get printed in this expansion.
The Boomsday Project Guide - Release Date, Card Spoilers List, Pre-Purchase
… just when I was getting used to being the only person on the Wild Ladder using an old skool Mech Mage deck ๐
Cube Taunt Druid Deck List Guide - Boomsday - August 2018
No, I don’t like decks that are built around the Taunt mechanic; that use bazillions of Taunt creatures to just stall the game until they can hit the “I Win” button. They’re only a little more interactive than Freeze/Waygate mage used to be but you don’t have the option of rushing them down with aggro … because Taunt.
I’m fine with a couple of Voidlords in Cube/Control Warlock, Tar Creepers in Tempo Rogue, Saronite Chain Gang with Shudderwock or in Zoo lists… even the Lich King in just about everything.
… but an endless wall of Taunt creatures in classes with lots of armour gain? It’s always going to be a tedious grind of a game … at best.
Tavern Brawl - A Less Friendly Game of Chess
I hadn’t bothered to read what the brawl was so just decided to chuck as much random Mage nonsense together as I could:
Shimmering Tempest
Primordial Glyph
Unstable Portal
Arcane Keysmith
Cabalist’s Tome
Deck of Wonders
It is, of course, terrible – but my opponent conceded so whatever ๐
Hearthstone Needs More Hand Disruption Tools
I dunno – I just find cards that randomly mess with my deck/hand really annoying; if someone gets really lucky with Gnomeferatu early game, I’ll generally concede – it’s not worth playing against lucky people ๐
While Dirty Rat has a bit more skill to it, it’s still really irritating – but this is probably because I play quite a lot of combo decks. I nearly conceded a game last night when my opponent (Priest) pulled my Malygos onto the board with Dirty Rat until I realised he’d screwed up and had no way to deal with it (e.g. Silence) … that was near the end of a big losing streak so I couldn’t lose any stars – think I still lost as I just couldn’t chip away his last little bit of health.
… but then, I’ve been playing the MTG Arena beta recently (not really played MTG since 5th Edition) – and the amount of discard skulduggery available to Black makes Hearthstone look positively benign.
Charge Quest Druid
I’ve been mucking about with Quest Druid for a while; not this build and not with a spectacular win rate (but it is fun) – a couple of things I’ve noticed:
2x Fatespinner is often clunky – one for board clear is good but dropping the second one after completing the quest is kinda risky. I took one out for a Tomb Lurker (weirdly) and it works quite well as it’s a 5 attack minion in its own right and can (potentially) gift you another Cursed Disciple.
I actually dropped Jasper Spellstones for Naturalize at the moment – just because of Odd Warlock. You can generally punish them for that early Mountain Giant by overfilling their hand… bonus points if you put King Mukla in the deck as well to ensure Naturalize burns two of their cards. Mukla also works with Oaken Summons and the Quest as he’s a 3-cost 5/5.
… and no, you don’t want 2x Spreading Plague. There aren’t *that* many decks that totally flood the board at the moment and against anything else it’s a really expensive 1/5 that you have to drop to prevent yourself overfilling your own hand when you’re holding most of your combo pieces.
Just my tuppence worth – but bear in mind I play a lot more casual or wild than standard ladder.
Journey to Un'Goro Quests - A Year Later
You might have a point there – the only other card I can think of that was mandatory for a deck theme was C’Thun… and Blizzard gave that to everyone.
Journey to Un'Goro Quests - A Year Later
“I think that Jungle Giants is my favorite Quest” … it’s the only one that’s actually fun: https://twitter.com/ComethTheNight/status/1003722606443401218
Tweaking Your Deck with Tech Cards in The Witchwood Meta
“Golakka Crawler: … Let me know if you were the one who used it in the past 30 days!”
Yeah, that was me, sorry ๐ Probably doesn’t count as it came from a Jewelled Macaw though.
Hearthstone Legendaries You Can "Safely" Disenchant - Ashes of Outland - May 2020
Yeah, nothing in the “safe to dust” list is great … there are a couple of edge-case uses if you enjoy Quest Druid maybe.
I wouldn’t necessarily dust Tyrantus; instead of going down the Malygos route you can go with giant monsters, e.g. Tyrantus hi-jinx with Ixlid, Faceless Manipulator and/or Bone Mare … unfortunately the Faceless Manipulator “nerf” makes that whole niche archetype even less viable (and it was touch-and-go to start with). It’s better in Wild with Menagerie Warden.
King Mukla works in Quest Druid as well as it’s a 5/5 you can pull with Oaken Summons to avoid the battlecry. Though, against Even Warlock it’s worth keeping in-hand if you’ve drawn Naturalize to punish the early Giant drop by overloading their hand and burning cards.
These are pretty niche cases though – if you happen to have packed Jungle Giants, Tyrantus and King Mukla it might be worth keeping all three but don’t go out of your way to craft them.
Malygos Miracle Rogue
Didn’t have much time last night but I went 3-0 without the Fireflies; granted I’m way down at rank 14 atm, Seems solid so far – or I might just have been lucky, 3 games isn’t really enough to tell (and I didn’t get an Even Warlock – T3 Giant with the coin would be unpleasant).
Best part is that everyone seemed to expect Leroy; each time my opponent walled up with Taunts as soon as I dropped Valeera not realising that they were well within lethal range ๐
Taverns of Time Event is Live - Free Arena Ticket & New Quests w/Gold and Arcane Dust Rewards!
Not my thing either – I just don’t enjoy it… still, at least a couple of people out there got easy wins from my Arena scrubbery yesterday ๐
Malygos Miracle Rogue
You may want to save the coin (from Wanted) for a final burst after playing Valeera, e.g. Malygos -> The Coin -> Sinister Strike -> Shadow Reflection (Sinister Strike) for 16 damage.
The deck does look a little minion-heavy for the Auctioneers though; the Fireflies give you cheap combo activators but I dunno, I’d probably drop them for a 2nd Razorpetal Lasher and Bloodmage Thalnos – gives you an extra spell for the Auctioneer and improved FoK with Thalnos … and cycle. I guess it depends on how many Odd Paladins you face.
I ditched my “Malyxstrasza” Miracle Rogue deck when Counterfeit Coin rotated out, Wanted isn’t a great replacement in Standard and Tomb Pillager is better than either in Wild… I might take this out for a spin later, see what happens ๐
Tavern Brawl - Randomonium
Since this turns out to be really minion-heavy, patient assassin can be pretty strong. Lost 2 games to Rogues, in part because of early assassins – then got a Paladin (huzzah! no assassin) … turn 2 Stoneskin Basilisk *sigh*
Won the 4th game and called it quits… the brawl could save time by just flipping a coin at the start and presenting you with the Victory/Defeat screen immediately.
Hearthstone Legendary Crafting Guide (Standard) - United in Stormwind
King Krush – a legendary I packed 3 times (before the patch that prevented you getting duplicate legendaries) finally has a home ๐ … now I just have to consider crafting Kathrena *sigh*
Deathrattle quest druid
I tried Tomb Lurker in a Quest Druid deck to gain extra copies of the Cursed Disciple – however I found I’d often get scuppered by pulling a “weak” Deathrattle from the opponent (one that didn’t help with the quest anyway); Thalnos or Loot Hoarder for instance. Might work better in this deck as it’s far more Deathrattle focused.
How does Deathwing work out in this deck? Seems like it’s going to be fairly inconsistent without Dragonhatcher to bypass the Battlecry which, I’m guessing, you’re not going to want to trigger like 95% of the time. Yes the Anacondas are there, as is the possibility of pulling it from the deck with Oaken Summons after the quest is complete – but still…
The Beatdown
“…and youโve just won with a tier 6 meme deck.”
The best kind of victory ๐
Malygos Druid Deck List Guide - Boomsday Project - August 2018
Taldaram isn’t a great choice if you’re running an Oaken Summons package though, like listed here…
Same cost and stat-line as Flamewaker but gives draw rather than damage… I can see this in a tempo deck with Mirror Image to hide behind, much like Flamewaker used to. However, Flamewaker adds tempo whereas Luna stops you running out of steam quite so quickly.
I’d say Flamewaker is overall more powerful in a tempo deck, especially since you can have 2… but it is Wild only.
If I pack Luna I might give her a shot in my Wild Mech Mage deck though – at the very least she’s a high-priority kill when dropped on T3, again like Flamewaker, but also Brann – who’s also 2/4. Though it could muck up the Blastmage synergy.