CD001's Comments
Star Aligner
There will probably be other 7 health minions printed this expansion just to try and give this card a purpose… but I’m just not seeing it working in Standard Constructed at all.
There’s a very, very slim chance you could drop one into a Wild Taunt Warrior deck with Public Defender, Alley Armoursmith and Obsidian Destroyer … maybe. You might pull it off one game in like a hundred.
Et tu Brutus? (Control Warlock featuring Treachery - S52)
Similar to Howlfiend you’re only ever going to use the Banshee with Treachery; but it would be more expensive and far less reliable as your opponent controls how the ability is activated… and you’re giving them 5 damage to smash into your face/minions rather than 3.
It’s also, waaay better to get your opponent to discard cards from their hand than their deck – they’re often holding something for a reason, or it’s a big expensive thing, but most importantly it gives you massive card advantage for the rest of the game – especially since you’re playing Warlock anyway!
You *could* try replacing a Doomsayer or the Howlfiend for a Keening Banshee (remember, you’ve only got 2 Treacheries) … but I suspect it would be pretty bad.
Omega Medic
Similar to Coldwraith – a 3/4 for 3 mana (which is OK) with a very situational battlecry – so I don’t expect it’ll see any more play than Coldwraith, namely a little bit in some specific niche/meme deck. Maybe some kind of Control/Combo Priest where board presence can be as important in some early match-ups as healing in the late game. You get a little flexibility with this.
Mulchmuncher
Poison Seeds, IIRC, is the only non-Standard treant specific card at the moment.
New Strategies and Meta Effects of the Magnetic keyword
If druid has proved anything with its “choose one” mechanic, it’s that flexibility is good… and the Magenetic keyword is definitely flexible.
However, that flexibility is tempered by the fact that it’s only really available to decks that run some kind of mech shell; as long as there’s a viable mech shell to use, Magnetic cards will be used I think.
Et tu Brutus? (Control Warlock featuring Treachery - S52)
That’s not a bad idea – Shroom Brewer is probably slightly better overall (especially vs Priest) as it’s an instant heal and you’ve often not got much else to do on T4 really, but screwing up Taunt Druid’s Witching Hour by lumbering them with an additional Beast… I can get behind that! π
With the deck as-is you have to hope Gnomeferatu hits Hadronox or try and trash either Hadronox or the Witching Hours with a good Howlfiend -> Treachery turn.
If only Howlfiend was a Beast rather than a Demon π
… but then again, it’s always funny when playing against another Warlock when they drop Gul’dan and realise they’ve just resurrected that Howlfiend you handed them earlier.
Zilliax
… and Omega Defender isn’t a Mech but even if it was, this doesn’t have Windfury so you’re looking at 15 damage rather than 30.
Annoy-o-Module
The problem I can see with it in Arena is that it’s likely to lose the versatility – unless you draft some mechs – making it a 2/4 Taunt + Divine Shield for 4 most of the time.
Is that really viable in Arena?
I don’t really do Arena so that’s a genuine question π
Annoy-o-Module
I’m not sure about this one – in Wild Divine Shield Paladin is a niche thing but it doesn’t tend to run any Mechs bar Shielded Minibot… which already has Divine Shield. Granted, after it’s lost the shield, you could give it a new one, Taunt and +2/+4 but, unless you’re on the coin, you can’t curve the minibot into this.
You could glue it to a Spider Tank but that means you’re making a Mech Paladin deck – which has never really been a thing, has it?
Dropping it as a 2/4 Divine Shield, Taunt creature for 4 mana doesn’t seem that great.
It’ll depend on what additional support Mech Paladin gets I suppose.
Et tu Brutus? (Control Warlock featuring Treachery - S52)
Thinking about it – it could also stop the Homunculus from damaging you, which you use to buff the Spellstone AND it could drop Howlfield on your board, even worse if you don’t have Treachery in-hand… Skull of the Man’ari would be absolutely terrible.
Et tu Brutus? (Control Warlock featuring Treachery - S52)
Skull removes one of your win conditions, namely dropping Azari and destroying their deck (since Azari is a Demon); it’s really not a good fit for this deck.
Beryllium Nullifier
Stick it to a Micro-Machine maybe (Wild) … I dunno, the effect is nice but it just seems a bit costly.
Might be a little more viable in Wild as you’ll have the Mechwarpers to help out… but I don’t really remember a viable Mech Warrior deck previously, was there one?
Wargear
I’ve given it a 4* rating … I think people are underestimating the flexibility of the Magnetic keyword. One way to screw with buff decks, especially paladin, is to control the board ensuring they’ve got no targets to buff – in that situation Blessing of Kings _can_ be as terrible as a 6 mana 5/5 as you have to summon a Silver Hand Recruit to buff (granted, that’s an absolute worst case scenario).
A Magnetic card will never have that problem; instead of being stuck with an empty board and a couple of buffs in your hand you’ve got the option of either a couple of Minions OR a single buffed minion depending on who you’re playing against.
… and that’s another point of flexibility; a buff card is always a buff card. If your opponent is likely to run Hex, Polymorph or Silence in some form you’ve got the option *not* to buff an existing minion but to play a new one instead – it might not be as powerful but you’re spreading the risk out, which could be advantageous in some situations.
Upgradeable Framebot
I suspect that how much play this will see will depend on how successful the Magenetic mechanic is… and since Magenetic solves the biggest problem with buff cards, namely not having a minion to buff, I can imagine it’s going to be fairly successful.
The Boomsday Project Card Review #1 - Spider Bomb, Biology Project, Omega Defender, Electra Stormsurge, Myra's Unstable Element and Stargazer Luna
I *suspect* you’re spot-on with Luna.
I would compare her with Flamewaker – but only to say that, in a tempo deck, she’s not as good π She does have the same cost and stat-line though and I’m sure everyone can remember playing games where Mirror Image was immediately dropped after Flamewaker making the frenzied little bugger that much harder to kill.
I think the “right-most” restriction on the card will definitely limit the kinds of deck she’s playable in though.
I’m not sure about Myraβs Unstable Element (though your guess is probably way better than mine)… it *could* work in a combo deck if you’ve just got it as a hail-Mary, last play or lose kinda card. Ideally with Preparation – it could replace 1 Sprint in that kind of “miracle” deck as it costs 2 less, giving you wiggle room for Leroy and Cold Blood – could even finagle a Sap in there to clear the way for Leroy to go face. It would be a dead card at any other time though.
I don’t care if it’s practical though, it’s pure lunacy, I might just chuck it into a deck with Dollmaster Dorian for a laugh π
Stargazer Luna
Oh, I agree, I can see the potential with her and you really only need to draw a couple of cards to have great value… but, the cards you draw are going to need to be cheap – or you need to find a way to get her to stick, which is why I suggested T4 -> Luna into Mirror Image .
However, the “right-most” condition does limit her utility. If you’ve got her in your hand on T3 but you’ve just drawn a Fireball… do you risk playing her? How greedy do you want to be with this card? Like Brann, she is going to be a must-kill target, so don’t expect her to stick around long.
Yes, she’ll work in aggro decks nicely – but she’s in competition with Aluneth in those decks. You could use both but that might be overkill.
If it was Battlecry it would probably be OP… as it’s Deathrattle, it’s pretty poor. Might be some lulzy N’Zoth potential in Wild.
Since it’s not great in Rogue but *could* be pretty useful in Hunter, I suspect this card exists mainly to enrich the pool of Mechs available from Cybertech Chip.