tailsfromvienna's Comments
Shop Update: Card Pack & Signature Bundles
the workshop bundle gave you 2 legends and 20 packs for 20€
the “legends of [expansion]” bundles also used to give you 2 legends and 20 packs for 20€
why now only 1 legend and 20 packs for 20€ ???
Tavern Brawl - A Whizbang Recipe!
these are the strategies of the deck recipes:
DH: megatherion + illidari inquisitor
DK: hand buff undead
DR: spell damage
HU: big beasts
MA: spells only
PA: aggro token
PR: zarimi dragons + aman thul copies
RO: pirates aggro
SH: chaos tendrils
WL: big demons
WA: taunt buffs
The paladin deck seems to be the strongest.
Managing the otk kill with druid was quite difficult.
With taunt warrior i also needed some attempts to get a win.
The demon hunter deck has expensive cards and a lot of card draw, so be careful with hand space.
Patch 29.0 Nerf Reverts & Wild Unbans - Full List of Changes!
that’s definitely bad news for wild even death knight
Tavern Brawl - Miniature Warfare
Well, this time Lor’themar Theron is bugged and reverts the minions in you deck to their original stats with +1/+1.
Titans are excellent options for this format, which is terribly fast now – many games end after 2-4 turns.
Odyn is very popular among Warriors
Warlocks like their Doomkins
First turn Elise from Priest also worked well against me
I seem to be the only one who plays Sathrovarr though …
Harth Stonebrew and 11 Gift Cards Revealed - Free Patch 28.6 Log-in Rewards!
a nice idea, and most of the cards look quite playable at first sight
unfortunately most gifts are just 3 choices out of 4 options: small removal / large removal / global removal / development
Tavern Brawl - Clockwork Card Dealer - Standard
seems like that strategy is still sucsessful in this brawl after 4 months, especially when reinforced by Blindeye Sharpshooter 😉
Given that you use up all your mana with the card that you draw, what do you do with the other cards in your hand? the only way to use them is either by discarding/reshuffling, discounting, or by using zero mana cards. Demon Hunter does all of the above.
Tavern Brawl - Lunar Blessings!
I can confirm this.
Got a T5 thaddius.
more minions means more coins, which summons even more minions
Tavern Brawl - Lunar Blessings!
I can confirm this.
Got a T5 thaddius.
more minions means more coins, which summons even more minions
Tavern Brawl - The Great Amalgamation!
(un)fortunately Mechwarper has been banned this time (jan 2024), so that deck from mar 2023 cannot be played any more
Tavern Brawl - The Great Amalgamation!
a clever application of the tavern brawl rules this week is Blindeye Sharpshooter.
(it’s not my own idea, i first saw it played against me and it looked like a fun deck to pilot)
you just fill the deck with 0-cost minions (all count as naga!) and 0-cost spells and chain infinitely.
cards that reduce their cost down to zero as the combo chain goes on are Moentum, Frenzied Felwing and Frostwolf Warmaster.
You will run out of board space, so I added Tentacle of N’Zoth, which gets rush from Through Fel and Flames and kills of all your Desk Imps, Penguins, Wisps and Oscillators, allowing you to keep the chain going provided you have an enemy minion to run into.
The Oscillator can reduce the cost of the Sharpshooter, so you go into the combo turn already one mana ahead.
Finally I added Ship’s Cannon because it triggers from all the 0-cost creatures, but maybe it is wrong here. I only played 3 games with the deck (3-0), always running out of time in the combo turn but still earning a concession from all opponents because they were dead on board and Sigil of Silence nerfed their taunts.
I had keen reflexes in the deck as a tentacle backup, but it was too expensive to be played in the combo turn.
Have Fun!
### Brawl Deck
# Class: Demon Hunter
# Format: Wild
#
# 2x (0) Blur
# 2x (0) Desk Imp
# 2x (0) Dispose of Evidence
# 2x (0) Murloc Tinyfin
# 2x (0) Sigil of Silence
# 2x (0) Snowflipper Penguin
# 2x (0) Through Fel and Flames
# 2x (0) Wisp
# 2x (1) Frequency Oscillator
# 2x (1) Tentacle of N’Zoth
# 2x (2) Ship’s Cannon
# 2x (3) Blindeye Sharpshooter
# 2x (4) Frenzied Felwing
# 2x (4) Frostwolf Warmaster
# 2x (5) Momentum
#
AAEBAea5AwAPswH7D7dshK0CurYD78kDz9ED6+8D3qQEpeIE2dAF5OQFi+wFxfkFhpAGAAA=
#
Hearthstone February Twist Season is "Pauper" - Only Common Cards Allowed!
I think raising Tavern Brawl to a competitive/ranked format is the way to go for Twist.
Given how much work is needed to create an interesting Tavern Brawl , it is sad that most players only play until the first win to get the pack, then quit until next week.
That being said I admit that not all Tavern Brawls are equally suited to be transferred into a competitive format, but may of them are good candidates
What Does the End of Duels Game Mode Tell Us About the Future of Hearthstone?
If I remember correctly, classic was turned off because there were so many bots in it, so the step was part of the fight against the botting problem.
As for Twist, I think it was designed as an attempt to lure newer players into older card sets, making them spend money every month on the editions that were newly unlocked for the Twist mode.
The biggest mistake they made with Twist was probably that they allowed a small number of decks dominate the meta for too long, making people face the same opposing decks over and over.
Tavern Brawl - A New Year Bash
I like those cooperative brawls.
I got a competent partner and solved it at the first attempt.
I also remember mechazod. It was more challenging, but also quite some fun
Tavern Brawl - Wacky Waxy Winter's Veil
some thoughts after playing evolve shaman with about 75% win rate:
(the deck is fun, but you lose against control decks (priest, warrrior) and druid with global buffs is too fast for you)
shaman:
T1 evolve is by far your best play.
mulligan hard for it
priest:
topsy turvy, inner fire, bless, cathedral of atonement, serenity
paladin:
showdown – prismatic beam, deputization aura
druid:
global buffs from token druid.
probably the best deck in this tavern brawl
general:
scorp-o-matic, crazed alchemist, pelican diver, recombobulator, sea giant
Tavern Brawl - Brawl of Gaudiness
i don’t demand fine-tuned meta decks for random tavern brawls, but why do they keep putting those “draw a weapon” cards in a deck with zero weapons? it’s just stupid and no fun.
same goes for “draw a mech” effects in decks with zero mechs, N’Zoth with zero deathrattle minions, Frozen Mammoth with zero Fire spells.
Preparation is also a bad joke in a deck without expensive spells, in a format where your spells are cheap anyway, but the number of cards that you can play each turn are limited.
echo cards? Auctioneer? Unstable Element? The Rogue decks are a menagerie of cards that are exceptionally bad in this format
That being said, except for the Rogue deck all decks had some appeal to them.
The Hunter deck seemed to be the strong (double King Krush, Darkmoon Rabbit), but each class has more than one deck, so it’s not easy to say which class is the strongest
Tavern Brawl - Pick a Hand, Any Hand
I aimed at Frequency Oscillator – Mistake – Parachute Brigand – Parachute Brigand – Patches.
That did not work, because i drew Patches turn 1.
Still won because i got Ysera from a portal, which is a good card at 6 mana
Tavern Brawl - Cloneball
too random for my taste, but I never had so many hits with Murloc Holmes (third card is always the legend), and also third turn double Thaddius (first with coin, second with discount by the first) felt nice
Shop Update: New & Returning Skins, Badlands & Catch-Up Pack Bundles
probably a coincidence, but I got only commons and rares (zero epics, zero legends) from my 10 catch up packs in the Badlands Catch-Up Packs Mini Bundle, so I cannot really recommend buying it.
i think the reason why people do not like the brawl is that your dyes are often the worst cards in your deck. you may get some tempo during turns 1-3 if you get a red dye or two, but after that every dye feels like a lost draw.
Hawkstrider, Goblin and Spoon are also outright bad cards, but on the other hand Carrots feel unfair, especially when the opponent draws it.
windfury, taunt, lifesteal and divine shield are mostly useless on the small minions spawned by noblegarden eggs.
rush and stealth are only somewhat useful in combination with poisonous, because again the minions are small and die easily, so either you trade immediately by rush-poison, or you build a makeshift patient assassin by stealth-poison and wait for a good target.
However, all those tricks leave you down on cards, so unless you play warlock your easter shenanigans will leave you with an empty hand.
To save the brawl it would be necessary to buff the dye cards e.g. by giving the target an extra +1/+1, and to make up for the card disadvantage by giving every player 1 dye per turn for free but remove them from the deck so you would not draw them.
also the Hawkstrider and the Goblin have to be buffed: Hawkstrider should maybe get taunt or be cheaper, and Goblin should be 2/5 and spawn a Noblegarden Egg whenever it is damaged, so he has at least some function in the brawl.
Spoon should be removed completely, or maybe it could draw a card for every egg hatched or for every dye triggered, but as it is now I just don’t get what the idea of the card is from a gameplay perspective.