MrAranak's Comments
Dark Pharaoh Tekahn
Carpetlock/handlock synergy maybe? It greatly increases value of lackeys but waiting till turn 5 to play any definitely hurts unless you you have some big hand synergy. It certainly helps carpetlock but I don’t like a clogged hand unless I can unload it before I risk burning cards.
High Priest Amet
Ragers get support from big butt Addled Grizzly, how many Ragers have we got? Magma,Steel, Faceless are we missing any others? Also will Faceless enter as a 5/x or as a 5/7?
Hack the System
Plenty taunt minions get in the way allowing you to go face and or use your face as removal. Sul’thraze just got a lot of love. Wipes a zoolock board and gets you multiple 4/3s
Mogu Cultist
I was talking standard strategies, can’t play enchanter in standard. the point of double proc w/ shammy if it worked would be to guarantee death in standard if the battlecry is/will be bugged like a few other battlecries have been.
Mogu Cultist
Druid: Have 2 cultists in hand with Elise+Floop. Elise->Floop->Floop->play 7 cultists after clearing board 2 turn set up.
Warlock: Glinda Crowskin on field at start of turn with grim rally and 2 cultists in hand.(not sure if cultist loses echo on Glinda’s death)
Those two are a couple options they aren’t great but most classes don’t/won’t have a good way to pull this off easy. But oh man if you could double proc this with shammy 40 damage to all at end of turn would be busted.
Tortollan Pilgrim
A 5/5 body with Blizzard/Flamestrike battlecry inst bad especially since it has no deck thin but it is had to justify an 8 cost 5/5 when you have no spells left in deck. I think it is meant to be run in the Reno or quest mage but neither of those cards is terribly exciting.
Tortollan Pilgrim
It costs a little too much IMO, discover makes it better than grand archivist but only for the turn it is played. unless you run secrets/non targeted spells this could really be a detriment to play. More health on the card or choice of target would make me cringe a little less. So far we have seen Y’SPB and quest but both of those aren’t necessarily cards I would want to pull. On one hand we are getting more secret synergy but we have 3(?) secret removing cards in rotation and some underwhelming secrets so its a bit iffy to me to rely on them when secrets are very easy to circumvent.
Bazaar Mugger
Rhino spirit is a loss if you have burned them already though, the other two may get you a couple lackeys but then they just sit there taking up board space. Dead weight in the hand isn’t much better. It seems to be meant for burgle rogue which to me is cool if it didn’t seem really slow at times. The rush helps with the bad stats but I still think its too much mana. As a 5 drop it could be worse but if it weren’t for the burgle it would feel more like an under statted and overpriced common. Sure there are lots of good class critters but quite a few classes seem to have a tribal focus right now(lots of mechs,murlocs,beasts and a few dragons.) Healing druid cards eg are hard to keep running if you aren’t burgling a druid.
Bazaar Mugger
Yeah but getting useless critters like dragonhawk spirit, lynx spirit or rhino spirit won’t do any good either.
Hidden Oasis
Lucentbark synergy. Flavor text is nice too.
“Amazing that it’s been hidden, given the twenty-foot treant splashing around in it.”
Making Mummies
Lazul is technically a shadow priest more than a holy/disc priest so its hard to tell how it fits her theme. The explorers league is utilizing relics, critters and everything they can find to protect Uldum, enlisting mummies and Tol’Vir relics makes more sense than what the villains have planned.
Making Mummies
Imagine this in trucked out undertakah meme decks if there is enough support you have infinite board wipe, life steal and stall. Priest plague and shammy plague will be the only hard counters I would worry about if I ran abomb rather than the 7 cost kobold.
Tavern Brawl - Blackrock Crash (Week 2)
Are you using his hero power? I kept choosing sacrifice buckets for removal and anything to supplement late game play, spamming hero power to thin deck and summon enemy minions tends to pay off.
Sandwasp Queen
Not heroes but Reno and buds as minions. I did not mean to imply hero cards, just cards for the Hero Faction this xpac. Blizz said don’t expect heroes this year of expansions.
Sandwasp Queen
It’s looking like either hand buffing/aggro pally but man if the quest relies on dropping 1 health critters hand buffing may be detrimental despite it being the primary tool to prevent fan of knives from being a board wipe. Most classes have some form of minor aoe that will just clear the board for cheap. Explosive trap/fan of knives/Arcane explosion will certainly be a headache for tinydins. Hopefully Finley looks good we are supposed to see 4 Legendaries on Thursday(the heroes I hope).
Salhet's Pride
I am really hoping the pally quest isn’t going to be an Aggro Carnessa style deck. Bust so far 30% of their cards look like they will be supporting this play style. I better be a passive reward like summoned minions either get divine shield or 2 extra health BC these cards wont stand up to warrior/priest/carpetlock/most rogues/anything really if they have to spam 1 health minions. I’m not saying it won’t be viable(we are missing the other seven cards) but a deck centered around 1 health minions will rely on the anti spell secret which you can only pack 2 just so fan of knives/Arcane explosion(without +spell damage which I have yet to see in heist) can’t clear your board.
On terms of design it isn’t busted 2/5. On artwork 1/5 since we see one lion and not a pride.
Corrupt the Waters
When I meant Bog slosher works, I remember murmuring causing my Zilliax to become a 7/6(not a 5/4) back when murmuring was in standard. I didn’t mean to say that it grants 2 copies, and I wasn’t aware that the buff no longer occurred twice.
Corrupt the Waters
Omega Defender double buffs as does the bog slosher, however slosher only generates the one card. The lifesteal omega doesn’t stack but other omega effects do. Cablerat and 2 of the lackey murlocs get you your quest for a wopping 8 mana and 2 overloaded crystals(quest mana included) that means you could be done turn 4 given the right hand. Turn one quest,two drop rat, three drop two murlocs and a lackey, four drop 2 lackeys to end quest. Turn 5 barista for lackey generation.
And how come this card gets synergy with priest lego? Pally, Lock and mage don’t get this big of quest to legendary synergy.