Brann's Comments
The Lich King
OK this is kinda dumb, Like it’s a really great card and all, but this is gonna be like Dr.Boom level broken
This is our new Rag, that every control deck + prob even aggro and Mi -range deck could easily run
8-8 for 8 with taunt is easy to drop anytime (because taunt) unlike cards like Ysera
+ most the Dk cards he gives are even better then Yseras Dream cards
StoneHill just got a MASSIVE buff, I could see control paladin becoming Redic
Idk.. I like it, but i don’t like how it’s gonna be like an auto include in almost every deck, I think this is gonna be a little broken, Unless they make it so Stone-Hill can’t discover this
Imagine having 2 3 manna cards that could Discover you doctor boom in your deck
Uther of the Ebon Blade
This cards pretty much your Tirion follow-up auto include Paladin card
Built in win condition
Paladin vs Mage match-up just got way easier
Malfurion the Pestilent
This is actually like a shittier version of Warlocks Dk hero power that costs 3 less
But it’s a lot easier to just play whenever and it is still pretty good
It’s like playing a Justicar turn 7
Saronite Chain Gang
Spirit Wolves 2.0
Hello power creep, classic cards are just getting weaker and weaker
Howlfiend
Is there gonna be like a grand reveal of cards that make Discard Lock viable at the end or something…
Because this is just getting bad… a 3-6 for 3 discard anywhere from 1-6 cards
man warriors are gonna have a field day with this
At lest it looks like Warlocks got a pretty good death-knight hero
But at this rate you’ll prob just discard it, if you run this in your deck
Shadowreaper Anduin
This is gonna be a really strong utility card in control priest
Especially Kaz priest
It’s actually not easy to just play on turn 9 unless you’re ahead, or getting some good value out of the the drop
Acolyte of Agony
You would never want to play your buffs on this card as priest anyways, with it only being at 3 health
Terrible combo card
Unless you’re desperate for a big heal
But Priests have better ways of healing then this anyways
So I don’t think this will see much play in constructed decks
Decent card for arenas
Drakkari Defender
If shamans didn’t have any tools for dealing with aggro already, then maybe this could see Play
But shamans already have Lot for dealing with aggro early and @3 overload this is a 6 Mana 2-8 taunt that you have to pass on turn 4 to play, so you might as well be paying 7 Mana for this
This also extremely weak to priests and other shamans who run hex or devolve
Because you’re investing pretty much 7 Mana early in 1 minion
Compared to the vanilla spell spirit wolf’s, this card is a lot more risky, + wolves let’s you atleast do something turn 4, and hero power if you.dont have a drop
Anyways , this is a great card for evolve on a 2 drop.if you get lucky
Acolyte of Agony
Hey look a 3 mana 3-3 earthern Ring farseer that doesn’t heal for for 3 until you attack
5 star card for sure
Skulking Geist
Finally a cards your can put into your deck to fuck Jade druids
We needed this in Ugoro
If we didn’t get this considering druids just got infestation, Jade druids would (still prob) will be all over the meta as a tier 1deck
Considering Blizz is trying to slow down the meta this is a much needed card to give other control decks a chance against Jade druid end game value wise
Valeera the Hollow
Oh shiit, well it’s a little less powerful then I though then, but still really strong card
You could still pull off some cool stuff with Shadow caller
Ultimate Infestation
I think you’re overvaluing the draw 5 cards just a bit
Yes sprint is draw 3 for (7) but so is Nourish at (5) – but Nourish gives you a choice
You do have to consider the drawback that this could also easily Mill you unless you only have 4 cards left in hand after playing it (or you draw an innervate)
Being fair I think drawing 5 cards is worth about (6) manna including the drawback
Sprint also has synergy with prep in Rogue, so it’s more like a (4) manna card anyways
Also you could say drawing 1 card is worth about 1 manna in hearthstone so I think (6) is fair
And looking at Firelands Portal (7) manan for 5 Dmg and a random 5 cost minion
You could say you’re paying (4) manna for the random 5 cost minion and (3) manna for the 5 Dmg
So 5 Dmg is prob worth around (3) manna, (4) being generous considering fireball is (4)
Still it’s a really solid card either way
Ultimate Infestation
Ok so looking at this value wise
Drawing 1 card, is worth about 1 manna. But cards like Nourish draw you 3 cards for 5 manna (But its also a choose)
Saying drawing 5 cards is worth 5 manna would be undervaluing the power of drawing 5 cards, I think saying it’s worth 7 manna would be overvaluing drawing 5 cards (there is also the fact you might Mill cards if you have 5 cards or more in hand)…. So being fair I’ll say drawing 5 cards is worth 6 manna (6)
5 Armor is worth 1 manna (1)
A 5-5 minion (with no effect) being generous is worth 5 manna so I’ll say it’s worth 4 manna (4)
Valuing the manna cost of 5 Dmg is tricky … Fire Ball (6 dmg) is worth 4, Firelands portal is worth 7 so we can say 3 manna goes to the 5 dmg and the other 4 manna for the random 5 cost minion
So we’ll say dealing 5 Dmg is worth 3 manna (3)
SO, overall you get 14 manna worth of value for 10 manna
which includes
-An immediate impact on the board (5 dmg)
-A solid 5-5 minion on board
-Life gain
-And a complete hand replenish
Over all solid card, can’t wait to play this with Medhv
Valeera the Hollow
Atually, this card with vanish is going to be insanlyOp
Play this turn 9
Vanish turn 10, get vanish back in your hand
Then play a 4 or 2 2 drops I’d you want
And you can keep playing vanish each turn if you need their minions off the board
If your opponent has more cards then you, you can pretty much keep playing vanish until you mill them if they only have minions in hand
Valeera the Hollow
Ok so let’s see here,
You get a hero stealth the turn you play this (the closest thing you can compare this to is iceblock) but you can prob still take dmg through AOE spells like concrete and hellfire…
So we’ll say hero stealth is worth 3 manna (being generous)
5 armor is worth 1 manna
So this card has 4 manna worth of stats and you’re paying 5 manna for the shadow reflection passive
Note you also lose your hero power for it
The passive however is really powerful, you could pretty much play unlimited Arcane Giants from it (if you only play one every turn)
But it’s a very very slow card, but if any class can pull this off it’s prob Rogue .. should be interesting to see what decks this will work in (if any)
I think miracle Rogue could make this work though
Lilian Voss
Guys just think a little bit, this card could turn a bunch of useless coins in your hand into spells
Cards like Burgle Bully could work great with this card, and I honestly wouldn’t be surprised to see another card in Rogue that adds coins to your hand by the end of this Expac
Think Lyra, you get random cards for casting spells- and everyone thought Lyra was terrible
This could be like the Rogue Lyra, it could get you a bunch of free Rogue spells just from coins in your hand
And worst case is it’s a 4-5 for 4 manna which is stated properly for a 4 drop anyways
I think people are way undervaluing this card
This is way stronger then Yesera
And not even that slow since it’s a taunt
It’s a taunt so it’s way easier to just play then Yesera a turn earlier
Most of the DK cards are way stronger then Yesera Dream cards
New druid leg Spider Rezez this guy
StoneHill discovers this guy
TO be honest this guy will prob be run in almost every deck (minus maybe combo decks)