Brann's Comments
Conjured Mirage
I can’t believe this only has a 3 star rating.
This is almost a staple in any control Deck!
Think about it. You NEVER FATIGUE, until this is killed. If you run 2 of these, with one or 2 elephants. Your opponent has to deal 10 damage or remove it or the elephant in the late game or you go infinite.
You shuffle 2 more into your deck with the elephant, and just keep playing playing it over and over.
Essentially your opponent has to go through 40 damage worth of taunts (or more) at the end of the game. (If you put 2 of these and 2 elephants in ur control deck)
Not to mention it’s still a good stall card to play on turn 4 for control decks! (that have good turn 5 removal – Aka brawl, mass hysteria, Hags scheme, frost nova + doom slayer, n star fall, shirk-ray kinda)
Control decks that fatigue fast, like warlocks can use this to never fatigue in the late game unless your opponent can kill them and essentially do 10 damage for 4 turns in a row.
After they’ve already gone through your whole deck. Some control decks won’t be able too!
This in Rogue is even really good to! If you draw ur whole deck after playing Unstable Element, You can drop a 3-10 every turn for 4 mana to protect your minions!
I honestly bet this will be probably the best card of the entire new set!
Farraki Battleaxe
Wow this looks pretty bad
Can’t make an odd cost card too good. Or it’ll show up in Odd paladin lol
Shirvallah, the Tiger
How much mana do you think playing a 7-5 Divine shield, Rush, life steal minion is worth?
Zilliax is a 3-2 for only 5 mana with all this + it also has taunt and magnetic for those mech synergies
Now your getting +4 attack + 3 health. minus the taunt and magnetic for ONLY 20 more mana. Unless you play 20 mana worth of spells.
Zilliax is super understated but still sees a lot of play because it’s a good defensive card for 5 manna and can heal you for at least 3 maybe 6 more if your lucky. + has that mech synergy.
Stats wise, I’d say it’d be a fair card at 8 or 9 mana. (without the effect obviously) It’s be a good control tech against aggro and mid-range decks that’d give you 7 – 14 health heal potentially 21 Hp+.
Hard to say, idk if this is gonna be good. I feel like it’s not, because control paladins and quest paladin doesn’t need more dead cards in there hand against aggro and mid-range decks
Unless pally gets some pretty epic spells that are super strong like UI or some better cheap ones. I don’t know about this card.
Springpaw
This is actually a really solid hunter 1 drop. Good synergy with Toxmonger (give poisonous to your 1 drop in case people forgot)
Good synergy with Hunter Quest, this is gonna be the last push at getting the deck to work now anyways. And this helps push it
Really good with Build-a-beast even if you don’t run it in ur deck
And also has some synergy with OG beast cards like scavenging hyena (turn 4, you can play a 6-4 hyena by trading them into minions with rush + get it even bigger with other beasts u have on board still in the first few turns, may be good in a aggressive hunter beast decks) Lets be real tho Prince Kel is prob still pro better.
Tavern Brawl Top 2 - Standard
Duskbreaker + The Darkness
Haven’t lost yet 12 – 0 so far 🙂
Witchwood Apple
Idk why people think playing 3 2-2’s on turn 3 is weak, in aggro druid this could be super cancer with a bunch of cards druid uses.
+ This could be a card that makes some kind of mountain giant druid tempo deck
I think people are way underrating the potential of this card
2-2 trents cost 1 manna
Glinda Crowskin
Yeah that’s gonna be a sick combo in wild, I’m so sad they are Hall of fameing Mountain giant in standard. 🙁
It might have actually seen play again in standard, if the meta slowed down a but more and with cards like this
Glinda Crowskin
Turn 10 you could play this with Gnomeforatu and mill 2 of your opponents cards, or if they can’t clear this the turn you play it, you could essentially mill your opponent 5 cards.
So this could be a solid card in a control vs control match-up
You could also use this to fill your board with voidwalkers, but warlock kinda of already does that. (Or even Mal Imps in Zoo, if you’re into drawing your whole deck)
Lets look at the cards potential (So far)
So say your opponent can’t clear this the turn you play it at 10 mana: You could essentially:
1) you could pull off 2-3 mountain giants
2) x2 Twilight Drakes (A lot of stats on board)
3) Elise the Trail blazer x2 (2 packs- +10 cards)
4) Faceless x2, copy 2 things on board.
5) Leeroy x2 for 12 Dmg combo
6) The darkness x2 for double the Memes
7) x3 MC techs if your opponent has a large board (If you wanna play priest as warlock)
8) x3 Prince Taldarams (Copy a ton of shit)
9) Three stone hill Defenders (Add 3 more voidlords to your hand)
10) Three Zolas – Essentially create an endless loop of value
11) x3 vicious fledglings (x3 windfury + Stealth)
12) 5 dirty Rats (Play every minion in your opponents hand) + 30 Hp worth of taunts on 5 targets
13) 5 knife jugglers (10 Random dmg off the bat)
14) 5 Prince Kels (A new level of caner)
15) 5 Plated Beatles (If you like armor)
16) 6 Mistresses (If you like healing yourself and opponent)
Glinda Crowskin
Turn 10 you could play this with Gnomeforatu and mill 2 of your opponents cards, or if they can’t clear this the turn you play it, you could essentially mill your opponent 5 cards.
So this could be a solid card in a control vs control match-up
You could also use this to fill your board with voidwalkers, but warlock kinda of already does that. (Or even Mal Imps in Zoo, if you’re into drawing your whole deck)
Lets look at the cards potential (So far)
So say your opponent can’t clear this the turn you play it at 10 mana: You could essentially:
1) you could pull off 2-3 mountain giants
2) x2 Twilight Drakes (A lot of stats on board)
3) Elise the Trail blazer x2 (2 packs- +10 cards)
4) Faceless x2, copy 2 things on board.
5) Leeroy x2 for 12 Dmg combo
6) The darkness x2 for double the Memes
7) x3 MC techs if your opponent has a large board (If you wanna play priest as warlock)
8) x3 Prince Taldarams (Copy a ton of shit)
9) Three stone hill Defenders (Add 3 more voidlords to your hand)
10) Three Zolas – Essentially create an endless loop of value
11) x3 vicious fledglings (x3 windfury + Stealth)
12) 5 dirty Rats (Play every minion in your opponents hand) + 30 Hp worth of taunts on 5 targets
13) 5 knife jugglers (10 Random dmg off the bat)
14) 5 Prince Kels (A new level of caner)
15) 5 Plated Beatles (If you like armor)
16) 6 Mistresses (If you like healing yourself and opponent)
Mindbreaker
Ya that you now can’t use as well when you play this card?
Plus most of the new Hero power cards are 9+ mana, so you gotta ask yourself how easy is it to remove a 2-5 in the late game?
And even if you can’t… so what you can’t also use your hero power as well
The Lich King
It has taunt to so it does something the turn you play it, it protects your other minions on board
The Lich King
Murlock Paladin runs Tirion and sometimes even Rag LightLord
A ton of aggro decks used to run Rag
+ yeah you might get a bad card, but the only one that looks really bad for aggro is Doom pack, the other ones all look pretty decent to me
And against aggro decks, control decks are likely to have a much harder time removing this guy the turn you play him, since they are gonna be having to deal with a ton of aggro in the early game
So good chance this guy might get you 2-3 cards
Malfurion the Pestilent
Ya it’s still a lot better then Justicar the 3 Att or 3 armor is really strong
And the bodies it gives you, can be way more defensive
It’s just not a Loaded as some of the other Dk hero powers, that’s why it’s being rated so low
You could prob but this in Jade druid and it’d still work pretty good
Because it gives you a reliable source of life gain and removal with hero power
Uther of the Ebon Blade
Yeah but think, mages now have to use up removal spells to kill your 2-2 constantly
Think Shaman totems, shaman gets 4 totems they win the game
I bet paladin is gonna win a lot of games off this condition
Skelemancer
I feel like this card can be ignored or stolen every easily
But it could stop people from just clearing you’re board with ease after you play N;zoth
Not really, it also lets you never fatigue in control vs control match ups, unless you opponent saves 20 damage worth of removals in the late game, 40 if you run 3 elephants.
This is so much better then flunky
Warrior also has suppercollider turn 5 for after the stall