PitLord's Comments
Aggro / Tempo Warrior Deck Guide - Saviors of Uldum - August 2019
Actually grom+inner rage are 12 damage (for 8 mana) not 10 as the description
Vilefiend
Warrior don’t play his mech 2/2 that give him armor, so you don’t play this but yes it’s decent from your lackey
Boom should be nerfed to: armor gain to 5 (like any other hero), remove of the option of 7 armor hero power and your mech that cost 7 or more have rush, otherwise you can rotate in wild right now where is not a problem.
Luna Galaxy: most stupid card in the game, druid need a quest (nota easy quest) to discount minion to 0, and always druid get her ramp card nerfed (class identity….), reverse the buff to 7 cost or just to be sake to 8 so this shitty barnes 2.0 will never play again.
Conjurer Calling: I agree with Kripparian when he says the card is balanced the problem are the discount big minion, if a minion discounted keeps the cost on board (a giant its like a 3/4 mana minion) the card its fair (in the example you conjure 2 yeti or 2 3/3 bear) otherwise no.
I think Blizzard its too lazy to redesign the mechanic of the game, so i suppose the card will be nerfed to 5.
Priest: Simply rotate divine spirit or circle of healing or wild pyro, yes you can reverert the buff to extra arms but i don’t think stop the problem.
Paladin: primatic lens its a balanced card, but since the problem its the other card, maybe you can print “draw a spell and a minion that cost 7 or less and swap their cost” problem solved.
P.S. other class not need adjustements