Peter's Comments
Deathstalker Rexxar
Ok now that all the cards are out I can make a better review of this card.
In the end, Hunter did get some nice tools that help them get a viable midgame to lategame transfer.
The board clear is nice but you can’t reliably get this card down turn 6 and it doesn’t do as much as certain other (Reno) 6 drops.
Where this card shine is around turn 10, when both players are running low on steam.
This will let you pull a midsized minion out every single turn, meaning the game ends in about 30 seconds.
This card will be poor in an aggro meta, but this can compete with Jade Druid for at least a little bit in raw value.
6.5/10
Webweave
At 3 mana this card might maybe somehow see play.
At 5 mana, this is laughably bad
1/10
Ultimate Infestation
Really overestimated, but the loss of tempo you get from this 10 cost card is insane.
Sure it removes a mid sized minion and gives you one of your own but that just isn’t enough for a 10 drop.
If you survive the next couple turns you likely win due to card advantage but seems iffy.
Plus, this is a dead draw for the first 7-8 turns, so you really can’t run two in the aggro meta we always have.
3/10
Strongshell Scavenger
So this vanilla 2 drop casts Bolster and adds the mana cost together.
Warrior had better taunts I think, so this will see less play then Bolster somehow.
2/10
Spreading Plague
How good this card is depends on whether or not the second and later casts count as “spells” for Medivh and Yogg
If they do, this might be good in some kind of midrangy Druid
6/10
If they don’t, all this does is stall the board in a class with poor board clears
3/10
Malfurion the Pestilent
Probably one of the worst DK cards, just doesn’t quite do enough when it is played.
The only real reason this will see play is if Innervate can cheese it out quickly enough, but even then…
4/10
Hadronox
In order to get the value you have to kill off your minion with 7 health, then hope your opponent doesn’t have a board clear. Also, it won’t bring your Ancient of War back.
3/10
Fatespinner
Druid really needs any board clear, even a delayed one.
Can also be nice in a token deck, but might not be good enough there
7/10 just for the delayed hellfire
Druid of the Swarm
To be clear, this card is a 2 mana 1/5 with taunt, as you will almost never take the poisonous option.
Will that be good enough to take up a slot in any deck? I don’t really think so.
4/10
Crypt Lord
Could be a good body, and gives a pretty nice effect. In wild, living roots loves this.
Might see some play in a token Druid, but I don’t really know
5/10
Bloodworm
Really underestimated
Remember antique healbot?
This is similar vs aggro as they often won’t be able to remove it in 1 hit, so it gets the full 8 healing. With a better body.
Not very good vs mage, but you can’t have everything
3.5/5, might see play
Professor Putricide
The biggest problem with this that i can see is how hard it is to combo it with 2 secrets. You either need your cloaked huntress to survive (haha) or wait till turn 7, by which time pirate warrior has killed you
Also, I’m pretty sure that you can still only have 5 secrets max at a time, so this will only (Only) get you 2 secrets of value. (ok fine that’s not that bad)
3.5/5
Necrotic Geist
you can play this then trade your entire board away
next turn if they don’t kill this, you can do it again
and again
might see some play in a midrange hunter?
in arena this will be amazing
Frost Lich Jaina
wait jarraxxus doesn’t see play?
wait what
what?????
please tell me you are kidding
Dead Man's Hand
so with 2 of these you could keep shuffling them into your deck…
hmm wonder if you can make something happen with that
Cryostasis
the best use i can see for this card is on your own doomsayer
2/5 maybe im missing something
Abominable Bowman
and then they kill the tokens before this
it’s a DEATHRATTLE
plus, that means you are a hunter with no 1-5 drop beasts
Ok now that all the cards are out I can make a better review of this card.
Really just don’t see this working out in Hunter.
Most of the good cards you want to pull (Highmane, Rat pack…) summon tokens, which you DO NOT want back.
In addition, you still need something to fight for early game, and most Hunter minions are beasts. i doubt you can survive Pirate Warrior on Fireflies alone.
4/10