Matt's Comments
Aggro Token Druid Deck List Guide (Post Nerf) - Kobolds - February 2018
Druid of the claw.
Evolve Deathseer
Stonehill is good lategame gas but there is so much gas in the meta right now that that is not where you win with this deck. Chain gang evolve just gives you a 10/10 on turn 5 which still wins you mid game even when you don’t draw doppel.
Frozen Throne Divine Shield Aggro Paladin Deck List Guide (August 2017, Standard) - Theorycraft
I’m curious about dark conviction. Like half the time you see it you can’t keep it because you are still mulliganing for a 1 drop and it seems like a pretty poor topdeck later.
Evolve Deathseer
I’d sneak a sea giant in though with the new hero power and the 11 drop added.
Blackguard
If you don’t have the board most late game enemies can value trade into it. Seems decent after the deathknight though.
Saronite Chain Gang
The cute little skele evolves into 11 for 4. This is 10 for 4. This is a lot better on it’s own though.
Druid of the Swarm
What is druid doing with all these 1/5s? Forcing their opponent to overload the board into their non-existent aoe?
Despicable Dreadlord
Just a 4/5 for 5 with 1 pulse is still on par with maelstrom portal. Plus persistent value cards like this always force a response from the opponent and forcing your opponent to do stuff means they don’t always have the cleanest answer and get sidetracked from their game plan.
Rattling Rascal
The 5 mana 4/8 works well with healing and divine spirit though. A 2/2 is just a throwaway minion in priest.
Rattling Rascal
One cool thing about this in evolve shammy is that you don’t really need to evolve the 5/5, just the 4 cost 2/2 is a huge priority so it combos really well with the deathknight hero power on 6 and you can save your evolves for doppel still.
Breath of Sindragosa
and 2 of the 3 good arena classes can just hero power the shard.
If cube and bonemare become meta every deck is loading up on silence and cube will be a liability.