fareh's Comments
Rocket Augmerchant
THis is not his brother, divine shield is more important, because with this you have to play the minion on the same turno, plus you are sending it to death more likely… i dont think this would be used
Altruis the Outcast
I think this can be viable only on the swarm version of DH, but i still have doubts about this… 3/5
Priestess of Fury
And this should have been a “battlecry: at the end of your turn…”, not a recurring end of turn effect, you will see this triggering more than once many times!!!
Priestess of Fury
Its obvious they need to put Demon Hunter into competitive play right now, and as the class has no cards, needs an important wave of them, but I am worried they may had pushed a little too much, and Demon Hunter will be oppresive…
I mean, we have yet to see the best builds, but just in raw power, the class has a lot on display
Germination
not really, you need copies of lucentbark, no matter the taunt, the deck struggled to get copies of it (only faceless was available), the heal is obviously part of that deck, and silence is a problem as is always with that type of decks…
Libram of Hope
i think this will be a midrange pally, and playing this in t6-7 to close the game should be pretty common
Aldor Truthseeker
i think the “libram deck” they gave us will be pretty good… at least tier 2
Mecha'thun Warrior - Top 40 Legend (Rami94) - Galakrond's
play like a normal aggro warrior, if not able to win, play all your cards, keep in hand mechatun, boomship, plague of wrath, wirlwind, kaelthas (and any other minion). When those are your last cards, play boomship, summon the 3 minions, play wirlwind, and plague of wrath (its free as the third spell)
The Lurker Below
I think it will make 6 dmg the first time, and then just 3… if thats the case its not that good
Lady Liadrin
It will not return time out, you have to target your hero with a spell to get it back, and with time out you dont target
Imprisoned Antaen
On second thought, its even better, imagine you are facing this activate next turn. What you do? do nothing a get up to to ten to the face, or just play minions to let tem die for nothing… in turn 6 there is little chance you could play more than 10 health of minions…
ANd i dont think the “only minions” will be a nerf… more a buff, because the way it is now gives you a chance to keep your minions alive by getting some dmg to the face, much like cinder storm and arcane missiles
Shadowjeweler Hanar
This has the chance to weave counterspell and autodefense matrix or something like that to keep it alive… and continue disrupting with other secrets… Could on theory just win you a game on chain of good secrets… Only playtest will tell how broken it is
Imprisoned Scrap Imp
Amazing aggro card, yes you do nothing on t2, but on 4 you get a free 3/3, plus you play at least a 6/6 for 4…
Imprisoned Antaen
Ultra slow card, but packs quite a punch so maybe could see play. If played on 5 and survived till 7, this is like a win the game card, returns massive damage/tempo play on t7
Blackjack Stunner
The card is 5/5, but i doubt will be played because its very inconsistent if you dont play it the same turn you play a secret, so my guess is testing will probe it too random for tempo rogue
there will be some kind of control druid no matter what… my bet is on lucentbark druid