Defner's Comments
Transmogrifier
Hmm. Best I could think getting from this would be making Hakkar to spill it’s blood and then making sure that you draw it when you have this on board. Not fully sure that effects happen in favorite order.
Nope, not in my deck. Fun idea, but that’s all. 3*
Transmogrifier
I like the idea of this card. But do not consider this to be very strong card.
If this is valid for rogue’s Bazaar Burglary, then rogue might be happy for this with other burgle cards.
For other decks if they’re not so good they might get some benefits from this card getting better ones instead. But for top meta or combo decks you do not want to exchange you well chosen or combo pieces with any random ones that just not fit in.
Best case would be to actually combo this one with some tutor to exchange some specific ones to legendaries. But that would lead to getting this before that tutor and then you need a tutor to this one also…
Tavern Brawl - Six-Shooter
This is not a particularly good deck (Rogue), but I could’t resist trying:
Shadow Step
Conceal
Mogu Cultist
Coldlight Oracle
Zola the Gorgon
Faceless Manipulator
Tried some other versions that did’t give me a win, but this one left me with 2 Highkeeper Ra’s on board and 2 in hand on opponent concede.
Tombs of Terror Coming September 17! Dual Classes, Signature Treasures, 16 Packs Rewards, Pre-Order For $19.99 For Extra Card Back + Random Legendary
I think that even that the loss seems inevitable, there will be (rng) runs that will kill it on first try. And if not then there can be a race who gets most of it’s hp down on first run. And probably we will see some videos of those in future..
Saviors of Uldum Post-Nerf Decks - Hearthstone Pro & Streamer Deck Lists For All Classes
Druid: 6
Hunter: 6
Mage: 4
Paladin: 4
Priest: 7
Rogue: 1
Shaman: 7
Warlock: 4
Warrior: 7
Not sure if to be happy or unhappy for rogue.
Zephrys is Getting Smarter (Again) With the Upcoming Balance Patch - Interview with Celestalon
Yes, I know it’s not that simple one and you need to know how to use it. Still as long as you play highlander or know how else benefit from it, it makes deck building many ways easier and not so dependent current meta. Do I need weapon removal, no I have Zephrys. What I should use for finisher, Zephrys does the trick. Sure it’s one timer, but still gots your out of many situations that good players does not get in. And in even games winner might be the one who has it and losers need to craft it.
Zephrys is Getting Smarter (Again) With the Upcoming Balance Patch - Interview with Celestalon
In general I like that a card does what it says. Still at some level I dislike the whole card. It is so powerfull that many players will need to have it and more or less I need to think crafting it also.
Also even that I use Myra to get final death blow from my deck (and probably annoy them as much I annoy getting killed by Zephrys) getting that without need for luck and self chosen cards it just seems a bit unskilled way of play.
More Information About Balance Patch This Week? Saviors of Uldum Nerf Candidates!
My worst decision on my HS career was to dust The Caverns Below after first (or second) nerf. I’m still weeping for it even that I know it’s not same anymore. Maybe I should craft it golden for the sake of my very own self.
More Information About Balance Patch This Week? Saviors of Uldum Nerf Candidates!
Depending how they actually programmed Zephrys It can work dynamically with any classic cards and if any are moved out or in “it just works”.
More Information About Balance Patch This Week? Saviors of Uldum Nerf Candidates!
Hah! I started this month in wild with Kingsbane rogue without any new cards from latest expansion. Got from 20 to 6 so far. Had some games in standard going from 20 to 15 but not really found any decks that I’m willing to test nor pay them with needed dust.
As mage got some new secrets I have thought to test those (in wild) at some point.
In general I’m not too happy for latest expansion. Sure it got some interesting highlander cards and decks, but mostly I think blizzard enjoys them as they are more expensive decks than others in average (my opinion).
I’m still on waiting state where spent my 9k dust. Some minor adjustment to Kingsbane and that awesome (in fun/off meta factor) Hand Paladin seems to be most interesting choices while waiting single player content and maybe even next expansion.
More Information About Balance Patch This Week? Saviors of Uldum Nerf Candidates!
One could be that played minions keep their played cost. (It might have some very unwanted side effects!) That way conjuring 1 drops (what ever 8/8 stats they have) would give 2 one drops and players should really think what they are doing.
Too much weapons Quest Warrior
Wish I had all those weapons and quest. So much like to test this out. 😀
Wild Kingsbane Rogue
I play this with Myra and without Patches. Mostly Myra can help you as last effort or in late game when you have finalized Kingsbane enchanting. Most games goes without using it and even when I use it and Chef I still lose most of those games where I “need” to use it.
I think Valeera might be best replacement, but only if you have it already (thought in some cases it might be better choice anyway). Same goes for Zilliax as it Legendary also. Doomerang could be one. It’s Epic, but a lot cheaper one still.
Saviors of Uldum Card Reviews #1 - Plague of Death, Puzzle Box, Corrupt the Waters, BEEEES!!!, Armagedillo And More!
Technically it should. But only once if lucky:
Mass Hysteria works in the following way:
All minions on the board are selected to attack another random minion in random order.
When a minion that is next in queue to attack has 0 or less Health, its attack gets skipped.
So if it gets to be attacker before it dies (and not die for it?) it should get one time +2/+2.
Bazaar Burglary
At a time Odd Rogue was good with only 2/2 weapon. Sure it had the weapon at start (and that was very good) and could not use even cards. This needs to have enough cards to actually get this weapon, but for each of those cards played you will get some (hopefully) good cards. What I like most is that immunity. It does not matter whether your target has 0 or 10 attack, you can do it as long as health is low enough. Good for killing any reborned minion.
What comes to actually getting that quest fulfilled there is many direct and indirect cards and ways to do so. Time will tell if those are fast and good enough to actually make this a thing.
4/5
Keeper Stalladris
How is it actually? All generated spells are currently shown as 0 mana spells.
Wild Kingsbane Rogue
What replacement choices for Patches? I might think crafting Greenskin (and some lower dust cards), but not sure about Patches. Also I can see Kingsbane saving partially from fatique damage, but “you draw your buffed up weapon every turn”, how does that happens?
How do you justify having only 3 invoke cards in deck. Do you think that upgrading Galakrond only once is good plan? Sure this is highlander and having 4 just don’t quarantee anything. Just being curious.