8BitBrain's Comments
Mecha'thune priest-boomsday-
Ah, I mistook the playing a 10/10 part as needing to play mechathun for it to counted as have died. I just realized a player must play it to empty out their hand.
Mecha'thune priest-boomsday-
You shadow essence the methacthun, which then dies, and is resummoned by twilight’s call at the end of the game. Then you kill it with spirit lash and the deathrattle should trigger.
Omega Agent
Didn’t think of it, but this plus defender of argus or sunfury protector is almost as good as two hooked reavers, which is insanly OP
Topsy Turvy
With mechs having high health the inner fire gameplan of priest may change
Spirit Bomb
Eh, it’s ok for evenlock and is great with molten giant in wild. Otherwise, it’s going to be hard to fit this into a deck.
Doubling Imp
Powerful, I’m just slightly sad there isn’t a huge possibility for this card in handlock
Nethersoul Buster
I’d say it’s at least a 3/5. Tapping and possibilities like chittering tunnel (which is not terrible in zoolock) is very powerful for such a simple combo.
Void Analyst
fun and simultaneously bad. 2 drops like upgradable framebot and vulgar homunculus and direwolf could be worth running over keleseth (although very unlikely), but this just can’t buff enough stuff
Just Handlock
The Soularium is really power midgame to get powerful cards when needed; it provides flexibility and consistancy
Mecha'thun
But you still have to survive for a LONG time, so you need tons of healing, taunts, and board clears.
I’m sure many standard players don’t