Umbreomancer's Comments
Anka, the Buried
I’m making a Deathrattle Rogue deck with this, Gral, Mechanical Whelp, and Violet Haze and none of you can stop me.
Oh please I know it probably wont be good but i’m here to eat clams and have fun and I’m all out of clams.
Bazaar Mugger
Absolutely. Every time I’ve gotten something bad off of Blink Fox or Pilfer has been when it was a spell. Of course there are highly useful spells, but there are far more spells that are situational. There can of course be situational/low-impact minions, but just the advantage of getting a body to put on the board as opposed to, say, a potential Cybertech Chip or Totemic Might (these are worst case scenario of course) is a fairly big improvement, even if it’s just a vanilla ball of stats sometimes. Personally I think the card is well balanced; the 3 attack and Rush are, as you’ve said, very reminiscent of Zilliax, but I think that there’s room for it to be good and still less useful than the singularly most useful legendary to come out of Boomsday. It doesn’t have divine shield, but with 5 health there will definitely be times when it survives, and suddenly it’s as if you played a spell that says “Deal three damage. Summon a 3/[insert reduced health here] ettin. Pilfer a minion”, which I think is very good.
Reno the Relicologist
Finally, a logical argument.
You make good points. It’s definitely not the flashiest of battlecries, and Brann/Finnley might be better for what they’re offering, but I think it’s jumping the gun to assume that Cyclones and Giants are still going to be the only viable mage deck in the new meta. It’s definitely powerful, but until we see more cards it’s hard to judge them in anything other than a vacuum.
As for your point about comparing it to meteorologist, I’d say it’s more comparable to Volcano. Specifically because it only hits minions, and only the enemy’s at that. Sure it’s not 15 damage like volcano, but you can be sure that your minions will survive to finish up the clear with trading.
Comparing them specifically to the other Highlanders, it’s true that Brann has more of an impact, but the singleton restriction is much more crippling for Hunter, who doesn’t have good draw capabilities and relies much more on curve and topdecking. Mage has more resources to run a long control game, and hopefully as more cards are revealed the archetype gets more tools for the job.
Still, your concerns are valid. We’ll really have to wait and see what the rest of Mage’s suite for this set looks like.
Reno the Relicologist
Did you skip the part where I clearly made an argument for why the deck restriction isn’t as bad as you think it is? How about you actually explain why it’s trash instead of insulting my intelligence.
Reno the Relicologist
By all means, explain to me how a card that can single-handedly decimate an enemy board and leave a 4/6 body behind is trash. And don’t tell me it’s because of the Highlander restriction. Mage has always been one of the easiest classes to singleton because of the sheer number of tools at their disposal.
Reno the Relicologist
I see. Any particular reason why you feel this way or do you just like putting arbitrary ratings on legendaries you don’t like without any sort of analysis?
Reno the Relicologist
A card that
– Deals ten damage (double that of Dynomatic) exclusively to enemy minions, guaranteeing at least a partial clear and possibly a full against swarm decks. We all remember how powerful Volcano was, and that also hit your own minions. Imagine if it only hit the enemy ones.
– leaves a well-statted body behind
– is in a class that has plenty of resources to work within the deck restriction
Of course it’s a legendary. Can you imagine that big of an impact on something you can have two copies of? It’s not broken like the last Reno was, but it is a solid card, and if Control Mage gets more support (which will also help with the Highlander restriction) it will absolutely see play.
Reno the Relicologist
I’m genuinely curious as to your reasoning behind this. Reno’s damage is 10, plus a better body, and it guarantees at least a partial clear of the enemy’s board since the damage can’t go face. This will be right at home in a Control mage shell. We just have to hope that the archetype gets more support so the highlander restriction can be met.
Reno the Relicologist
I guess Dynomatic is unplayable then too. Someone should go tell all the Control Warriors
Raid the Sky Temple
My plan (while hoping that we get more spells for the archetype) is to run it in a control mage shell. With dragon’s fury gone there’s no restriction on how many spells one can run in the deck, so my hope is to use the quest as a control-mirror finisher that can keep pace with the value generated by Dr. Boom. Against faster decks it isn’t as necessary, but since it’s a quest it doesnt have to rot in your hand for the whole game.
Zul'jin
So this is Hearthstone’s version of the “dies to doom blade” argument. By your logic Emerald Spellstone is terrible as well. Or Gul’Dan. Obviously there will be ways to deal with it. But by the time you get to Zul’Jin the opponent should be running low on board wipes because you’ve played the minion-summoning spells already.
Bwonsamdi, the Dead
So since its supposed to have synergy with Spirit of the Dead, will playing this in Tess draw the other Espionage cards?
Astromancer
YESSSSSSSS, BOOK OF SPECTERS HYPE. This is 100% going in my Eleminiomage.
Reckless Experimenter
So how does this work with Coffin Crasher? If I play him for three mana, when he dies at the end of turn does the obsidian statue be brings out die too?
Blizzard: “Tortollan Pilgrim”
Me, an intellectual: “Yoel of Londor”