Sparkz's Comments
Galvadon CONTROL
Learned that poison works with pyromancer and Baron Geddon, and now I’m hyped. I see more hope for Control Paladin now… I would like to say though as for your formatting try using a bold and colon or one of the header options. Looks messy at first when you are doing the editing but you can always check by doing a submit deck and then getting back to work… Otherwise I learned a lot from your guide.
I would like to suggest adding blessing of wisdom due to lack of draw potential. You can always guarantee one card from it (saying you don’t play it without attacking) Your opponent won’t like you having the draw power, so you can sometimes bait a removal (big or small) against control decks or an attack into it against aggro decks.
Also, side note, unless you pull something from Ivory Knight or get value out of Primalfin champion, you can’t complete your quest until you would pull Mukla. I feel this deck has the control aspect down, but you might need some more focus on the spells for it to get consistency in quest completion.
Sparkz' - Aggro TTK Mech Mage (Season 37, Wild)
Haven’t gotten to replacements yet but Auctioneer is going to be number one followed by Nexus-Champion Sarrad
Arkena Legend Priest HP - Tankena
I think said error so I tried again. Only for it to post both lmao
Zetalot's Un'Goro Kazakus N'Zoth Control Priest (April 2017, Season 37)
I feel like this deck has just to much going on. I don’t think the Raza version would work as well as it does in wild. As you lack a lot of high value deathrattles that you can make up by running only 1 of it. In standard I feel you need to use 2 of each of the deathrattles that you have.
Sparkz' - KFT KingKaza Quest Priest (Season 41, Wild)
Personally I would like to say that the deck you are running is very very different from this version. As with most of my decks, this deck takes a very passive playstyle for the first couple of turns. Also having that many 1 drops really can hurt your N’Zoth summons. If you picked those cards because you don’t have enough dust for the others try keeping keeping as much midrange control as possible because you don’t have the same midrange power cards. This deck is meant to hold up slowly for the entire game and burst only when N’Zoth will win u the game.
If the deck works for you though it works.
Sparkz' - KFT KingKaza Quest Priest (Season 41, Wild)
Thank you for the awesome positive feedback. I’m still looking for ways to improve this deck right now. Might just be because I’m not the greatest hearthstone player with my highest rank being 13. With this deck though I hope to see that change.
Nice, i had the same experience when I first started using this deck on the day of release. On the 1st the day of release i went 10-0 before i finally lost.
Sparkz' - Reincarnated Spirit Shaman (Season 37, Wild)
Ayyy, well I definitely appreciate it! I barely stream, and when I do it tends to be other games. I hope though to actually get started with streaming consistently.
Sparkz' - Reincarnated Spirit Shaman (Season 37, Wild)
Yeah get used to used to not drawing minions. Some games you will just have to be a control freak for 5 minutes before you whoop out some crazy Sylvanas, ancestral spirit, reincarnate plays. Other games you will get to have Barnes summon Anubisath and win out the gate
Sparkz' - KFT KingKaza Quest Priest (Season 41, Wild)
It should be possible, but you will have to run a version that uses duplicates. That eliminates two of the legendaries, and if you were to replace Cairne with a second Sky Golem. You could replace Sylvanas with maybe something like Sated Threshadon. I run the no duplicate version because it is good for control. Using a duplicates you can play a much more aggressive tempo variant.
Sparkz' - KFT KingKaza Quest Priest (Season 41, Wild)
I surprisingly have only met 1, and i just used my entomb on the aya and that’s slowed him last A LOT I also dropped my N’Zoth earlier than I normally do. Mainly because I already had a Sky Golem and Sludge Belcher die. Saved my lightbomb for right before N’Zoth. That did the trick, I’ll keep an eye out for anything I pick up against Jade Decks.
Quest OTK (Antonidas) Freeze Mage
Personally would run counter spell instead of Ice Barrier, I don’t play this deck but a friend of mine has already won two mirror matches because he played counterspell.
Sparkz' - KFT KingKaza Quest Priest (Season 41, Wild)
That would be a nice replacement with these new possibly large adapt minions, and also because this deck doesn’t have many large minion removals.
Sparkz' - KFT KingKaza Quest Priest (Season 41, Wild)
I don’t know what it is about having more neutral cards than priest cards disturbs me. Feels like the deck is weaker because of it. Looking at this though I feel that because doomsayer, unstable ghoul, and Deathlord are all on that side it is ok.
Sparkz' - KFT KingKaza Quest Priest (Season 41, Wild)
For any wild players who enjoy N’Zoth and Shaman. I have revamped an old Shaman Deck of mine for the upcoming Un’Goro Expansion.
Yes I admit it I am a N’Zoth Addict.
Sparkz' - Quest OTK (Malygos) (Standard)
Yeah, I never put a ton of thought into this build. More just found it was a third way to do the OTK. I’ll be honest the other ones with the Giants or Antonidas are a lot better.
Everything You Should Know About the Quest Card Mechanic in Journey to Un'Goro
I know I’m not a developer I’m going to say it does based off of how they are adding a card that can transform into a 5/2 or a 2/5, and transform is a Battlecry effect as well. If you think about how secrets don’t trigger until a card has finished it’s personal turn. By personal turn I mean Battlecry, or any other effects it triggers. Quests also take up a secret slot so… I presume the same interaction takes place. The best example I have for this is how druid of the claw doesn’t activate a snipe Hunter Secret until after it transforms. Meaning if it becomes a 4/6 it lives but if it stays a 4/4 it dies.
Sparkz' - KFT KingKaza Quest Priest (Season 41, Wild)
Thought about it answer you are definitely right, because logic would say you can’t be garunteed a card unless it’s the ONLY option.
My bad I will go ahead and change it.
Thanks for the feedback! A couple things to mention though. Alchemist works for doomsayer removal when on the aggro but also can be saved for the ritual. Before Jeeves was in the deck but was dropped to bring in Alchemist.
Cards I really think that are up for debate currently are both duplicates. Maybe for two harvest Golems as they are stickier than most of our other mechs. This would let our synergies flow hopefully more efficiently. On the down side you might lose duplications of tinkertown or the like. The other option is Coldlight Oracle that way we can draw 8 cards in a single game. The third choice is picking up two mana binds giving us more quest potential.
As for our friend Gazelowe, the most underrated card ever, Auctioneer as a replacement gives more draw power with consecutive spare parts played in same turn. Playing Sarrad lets us complete the quest more quickly. Gazelowe focuses more on keeping board presence by giving us mechs. It will have to be to play-testing to see who will win the competition of being the most valuable in the deck.