SDhn2a's Comments
Scaled Nightmare
Unfortunately, with so much dragon synergy coming from Blackrock, we won’t see many dragon decks in standard. Sounds fun for wild, though.
Steward of Darkshire
Yeesh… This is one of those plays that’s either followed by a silence, a BGH, or a concede.
Steward of Darkshire
This + hobgoblin = angry chicken value.
Does this work on Faceless Shambler? It officially has 1 health, but it’s battlecry changes it…
Also, magma rager is no longer absolute trash! Now it’s just situational trash.
Mukla, Tyrant of the Vale
Bananas are worth roughly 0.5 mana each, though, so it’s below average. Of course, in this case ‘average’ means Chillwind Yeti; a 0.5 mana deduction is the same power level as War Golem.
Mukla, Tyrant of the Vale
Edit: Not sure if the bananas can be different, per the Tavern Brawl some weeks back. If not, Mukla got a tiny bit weaker (though more consistent).
Mukla, Tyrant of the Vale
The 5 armor doesn’t cost you anything (and usually 4 armor = 1 card), whereas a banana costs 1 mana; mathstoning it gives 4*2 (because 2 cards) – 2*2 (because 1 mana each) = 4 armor, putting it below Armormaiden. It is true that bananas can be worth more (from big banana), but they can also be worth a bit less (deviate banana), so they generally balance out.
So from a purely analytical perspective, Armormaiden > Mukla. However, as you said, they both support entirely different types of decks; Armormaiden is played to stave off aggro, which this card cannot do, whereas Armormaiden can’t support combo rogue or spell-spam mage.
Basically, it will only be played for the spells.
Mukla, Tyrant of the Vale
And they’re succeeding! Well, except for N’zoth. That one’s pretty OP.
Mukla, Tyrant of the Vale
It’s a beast, and gives you spells. Aside from the minor synergy, it’s unplayably inefficient no matter it’s cost; you can have a Armormaiden without the armor, or a War Golem that costs 1 extra (and if that wasn’t bad enough, it’s vulnerable to silence). In other words, it will never see play.
Maybe with Brann + Sorcerer’s Apprentice? 11 mana over 2 turns for 15/15 worth of stats. Still, very situational and hard to pull off.
But at least it’s not the Boogeymonster.
Cult Apothecary
Though it also has +1/+1… In order to get value, we only need 3 minions. However, as you noted, we need 4 minions to get the same amount of healing.
Ragnaros, Lightlord
BGH is likely going to be nerfed, though, so you can save both of your Rags.
Ragnaros, Lightlord
Especially considering that BGH is about to be nerfed, this card seems very powerful: drop it onto an empty board for a guaranteed heal and major threat. If you have minions out, there’s a chance that it’ll heal one of them for 1, but considering that it’s an end-of-your-turn effect, you should be able to control it pretty well. Still, with N’zoth coming out, I’d rather run Tirion.
Also, are we going to get Majordomo Revivus? BadCardHype!
Tentacles for Arms
I’m really hoping that they are planning to add a card that makes this worthwhile… Or at least not terrible.
Otherwise, this is way too slow versus aggro (you probably won’t play it a second time), and can’t kill off control-style minions. If you’re playing versus midrange, then you lose a huge amount of tempo every time you play this; if you don’t have board clear, you’ve just about lost.
Infest
Actually, combining cards generally increases the mana value; for instance, 2*Arcane Intellect = 1*Sprint, but 3*2 =/= 7. In almost all cases, combining two cards into one has a mana cost of 1+ the combined mana cost of the two cards. Generalized, each extra card (after the first) adds an additional 1 to the mana cost.
In this case, we have 7 + 3 (+1) + 3 (+1) = 15.
15 – 3 = 12.
…Which also doesn’t equal 11. But pretty close.
+1/+1 = 2 ‘points’ of value, *3/2 for control = 3 ‘points’ (a rather liberal estimate, but including the fact that it’s a spell, I think it’s a fair guess). 1 mana = 2 ‘points’, so 3 – 2 = 1. Comparatively, 1 card is 3 or 4 points, depending on who you ask, so 1 banana varies from 0.25 to 1/3 of a card. A safe bet is 3.5 points, for 1 banana = 0.29 cards = 0.5 mana. Two bananas are thus worth 1 mana, for a loss of 0.5 overall, or 1 point.
Another way to look at it is that 1 extra mana for +1/+1 doesn’t actually give you any advantage (Yeti vs. Pit Fighter, for instance). However, activating a Flamewalker gives you 2 random damage, which is 4/3 points, so activating it twice gives 8/3 points. Subtracting 3 points worth of stats yields a loss of 0.33 points. Or, if you have Antonidas out, you get 4 points per (4 points turn of, 2 points turn after due to opportunity modifier) for 6 points (x2/3 opportunity modifier due to 1 per deck), which gives a benefit of 1 point.
Combo activators are complicated, so I won’t go into them here; suffice it to say that it is situational, but potentially quite useful.
Unless you have Antonidas or two flamewalkers out, Mukla will lose you value overall. Also, if you’re playing freeze mage, you’ll generally want to focus on stalling the board so that they don’t pop an ice block. And if you’re rogue, Xaril will generally be a better choice. So yes, it’s a fair card, but only in a very specific kind of deck.
tl;dr: This should only be played in Antonidas/Flamewalker mage or miracle rogue (if you don’t have Xaril).