Remiehh's Comments
Most Impactful Doom in the Tomb Wild Event Cards
It just literally makes no sense to bring back old very problematic cards. There is a reason why Rag and Sylvanas were hall of famed. But in the current metagame it still feels like the decision can be backed up, they are not destroying you completely just on impact.
But Nzoth and Emperor are just everything that blizzard claims to not want in their game. They should have learned from their DK powerlevel mistake, that Nzoth powerlevel cards are just not fun… Especially when cards like Seance etc exist so you can even play the card several times.
And Emperor is just a horrible card because it allows too many ridiculously broken plays that blizzard will not balance around. That card reads OTK all over it, which blizzard, again, CLAIMS, that they dont want in the game.
It worked nicely, or at least decently, the time they buffed the class cards, but bringing overpowered/very problematic NEUTRAL legendaries back in the game, is just a horrible decision.
Explorer Bundle - 20 Packs + Random Uldum Legendary for $19.99 (Available Until September 3)
I think a Legendary is worth quite a few €/$ when looking from a point of view of dust/pack, so the deal is pretty solid in my opinion. Got two additional legendaries from the packs, one of them being golden stallaris.
Reborn Paladin - Uldum - 12 Wins Brawliseum (Arreador)
This section is to discuss the deck.. I’m leaving a comment to say that a card is strictly unbalanced so the quest should have a higher requirement, imo. You are welcome to debate this, if you think otherwise.
Reborn Paladin - Uldum - 12 Wins Brawliseum (Arreador)
1 mana draw 2 is very balanced blizzard… Didnt you learn from all your other OP draw mechanics? In this case the reborn quest needs to have at least 10 minions or so…
Tip The Scales Paladin - Saviors of Uldum - Kripp
Tip the scales and prismatic lens AND nomi should obviously not exist in the same meta… What an absolute brainless deck…
What I dont understand is, is that things are so easy to fix. The rule is basically that cheating out big shit way too early in the game is not funny to play against and ruins the gameplay.
Cards like Desert Hare should not make 2 additional three drops, they should be 1 mana cost…. If you evolve a Mogu Fleshshaper that has cost you 0 mana to play, it should turn into a 1 drop. Same goes for giants that were conjured calling.. They could turn in to 4 or 5 or whatever it has cost.
Same thing should apply to Shirvallah if it has been reduced to 0 mana, it should do 0 damage, because that is what Holy Wrath should do.
Malygos with mana reduction should have been hall of famed a long time ago and cards with a powerlevel like Nzoth should never be printed.
I know there will always be a best deck and some combos will always be strong, but it is just a matter of not allowing completely retarded things that ruins the experience for the players.
And if something then comes up that turns out to be completely broken, then they should fix it much quicker…