nope's Comments
Landslide
2 mana consecration is ridiculous. Spell damage turns it into flamestrike. This is going to see play..
"Darkmoon Races" Hearthstone Mini-Set Launches January 21, 35 New Cards, Full Set Available For $14.99 or 2000 Gold
The dust value is only 300-500 better with the bundle, so if for some reason a player really hates these legendaries they could open packs before the patch. Buying packs post patch will only be equivalent if you also pick up the bundle.
January Ladder Counts For Masters Tour Qualifiers, More Esports News Coming Next Week
Is this exclusive to standard?
Hearthstone Quest Guide - How New Daily & Weekly Quests Work, List of All Quests With Rewards
XP values have been modified if you have the time to update this.
Tavern Brawl - Battle of the Bans
Somehow C’thun the Shattered isn’t banned either..
Tavern Brawl - Battle of the Bans
Despite Ice Block and Time Out, somehow Cloak of Shadows dodged a ban this time. The Zayle ban makes sense too.
New Shop Is Here! Buy Wild Card Packs & Adventures In Game - Tyrande & Sylvanas Heroes Will Come Out Tomorrow With Descent of Dragons
Expansions that you haven’t opened before will give a new legend within 10 packs, otherwise no.
Sand Breath
The shield requires that you already have a board, but this is a strong combat trick. Could be a sleeper, but I’d guess not.
Hearthstone Animated Short - "Win or Lose"
I understand that this matchup is highly valuable to the design of a CCG.
I also value many of the original features which Hearthstone introduced to the CCG ecosystem.
I am expressing my opinion that alternative games have better mechanisms for implementing ‘Answers.’
Many of the options are similar: Full clear, soft clear, point removal..
It shouldn’t be surprising that X for 1 removal is premium in any CCG; I’d point out instead that core resource limitations force cards into specific roles.
Hearthstone has a justified focus on resource limitations: Creature health, board limit, hand limit, turn limit etc.
I think this focus causes the game to be simpler to play and harder to design.
The board limit can force players to stop developing.
Creature health makes soft and hard clears less distinct.
The hand limit prevents players from stockpiling past ten cards.
The Forest’s Aid is a good example of a card that would be completely optional to print in many CCGs, but which is a natural consequence of this game’s core design.
Cards that do board-in-a-box hint that there’s a problem with removal.
Hearthstone Animated Short - "Win or Lose"
I think it’s a mistake to emphasize the weak points of the game like this. Build a board/clear a board is an oversimplification in the core mechanics.
Travelling Healer
I agree that the shield is underrated here. It does not have taunt or magnetic, so the comparison to Zilliax is weak.
I went to legend with this yesterday, but I think it’s already able to be further refined. Because this is what worked for me, I will stop updating the list.