Nightfall's Comments
Hearthstone 26.0.4 Patch Notes - Death Knight Discovery Changes, Constructed, Battlegrounds & Duels Balance Changes + Bug Fixes
The change to discover is actually huge. I think you’re underestimating just how much that might impact the class.
don’t get me wrong, they’ll still be playable, but the nerf will be felt.
Tavern Brawl - Aviana's Night
The very legendary-heavy version that easily got me a win:
### Brawl Deck
# Class: Warrior
# Format: Standard
# Year of the Wolf
#
# 2x (1) Last Stand
# 2x (2) Riot!
# 2x (3) Chorus Riff
# 1x (3) Zola the Gorgon
# 1x (5) Blackrock ‘n’ Roll
# 1x (7) Dr. Boom
# 1x (7) Lor’themar Theron
# 1x (7) Remornia, Living Blade
# 1x (8) Ozumat
# 2x (8) Party Crasher
# 1x (8) Ragnaros the Firelord
# 2x (9) Flesh Behemoth
# 2x (9) Insatiable Devourer
# 1x (9) Onyxia the Broodmother
# 2x (9) Trenchstalker
# 1x (9) Ysera the Dreamer
# 2x (10) Amplified Elekk
# 1x (10) Neptulon the Tidehunter
# 1x (10) Sire Denathrius
# 2x (10) Stoneborn General
# 1x (10) Thaddius, Monstrosity
#
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#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
MAIN IDEA: super buff minions in your deck with Lor’Themar and Blackrock and roll, then proceed to cheat them out with cards like Party Crasher and Flesh Behemoths which pull Thaddius.
A very cheap deck, consisting mostly of core cards, with some common and rares. A nice FREE legendary to top it off, in Blademaster Okani:
### Brawl Deck
# Class: Warlock
# Format: Standard
# Year of the Wolf
#
# 2x (2) Arson Accusation
# 2x (3) Demonic Dynamics
# 2x (3) Paparazzi
# 1x (4) Blademaster Okani
# 2x (4) Voidcaller
# 1x (7) Dr. Boom
# 2x (8) Enhanced Dreadlord
# 2x (8) Mish-Mash Mosher
# 1x (8) Ragnaros the Firelord
# 2x (8) Twisting Nether
# 1x (9) Alexstrasza the Life-Binder
# 2x (9) Flesh Behemoth
# 1x (9) Lord Jaraxxus
# 1x (9) Mal’Ganis
# 1x (9) Onyxia the Broodmother
# 2x (9) Sleepy Dragon
# 1x (9) Ysera the Dreamer
# 2x (10) Amplified Elekk
# 2x (10) Stoneborn General
#
AAECAcn1AgiwigSyigS0igSFoATHsgTFngbIngaAnwYLg6AE3qAErO0Esu0E1JUFzMQF1sYF8sYFxMcFwvgFw54GAAA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
MAIN IDEA: Play big stats, win big prices.
-Jaraxxus gives a way to use that early mana without it feeling wasted.
-Contains a couple ways to discover, to get the ACTUALLY GOOD cards. You don’t need them though.
-A naive opponent might be caught off-guard by a Ysera the dreamer, as she has a way to get rid of a taunt and an gain an extra 4 damage.
-Stoneborn General turns out to be very good for this brawl. Definitely a card to mulligan for.
Huge Balance Update Teased - 4 Constructed Nerfs & 25 Buffs + 4 Battlegrounds Nerfs Coming on Thursday
my nerf/buff predictions:
NERFS:
Rowdy Fan: +4 attack -> +3 attack
Overseer Frigidara: 5/6 -> 5/4
Twig: Gain 10 mana -> refresh 10 mana
BUFFS:
WARRIOR:
Rock Master Voone: 4 mana -> 3 mana
Both riffs: -1 mana cost
Power Slider: 1/2 -> 1/3
Frightened Flunky: 2/2 -> 2/3
Shield Block: 3 mana -> 2 mana
Thori’belore: limited revives -> ‘infinite’ revives
MAGE:
Spitelash Siren: 5 mana -> 4 mana
Infinitize the Maxitude: 2 mana -> 1 mana
Arcane Artificer: 1/2 -> 1/3
Audio Splitter: 3 mana 4/3 -> 2 mana 3/2
HUNTER:
Stranglethorn Heart: 10 mana -> 8 mana
Halduron Brightwing: Give spells +1 spell damage -> give them +2 spell damage
SHAMAN:
Jazz Bass: 2/2 -> 3/2
Altered Chord: deal 5 -> deal 6
Lightning Storm: overload (2) -> overload (1)
Flowrider: (Actually no clue)
WARLOCK:
Crescendo: 3 mana -> 2 mana
Crazed Conductor: 4/5 -> 5/5
Siphon Soul: 5 mana -> 4 mana
ROGUE: (because god forbid rogue doesn’t do disgusting stuff any expansion)
Record Scratcher: 2/2 -> 3/2
MC Blingtron: 5 mana -> 4 mana
PRIEST:
Holy Nova: 4 mana -> 3 mana
DRUID:
Kiri, chosen of Elune: 4 mana -> 3 mana
Death Blossom Whomper: (again, no clue)
I’ll be curious to see how wrong I’ll have been in a couple days.
How Many Classes Would Be Ideal for Hearthstone? What New Classes Might Come Next?
Death Knight at launch was rather weak. They gave it a couple buffs and it reached a good spot. It is only in their failure to see how Death Knight could overtake the meta after rotation due to not losing any cards, that it is now doing TOO well.
But that is not unique to Death Knight.
In my opinion, the launch of Death Knight was great.
Top Standard & Wild Legend Decks - Festival of Legends Week 2 - April 2023
I’m honestly hoping they don’t ban Instrument Tech in wild, because that would just punish other decks doing inoffensive things as well. I know I’m having fun with a Big Demon Warlock in the lower ranks.
Hearthstone's Death Knight Problem: The Balance Changes Festival of Legends Needs to Rock
I do think Paladin needs some nerfs, as it is busting mostly anything besides Death Knight and Demon Hunter, which are bound to get nerfs. If their worst matchups get hit, they’ll only get a higher winrate.
I doubt they’ll change Symphony of Sins, because I think they’ll want to keep the flavour of it having 7 sins, with the number 6 appearing in its cost and symphonies, as it is the devil’s number.
I also don’t think it’s Symphony of Sins that’s the issue here. To me it seems it’s the class’ overall performance that’s holding the spell down, not the other way around.
If they were to change anything to it however, I would like to be able to choose from 4 symphonies initially, instead of 3.
Drum Circle is not the kind of card I would like to see as a finisher for aggressive druid decks. You were talking about how it’s feelbad when you can’t remove Lady S’theno from the board, but how about an entire board with taunts and major health gains? Even if you’re not dead straight away, that’s very tough to remove.
That is not to say the card shouldn’t get a buff. I just don’t think it should get a buff for the reason given here.
Ultimately, it’s gonna be rough to see which one will reign above all others after the balance patch. Blood DK is bound to get hit, and it seems like it’s one of the few decks that runs favourably in some potentially very oppressive decks. If the buffs and nerfs are not considered carefully, we might just be looking at a meta full of Totem Shaman, Pure Paladins and Outcast Demon Hunters. I’d rather have the current meta over that any day.
All Reworked Signature Cards From The Festival of Legends Hearthstone Expansion
Warlock is crying in a corner with no Diamond cards and no new signature cards besides F-tier Void Virtuoso…
Death Metal Knight
Okay I made a mistake on the effect… You can’t cheat this out alongside the weapon, but it still works ok with it.
Dirge of Despair
I think Warlock is short a few big demons for this to see competitive play. If it does get those demons though… I can see this! Big demon Warlock is quite fun in my opinion, so I have high hopes that later down this year or the next, we’ll see some more big demons to cheat out.
2.5/5 currently, but quickly becomes closer to 4/5 with additional support
Death Metal Knight
With the new Arcanite Ripper, you can cheat it out on turn 3 alongside that weapon. Also has great synergy with it. Outside of that, though… It’s not bad, but can Blood DK find a spot for this?
3/5
Hardcore Cultist
Basically only good if you pull of the finale. Might see play as an early anti-aggro tool, but otherwise I’d imagine frost DK has better things to do.
2.5/5
Arcanite Ripper
This can scale pretty well. Since you’re hitting your weapon into stuff, you gain damage at least twice. Pair that with any healing or health-gain and you’ve got a pretty good deathrattle. All that on a 3/2 stick.
4/5
Boneshredder
The upper bound is clearly great, with Cagehead to summon two 9/9 Charge Taunt Blightboars. On curve though… I guess you can bust some eggs and it will be fine enough. 5 corpses is a lot though.
3.5/5
Screaming Banshee
There are cards this works well with, but I fear the 5 upfront cost to play this minion is just a bit too much. Maybe I’m wrong. I think it will be cut from most lists that try to use this.
2.5/5
Cage Head
I can’t imagine this not seeing play when Construct Quarter is as popular as it is now.
4/5
Climactic Necrotic Explosion
It’s very good as a win condition or board filler for rainbow decks. Might need some more cards to work optimally, but I expect this one to be very strong somewhere along the coming 6 expansions. As such, I can’t help but rate it accordingly.
4.5/5 if enough support comes along in future expansions, but for now it’s 3.5/5 due to lack of great corpse spenders for rainbow decks.
Crowd Surfer
Let me fix that for you:
Deathrattle: Give an enemy minion +1/+1 and this deathrattle.
1/5, you’re not gonna wanna risk the chance of buffing an enemy minion
I don’t think the 2-3 damage was considered fun by anyone…