Nightfall's Comments
Lab Constructor
This card is actually crazy. Maybe not super strong, but super scary!
Imagine this: You forge this on turn 2, play the SP-3Y3-D3R on turn 3 (hard to remove because of stealth) and magnetize this card onto it on turn 4. You’ll get two 5/5’s, which if your opponent can’t remove BOTH, will be able to replicate more and more. You can also magnetize other cards onto them if one survives, for example, ZILLIAX.
But that’s assuming the perfect curve. What are great minions to magnetize this minion onto? Well, V-07-TR-0N of course! Due to his ability to give himself ‘can’t be targeted …’ he might actually stick around for lab constructor to be played onto it!
Other great targets include: ‘Mimiron, the Mastermind’ for many gadgets, ‘Zilliax’ of course, ‘Mothership’ for many deathrattles, I could go on but you get the point.
That said, if you need to establish an early board and don’t have the time to weave in the Forge, you can do the reverse! Play the Lab Constructor on curve, and if either of the 2 copies survives, you can magnetize cards onto him instead!
All these playlines are made easier to set up with Tram Operator which discounts the next mech by 2 or Frequency Oscillator which does the same but 1 mana.
I love it! This is exactly the kind of card I want to abuse
5/5
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You can’t even open them yet, I wouldn’t be worried
Flame Behemoth
6 mana for a 4/5 that otherwise doesn’t really respond to the board? Far too slow. It’s just a dead card if the meta is aggressive, which it is.
I want to rate it 1 star, because I’m mad they even print this stuff when blizzard always seems to insist on an aggressive meta, but that’s not fair.
2/5, if the meta is slow enough it might be better.
Containment Unit
Reminds me a bit of Silver Vanguard or Mechanical Whelp. Those cards were not really good in their time, because turns out paying a lot of mana for a small body is quite bad.
This time, we get a 6/6 body. That’s significant. Add to that the fact that it can magnetize, and suddenly it is also immediately able to respond to the board if you can magnetize it.
That said, if you can’t magnetize it, it’s pretty slow.
And I can’t imagine 8-mana minions are that strong in general.
3/5, a passing grade.
XB-488 Disposalbot
Yikes. Just yikes.
So much mana, for such a small minion that won’t often be able to remove anything realistically on turn 5.
And the forge? So expensive… You would forge it in an aggressive meta, but you are probably already close to dying if you spend a turn early forging this card. And the payoff is a bit of healing and a minion that is so easily removed, you’re just not able to re-gain any board prescence afterwards.
1.5/5
Watcher of the Sun
Ok, a random holy spell is probably not that good, so I bump it down to 2/5
Time-Lost Protodrake
That’s good value, but Hearthstone isn’t a value game anymore. At least Dragons are better than most card pools to pull random cards from, but without any dragon support, why play this?
2.5/5, because its stats are what you expect for 4 mana, and it has taunt.
Careless Mechanist
The issue is, it has no synergy with anything.
He actively discourages you from drawing more cards, which happens a lot in this age of hearthstone.
1/5
Sharp-Eyed Seeker
It’s a cool tutor! You can put stuff in your deck and draw it, which in wild will probably have some CRAZY application. The issue is that you need to put something in your deck for it to draw something, otherwise it’s a base 3/3 for 3 mana.
It’s a cool card, but just for wild.
2/5 for standard, but ?/5 for wild because I haven’t though long enough about all the thing you can do with this.
Invent-o-matic
Far too specific. Compare this to Security Automaton, which is MUCH easier to trigger, and this card just seems like garbage bin power level.
1/5
Mechagnome Guide
Super weird. First of all it’s worth wondering if it’s playable without the forge. I don’t think it is, because discovering a card generally comes with a base statline, as in this card should be a 4/5 for that to be OK.
So for this to be good, you need to forge it. But once you forge it, you still need to play it AND play the spell to get a return on your 2 mana spent on reforging. And what do you get for that? A random spell that costs 3 mana less, only 1 more than you spent.
It seems quite bad to me, but I could be missing the whole shtick with these forge cards. Maybe forging will be the best thing you can do on turn 2, at which point this isn’t as bad as I’m describing it, but I doubt forge cards have a shot of working in an aggressive meta if this is the payoff.
1.5/5
Melted Maker
Even if there were a card that was very good when forged, this would still not be worth running. It is simply too greedy.
It actually reminds me of Afterlife Attendant or Auctioneer Jaxon, because they all support a keyword, but in ways that are just too greedy.
1/5
Watcher of the Sun
This is an interesting card. You wouldn’t want to forge this on turn 2, because your hero would hardly have taken any damage. Rather, you would play it outright without forging it.
Later on however, you might value that 6 health, which is not insignificant, and are able to forge it with your now much larger supplies of mana.
So it kind of comes down to if a 2 mana 2/3 that only generates a card is playable. I think it almost is. Just not in an aggressive meta.
2.5/5
Razorscale
It’s a style of effect that I would like to see more of, because it is these kinds of cards that could REALLY help wild. Sadly, this one doesn’t do it for me. You can simply clear this and continue doing disgusting stuff that same turn.
They couldn’t even bother making it a 3/4
1/5
Mecha-Leaper
It is good if you can get that deathrattle to start leaping, but let’s be realistic. You need to pay 3 mana to get this out AND establish a board that can’t be removed for Mecha-Leaper to start leaping. These minions ALSO need to be mechs.
If you don’t manage to do that, you effectively played a 3 mana 2/2.
I don’t see it being anything more than a meme, but I guess I give it a slight bump because I like the effect.
2/5
Ignis, the Eternal Flame
Even more insane, since the 1 mana 2/2 weapon would have poisonous, the battlecry wouldn’t deal 2 damage, but just destroy a minion. Same for the potential AOE deathrattle, it would destroy all enemy minions. That, for 1 mana…
Algalon the Observer
Knowledge in Hearthstone is often overrated. Turns out, if your opponent is playing any meta deck, you’ll know 90% of their decks’ cards by turn 5.
Algalon the Observer
Yeah, that’s the whole issue. Perhaps it would be playable if you saw the top 2 cards of your opponent’s deck, and chpose 1 to put on the bottom.
Ignis, the Eternal Flame
This card…
imagine a Runic Greatmace (10 mana 5/6) + Storm of Thorim (Windfury) + Light of Tyr (after you attack, +8 armor). That’s 10 damage and 16 armor for 3 turns. Now, the 10-mana weapon is a bit greedy, but absolutely insane. If you can play it, your opponent will have to deal more than 16 damage per turn to get through that armor, while you’re dishing out 10 damage to them!
On the lower side, a Runic Shortsword (1 mana 2/2) + Deceit of Loken (poisonous) makes for a good way to remove 2 minions over 2 turns. You can give that card draw if you need it, battlecry: deal 2 damage if that clears something, or just summon some 2-cost minions.
Middle of the road, how about Runic Axe (5 mana 3/4) + Hope of Sif (lifesteal) if you’re going face or Spark of Ra-den (immune while attacking) if you’re clearing minions + Genius of Mimiron (after attack, summon 4-cost) to get actually really good stats for turn 5 on board. That, for 4 turns long!
The diversity possible with this card is there. The potential power is there. All it needs is enough good Forge cards to consistently enable this guy’s ability.
5/5
So, when you want to copy a minion in your hand, you want to do so because they have a strong effect and you want to get it for cheap. The issue is, this card is not cheap
1/5