MrMxyzptlk's Comments
Wild Dead Man's Hand Fatigue Warrior - Blizzard's Off-Meta Report (January 2019)
especially if you aren’t running dirty rats
Wild Dead Man's Hand Fatigue Warrior - Blizzard's Off-Meta Report (January 2019)
Mojomaster Zihi might work in this deck. Ive played some dead mans hand warrior with it and it helps shut down combo decks like Exodia Mage that there is otherwise no win condition against. Also the ability to keep shuffling it into your deck and keeping your opponent from reaching 10 mana is pretty powerful.
Spellzerker
That’s not much of a benefit, but a warrior running Whirlwind might also run this as a two drop to counter aggro.
Krag'wa, the Frog
This can generate infinite value with two spirit echoes and giants
Turn 1: Play two snowfury giants and a spirit echo.
Turn 2: Play Krag’Wa and another Spirit Echo.
If you can continuously kill Krag’Wa (you could add in Lightning Bolt to be safe) you can repeat the combo every turn
Akali, the Rhino
Its probably a good idea to wait until they reveal the Spirit of the Rhino before rating this card, because the power level of this card might depend on how well it synergies with its spirit.
Akali, the Rhino
You could play this with Dead Man’s Hand and then every turn you would get a 10/10 with Rush
Griftah
If you are trying to burn the other player’s cards you could choose two big minions so that they have trouble emptying their hand
Mecha'Thun Warlock
Replace Dark Pact with Rotten Applebaum. Rotten Applebaum will be a lot better because it heals you, stops your opponents minions, and because you have nothing in the deck that you would want to comb with dark pact. Also, get rid of the second cataclysm. You only need one and having the second could cause you to discard your combo.
Omega Defender
Could be played with void ripper or crazed alchemist for a 6/10 taunt instead of a 10/6. Also if you play this with murmuring elemental and crazed alchemist you get a 6/20 taunt. Not that great considering the mana cost, but would be an interesting combo.
Krul Demonlock
I might change that. I was thinking that usually when you play Krul you should already have a void lord in your hand, so it wouldn’t matter that much. I build a standard version of this deck, and so far its been playing pretty well, though I don’t have all the cards for it yet
All of big warrior’s cards (Lich King, Geosculptor Yip, Rotface) are rotation out this expansion, so I have trouble seeing this working without some serious support.