KaihatsuJai's Comments
Hoarding Dragon
Hurr durr has nothing to do with preventing your opponent from getting coins, Roberto.
Too much hand-holding going on with the net deckers today.
Question time is over noobs.
Hoarding Dragon
On curve against mage or priest is a definite no-no. Against druids is a definite hell yes.
For others classes by turn 4 the board should be readable to see if it can be played or not.
Hoarding Dragon
Giving 2 coins is fantastic for milling. Naturalize can mill 3 cards with only 8 cards in the opponent’s hand.
Hungry Ettin
I think the question here is, “would you need bog creeper-like stats one turn earlier?”
We don’t really see much of that card right now, but still more cards to look at.
Hoarding Dragon
A close-ended question with nothing more to say.
How about a comment on how this card could work?
Hoarding Dragon
With 6 health it has high potential of being around for more then one turn.
Then after it takes damage you treachery and remove it with a small minion or defile.
In short, it creates another target for treachery which currently only has 3; 2 Doomsayers and 1 Howlfiend.
Meta decks need no explanation sir. Use your imagination.
Lone Champion
Interesting thought.
Except playing Outfitter on turn 2 is weak because buffs should never be played until at least the 3rd turn.
I’d play this 3rd turn before buffing actually. Or with a buff or accompanying minion from Small-Time Recruits on the 4th.
Silver Vanguard
Fits well into Big Druid which is a top tier deck.
That alone makes it a 5 star card, but you may not want to run more than 1.
Arcane Artificer
Can’t wait for elemental mage to finally be a thing!
This’ll be a core card for any mage deck really.
5 stars.
Hoarding Dragon
5 stars. We may be seeing a lot of this card on ladder.
Not to mention giving 2 cards can result in burning a card.
Warlock: Treachery, Zoo
Shaman: Obviously
Priest: Dragon Priest, Silence Priest
Hunter: Midrange hunter may become a thing
Mage: Dragon Mage anyone? (maybe not)
Paladin: Dragon Pally may (finally) become a thing
Warrior: Dead Man’s Hand
Druid: No ramp draw? No problem. Naturalize is a wicked combo too.
Rogue: Tempo Rogue just got faster.
All you Negative Nelly’s can sit and wait for the net deck to happen.
Rummaging Kobold
Yeah, it would be bad for a rogue using the dagger.
It’s great in mage decks which often run Medivh too, and a bit of insurance for the expected uptick in weapon destroying minions.
Unidentified Maul
Oh boy, another RNG weapon. Looks playable for murloc paladin’s last hurrah, but maybe token pally will become a thing (cancer) again.
Still, 2/2 for 3 is balls. I think I would still take Coghammer over this in wild for mech paladin, but will definitely give it a shot.
Twig of the World Tree
Just thinking this weapon actually counters weapon destroying minions which we assumed would be played more.
And it activates on turn 8… if there aren’t any taunt minions to worry about. Yeah, that’s the counter.
Not bad, but definitely not “must craft”.
I think I saw the Loraxx palling around with him in Denver