January1979's Comments
Gear Grubber
This card is interesting. On the coin, you can pass turn 1, coin this turn 2. Don’t know if that’s good enough but it’s definitely interesting
21.0.3 Balance Update - Eight Constructed Card Nerfs + Five Battlegrounds Hero Buffs - Coming Tomorrow (August 17)
Also, couldnt disagree more about the change to battle master. Changing it from a turn 5 combo to a turn 6 one is a huge deal.
21.0.3 Balance Update - Eight Constructed Card Nerfs + Five Battlegrounds Hero Buffs - Coming Tomorrow (August 17)
Darkglare is almost certainly a nerf for wild. It’s incredibly strong there, and has been the reason that warlock is the strongest class/deck in wild for some time now.
And i like the pack runner nerf. I don’t know how much face hunter you guys queue into, but a turn two pack runner on the coin is very difficult to come back from.
Ignite
That’s what I was wondering as well, or if it’s like the old mage card that shuffled in once and then was done. The wording seems to make this infinite, which makes sense with all the fire spell synergies they’ve presented
Provoke
The fact that this is both 0 mana and tradeable is absurd flexibility. The effect is very strong on its own much less when it costs 0 mana and can draw you a new card instead.
Provoke
This is rated at 4 as I write this and I think that still makes it underrated. This is going to be extremely strong.
Elwynn Boar
How exactly does weapon removal help against this? It destroys your mana crystals.
That said, it’s incredibly slow and limited in how you can pull it off.
Wailing Caverns Mini-Set Early Meta Decks - Hearthstone Pro & Streamer Deck Lists For All Classes
This is why you run two alignments. So if you don’t hit the ramp you need you can just alignment again after you complete cthun and set him to one mana.
Often though, you can ramp your way back to 10 very quickly.
Savory Deviate Delight
Just to be clear, this card is NOT good. Yes it’s technically hate for OTK decks but I really doubt this will ever see play beyond random discovers.
Frostweave Dungeoneer
If this always makes two 1/1’s, it’s very strong(People talking about hero powering the 1/1’s forget that the 1/1’s freeze so that’s only relevant for mage).Unfortunately you’re sacrificing a lot of amazing mage spells to play this at its 100% effectiveness. So the question will be if there’s a mage deck that can afford to only play frost spells, or primarily frost spells.
Southsea Scoundrel
I kinda love this card. People also seem to be missing that this is a 4 mana 5/5, and a pirate. Creates an interesting mind game too, like if you discover their hero card; do you take it, or do you take something worse so they don’t draw their hero card? Or there’s the interesting side effect of finding a premium removal spell when maybe you need one for an opponent’s minion; but taking it would give them that card as well.
But, people…it’s not card disadvantage, which I think some people are missing. It’s card neutral.
Scabbs Cutterbutter
This card is absolutely ridiculous. One of the highest tempo cards ever printed.
Kurtrus Ashfallen
These comments are not going to age well, I feel like. That hunter card that dealt 3 damage and summoned a 3/3 saw a ton of play. This with outcast is vastly superior. The only downside is you have to target the outside minions but I hardly consider that a major downside. In any tempo demon hunter deck(basically, not otk) this is going to be an auto include I think
Shadowjeweler Hanar
Im assuming it says a different instead of another because if you discover a secret off your rogue one and play it, you could then discover a rogue secret off of that one. Hope that makes sense!
This card seems great, minus its lack of synergy with raise dead.