DrNoOne86's Comments
Control Warrior - Rise of Shadows - #68 Legend (Furyhunter)
I’m gonna put something out there, and I feel a little apprehensive of letting the secret out but here goes: Youthful Brewmaster and Elysiana are dead cards in any matchup other than the mirror or the odd control shaman that managed to go the distance (with Brewmaster having some marginal utility in other matchups). In those matchups you always reach fatigue as warrior having at least 20 Armor accrued.
So, instead of Brewmaster and Elysiana, just put in a single Galvaniser and Mecha’thun (and save 1 Shield Slam). Suddently your win rate in those matchups went to 100%.
Shadowy Figure
I believe the effect is actually “Battlecry: Transform into a 2/2 copy of a random friendly Deathrattle minion that has died this game.”
OTK Hunter (LEGEND)
Congrats on Legend!
How many games did you win with the actual OTK combo, and how many simply by DK Rexxar shenanigans or Oondasta swing turns?
Sticky Fingers
It is on the meme-y side, no question, but a solid deck nonetheless. Can beat any non-rogue non-swarming deck.
And so.much.FUN.
Dragon Even Paladin - Rastakhan Post-Nerf - Legend (Indygirka)
Valnyr returning after the buff minion dies would destroy the Silver Sword.
Rastakhan Even Paladin - #17 Legend (emtk)
On a previous Legend Even Paladin list I’ve commented on how the Corpsetaker package underperforms. However, as I continue to experiment it seems I was wrong. The real issue with this iteration of the deck is its early game minions.
Even decks have by nature more 2-drops than a normal deck. As a result in the mid-to-late game you end up drawing 2-drop minions that while adequate on turn 2, simply offer you nothing by that point in the game (Odd decks have a similar problem with their 1-drops). It is therefore paramount that you include only minions that maintain their value throughout the game.
This list includes 2 Argent Protectors and 2 Hydrologists. Those are excellent minions in the first two-three turns, because they allow you to stick a board, by either protecting or resurrecting your early minions. Problem is, they are pretty much dead draws once you’ve reached the midgame. Which is a serious issue, as this version of the deck has no draw at all.
In this version (https://www.hearthstonetopdecks.com/decks/even-buffadin-powered-by-tiger-spirit/) I’ve combined the Corpsetaker package with the early game minions of the list made popular by (among others) Day[9]. Thalnos and Loothoarder are an excellent turn 2 play, but you are also never sad to see them drawn, as they will either stick on board to be buffed, or provide you with more resources.
I also remain convinced that Blessing of Kings and Spikeridge Steed are not enough, so my list always includes Sound the Bells!, an excellent versitile tool that can be used to either buff a long board, create a sizeable minion out of nothing, create a board from scratch in combination with the Spirit of the Tiger, or act as a board clear in combination with Pyromancer.
Even Buffadin powered by Tiger Spirit
It is a nice buff target but not vital to the deck, I only added it because I have it. You can replace it with a second Plated Beetle, or another 2-drop of your choice with little issue.
Yumura's #8 Legend Rastakhan Even Paladin
I’ve spend most of Rastakhan’s so far experimenting with different Even Paladin decks, and I have to say, I’m underwhelmed with the Corpsetaker package. Yes, the highrolls are impressive but it makes the deck bottom heavy and a little to dependent on whether you draw your Harpy or your Corpsetaker first.
A variant that works a lot better for me is based on the list Day[9] has been playing for a while now, with the addition of Spirit of the Tiger (my take on it is here: https://www.hearthstonetopdecks.com/decks/even-buffadin-powered-by-tiger-spirit/).
Not only is this version much more versatile, without any one single point of failure and with more buffs thanks to the Bells, but the inclusion of 2 Loot Hoarders counteracts one of the main weaknesses of the more popular build: my hand simply doesn’t run dry.
Glimeroot always had the reputation of being fake-fancy: in theory a skill-testing card, but in reality once you got a decent enough idea of any given meta, you had upwards of 90% chance to guess correctly. This seems to be a better execution of the same premise: If you play it on turn 2 you have to think about what cards the opponent mulliganed for, if you play it later, which cards they are likely to have held onto etc etc.
That having been said, in what we can expect to be a Dragon-heavy meta, and unless Priest gets some thief synergies this xpac, you would rather put Firetree Witchdoctor in your deck every time.