808mafiabruh's Comments
Sanctuary
Nah man I think this card is insane, easy 2 mana 3/6 taunt because it says take no damage for A TURN, not your turn, not your opponent’s turn in particular, so you can always just play this in your turn and do trades with your minions and then summon a 3/6 taunt at the end of your turn.
Amber Watcher
Wtf this card is insane. 5 mana 4/6 stats alone is very good already not to mention that battlecry.
Zephrys is Getting Smarter (Again) With the Upcoming Balance Patch - Interview with Celestalon
Bruh I just don’t have the energy to type in the long ass text anymore. Go follow JAlexander on twitter and read his tweets, and go watch Zalae and Rdu’s YouTube videos on the nerf.
Zephrys is Getting Smarter (Again) With the Upcoming Balance Patch - Interview with Celestalon
Maybe you can’t sense the time cause it’s text bruh. But I might just really have to break it down for you. I mean, if you go read some comments you will find everyone, literally everyone is complaining about the nerfs before they even came out, so if you’ve never heard of people complaining about nerfs before they even came out, then you probably don’t read any comments lmfao, and as an admin you’re not very good at your job apparently. And btw you probably wanna go follow some pro players like JAlexander or Rdu on twitter and go watch some analysis videos on the nerf, and you’ll probably find out I’m not the only one thinking this way.
Zephrys is Getting Smarter (Again) With the Upcoming Balance Patch - Interview with Celestalon
Then you probably don’t read enough comments lmao
Zephrys is Getting Smarter (Again) With the Upcoming Balance Patch - Interview with Celestalon
Sure they increased the mana cost to 9 but it’s still gon be broken af and absolute no affection on midrange/control matchups. Control warrior is still gonna be the best deck in the game. Mage is one of the few classes that beats control warrior and they just have to wreck the class and clear the path for warrior, Although I do like the Conjurer’s calling nerf btw, with all the existing removals and value generation cards, boom gives you infinite removals and value on top of that, all control warrior games just become one single boring pattern with the existence of boom, you play stuff and they remove your board, and then they play boom, discover more removals and value, continue removing your board until one gets to fatigue. The card is oppressive and makes the meta toxic. I don’t understand why they don’t see it…
Zephrys is Getting Smarter (Again) With the Upcoming Balance Patch - Interview with Celestalon
Umm a card called dr.boom lol?
Zephrys is Getting Smarter (Again) With the Upcoming Balance Patch - Interview with Celestalon
I just hope the designing team could be smarter and see what the real problem is with the meta…
Saviors of Uldum August 26 Nerf Patch - Dr. Boom, Mad Genius, Luna's Pocket Galaxy, Conjurer's Calling, Extra Arms and Barnes!
I really like the Conjurer’s calling nerf, but I don’t think increasing the mana cost of boom to 9 will solve the problem at all. Postponing its play two turns late has no effect on how the deck performs against other control decks. The problem with boom is that with all the removal tools and infinite value, control warrior makes your opponent feel like they are not in the game anymore because the game just turns into one single boring pattern, remove the stuff your opponents played and discover more value to remove them, if you don’t limit the value generation or its removal tool after boom is being played, the card is not nerfed at all in all control matchups. Really disappointed with blizzard this time…
Highlander Mage - Saviors of Uldum - #6 Legend (oyatsu)
Almost half of the deck is legendary cards bruh… I have almost all the cards but still three legendaries and an epic short, this game ain’t no joke on the wallet fr
Nah man I think this card is insane, easy 2 mana 3/6 taunt because it says take no damage for A TURN, not your turn, not your opponent’s turn in particular, so you can always just play this in your turn and do trades with your minions and then summon a 3/6 taunt at the end of your turn.