1194Ching's Comments
Pressure Plate
This is only good when played in the mid or end game. Playing it on curve is such a waste.
Generous Mummy
She is indeed quite generous. Milhouse Manastorm would love her as her bride.
Sunstruck Henchman
Funny card. This is actually useable.
It would be awkward for the opponent to answer this minion at turn 4/5. It has 6 damage, which is huge. Will he kill it and trade a minion 1-to-1, or will he allow it to live and pray that 50% would trigger? If it doesn’t, then that is a potential huge 6 damage anywhere.
Cool concept.
Pharaoh's Blessing
This card exisiting is more than welcome as opposed to it not existing at all. Rating cards should be viewed on it’s single value in a deck, not to be compared with multiple cards and cost etc.
4 mana Blessing of Kings provides 4/4. This provides the same plus 2 mana for both taunt and divine shield. Divine shield is well worth it since rating the mentioned is very hard – it can be rated as 1 mana or 10 mana depending on the state of the board. A single divine shield can block a huge single damage, even if that damage is 20.
Don’t sleep on this card, this has potential.
Conjured Mirage
So, taking to account turn order, would this be shuffled to your deck first, when player first before doomsayer, before doomsayer ticks?
Shadow of Death
An extra component to the lackluster Deathrattle Rogue. Targeting a Reborn taunt minion ain’t to shabby as well.
Bone Wraith
I can compare this card to Sludge Belcher and I’m liking this so far.
Sludge Belcher is a 5 mana 3/5
This one is a 4 mana 2/5. Their cost is understandable.
Sludge belcher is a Deathrattle, this one is Reborn. Since deathrattle synergies nowadays isn’t as relevant as opposed to the N’Zoth days, Reborn has more value, at least when rating on this specific expansion alone.
Sludge Belcher provides a 1/2 Taunt, as opposed to a 2/1 Taunt. Normally, a defensive minion with more health would be the better one, however, based on turn on which this one is dropped, the taunt’s hp really doesn’t matter unless you’re maintaining enemy silver hand recruits for your opponent.
All-in-all, I love the stickiness of this card. The best thing about it is, the reborned taunt can be healed as opposed to the 1/2 taunt that sludge belcher generates.
Pharaoh Cat
Not absolutely bonkers in terms of power level when compared to Town Crier, but this card has potential.
The best thing about this card is, it is a 1-drop, the mana slot on which Rogue suffers a lot from due to the lack thereof.
It fetches a Reborn minion = Value. You can never go wrong with that. And with Rogue, Value + Tempo is a Win-Win situation.
Mortuary Machine
Am I the only one seeing this minion as a potential breakout card? Here are my thoughts:
1.) Even though its drawback looks way worse than both Hydra and Reaver, I beg to differ. Its drawback is easy to be countered since not many minions foster unkillable health at the turn you drop this. Also, taunts are menacing but the reborn minions showcase only 1 health which can easily be countered by your low cost cards. Worst case scenario is if opponents drop 2 taunt minions at turn 5/6, but what are the odds? There are only a few good taunts left in standard, and mostly, the good ones are with warrior.
2.) It is a mech. It can be dropped the earliest at turn 3, with coin and both galvanizers as the most extreme perfect scenario. And this card, when not dealt with immediately, can grow more due to the Magnetic keyword. Zilliax is the premise of everyone when rating this card, but this card can be magnetized by Zilliax as well, being a 11/10 monster that it is.
3.) Dr. Boom hero card would love to have this as a Rush minion to destroy pogos or giants, or any big statted minion alongside Omega 10 damage, which gives Warrior another big statted minion for control and board dominance.
4.) 5 mana 8/8 is insane as evidence to hydra and reaver’s existence. Will aggro want this? Maybe. It only is susceptible to taunts blocking its way. Remember a card in RoS? The one that silences taunt minions? Well it was overrated before, but now may be its time to shine.
Plague of Death
It might be too slow but what other option do they have? I can see this as a one-off in any slow priest deck.
Plague of Death
Because it is Priest’s identity. Imagine this in Druid. It would be mind-blowing. Priest is just right.
Supreme Archaeology
I really am confused about the viability of this card. A card the forces you to do an action just for the sake of its individual value isn’t really worth it. Why force plot twist just for this quest? Plot twist will help to complete the quest but forcing it to happen just because of a Hero Power that is as good as Wilfred Fizzlebang? Remember, Wilfred Fizzlebang failed due to its high cost plus RNG. This is way higher in terms of cost. If ever it isn’t, then you spent a lot of mana on forcing yourself to activate it early on, which will make your face suffer.
If you desire to clog up your hand and cycle cards forever, then how will you be able to finish the game off? In the end game, when all is said and done, it all depends on how good you build your deck. Your curve will suffer, and knowing Warlock, it is not the best class in terms of stalling due to the absence of sufficient healing.
It has potential, but in a fun game, and not in a competitive level. And even though you activate the quest with 10 cards still intact in your deck, how certain are you to win with the next draw, having a 10% chance of drawing what you need at that time?
Untapped Potential
Well, the card live to its name. Lol. Untapped Potential, as I see, is a card that should not be forced to be completed immediately. It’s a card that would be played approaching end-game, where exhaustion occurs. It’s an added tool to contest the board and the opponent, not a win condition which people are comparing it to.
A top decked wrath in the end game won’t matter. But having this quest activated by that time works wonders.
Also, keep in mind that Keeper Stalladris is still around. More card generation plus value for Druids are always welcome.
Star Aligner Priest - Rise of Shadows - Zetalot
Wow. This actually is amazing. Genius!
Call to Adventure
But it doesn’t summon the 2/2 unlike Witchwood Piper having an immediate 3/3 body on the board. Still feels bad. ????
Call to Adventure
But it doesn’t summon the 2/2 unlike Witchwood Piper having an immediate 3/3 body on the board. Still feels bad. 🙁
Midrange Mech Paladin Theorycraft Deck List – Rise of Shadows - April 2019
Now that Genn and Baku are gone.. Can we Paladin players have our 2-Cost Equality back pease?
Ray of Frost
2 Cents:
A rather decent twinspell with the ability to be a board answer in the early game, as well as a freeze when you want to stall a turn to draw your removal.
Twinspells idea is great to be honest. Having 2 card for 1 slot in your decks is amazing since you’ll have more steam throughout the game as opposed to having none. However, due to the loss of a lot of great cards in the rotation, more support are needed to make these card at least viable.
Draw. As stated by a lot in this thread, losing Aluneth is painful. Tempo mages and even Burn mages relied in the power of the said weapon. Without it, it would be rather hard to maintain pressure as a tempo mage, the idea of having 1-2 cards in hand is painful. Moreover, this card can be a one-off in Control Mages, however, would it be worth it?
The archetype on which they’re pushing Mages in the next expansion seems interesting. More minion combat for the infamous spell user is somewhat a new flavor (it has been attempted before with Elemental Mage and with Faceless Summoner), so having a card like this would be more viable in that archetype as a remainder answer to unanswerable life totals with minions and pings, as well as a freeze to negate your opponent to trade with your board for a turn.
Fun and versatile, such cards are always great to have – options!
A certain inclusion to any deck. Versatility is OP.