With the release of the new expansion, Forged in the Barrens, Hearthstone has seen a new type of card added to the game: the Watch Post. There are three such cards, all complete with the “Can’t attack” text.
- Far Watch Post, a 2-mana 2/4 which increases the costs of cards drawn by the opponent by 1 mana.
- Mor'shan Watch Post, a 3-mana 3/5 which summons a 2/2 each time the opponent plays a minion.
- Crossroads Watch Post, a 4-mana 4/6 which gives each of your minions +1/+1 each time the opponent plays a spell
While the expansion has only been out for a little bit over 24 hours, they’re already proving themselves to be very powerful – maybe even a little bit too powerful. And maybe more importantly, not always fun to face.
Watch Post Concept
In terms of their functionality, these Posts are somewhere between a Minion and a Secret. They offer the ability to do things during an opponent’s turn and have various triggers the opponent can try to play around, but can be directly targeted and attacked. They are all under-costed for the amount of stats they have, but try to make up for that advantage with the “Can’t attack” text. Unlike previous cards such as Ancient Watcher, however, they don’t require any other cards (such as Silence or Defender of Argus) to allow them to have an effect. That’s up to the opponent.
In terms of flavor, it’s pleasing to see the building aspect of Warcraft come to Hearthstone. These structures were a huge part of the original game, yet their impact had yet to be felt in Hearthstone. They represent new design space and lore opportunities to be explored in future sets, and that’s always a win for Warcraft fans. It’s quite fun to imagine what other buildings could do and under what circumstances.
In terms of play experience, however, the Posts are proving to be less than pleasant. As Reynad – founder of Tempostorm and part-time inventor of Hearthstone – would say, their effects represent a metaphorical kicking-over of the opponent’s sandcastle, rather than building one’s own. That is, the posts are used strictly to disrupt the opponent’s game plan and make it more difficult for them to play the game, rather than advance the player’s own game plan. In practice, they end up feeling like over-stated, early-game threats that actively prevent the opponent from answering them efficiently. And make no mistake, these Posts often need to be answered unless you’re willing to abandon some large parts of your game plan, like playing minions.
How Strong Are Watch Posts
It’s hard enough to kill a minion when it has more stats than usual. It gets harder when that minion increases the cost of your cards or puts a minion on the opponent’s board each time you put a minion on yours. If you aren’t prepared to answer these early, a Watch Post played by the opponent between turns 1 and 3 can leave you on the backfoot for several turns, if not until the game is over (usually not in your favor). Just because they can’t attack, that doesn’t mean these Watch Posts won’t end up killing a lot of your opponents minions or eating tons of removal and forcing awkward plays. The text on these cards makes them must-kill threats for the opponents, as each turn they are on the board they can prevent the opponent from making good plays.
The most devastating of these would be the Far Watch Post. At two mana for a 2/4, this post can come down as early as turn 1 with the coin and will always do something to the opponent each turn, regardless of what they play (or don’t). It’s not uncommon for this Watch Post to increase the cost on two or even three cards before it gets removed, and the lengths I’ve seen players (including myself) go to in order to remove one as quickly as possible speak to that level of threat.
It only took two back-to-back games of my opponents coining a Far Watch Post into a second Far Watch Post to make it quite clear these things are powerful. This feeling was supported by the mulligan stats on the card from HSReplay, showing it to be a clear frontrunner in each deck that played it. To get a sense as to why it’s so strong, think back to the times cards in Hearthstone have received a mana-cost increase during a balance patch. It’s not uncommon for such cards to go from deck- or meta-defining inclusions to weak cards that don’t see much, if any, play. Well, Far Watch Post sort of nerfs every card an opponent draws, and at 4 health it’s not exactly the easiest thing to remove early in the game.
The Mor'shan Watch Post is not quite as strong, but can still be devastating for any minion-based strategy when it hits the board early. Minion-based decks usually run many cheap threats, meaning the 2/2s that get summoned by the Watch Post will usually be able to trade into the very minions that summoned them regularly. Even if the minion deck already has minions on board capable of answering the Watch Post immediately, it still represents a 3-mana 3/5 with Taunt, as the opponent needs to clear it before they continue on building their board. And Tar Creeper wasn’t a bad card at all.
As of the time of writing, Crossroads Watch Post hasn’t seen almost any play, so it’s too early to judge it (or maybe the fact that it hasn’t seen play yet is enough to judge it).
Watch Posts In Decks
If the power of these Watch Posts entices you (as it probably should), there is almost no end of decks you can play them in. The most common list has been a Watch Post Rogue made popular by Feno:
This deck utilizes the power of the Watch Posts to push opponents off the early game, all while cycling through its own deck and making boards at a rapid pace. In addition to the game-ending threats of Kazakus and Jandice Barov, the Watch Post Rogue also packs a copy of Kargal Battlescar, capable of generating a large board with a single card and then being Shadowstepped to do it again on the next turn. Indeed, even just summoning one or two 5/5s from it can be brutal for an opponent. Having played the deck for about 25 games, I can confirm there is definitely something strong about it, and it represents one of the frontrunners of the early meta.
Other options are less common, but because they’re neutral the Watch Posts can be jammed into basically any deck. This Secret Libram Paladin from Impact is one such example and has also been putting up impressive results for him in top legend. Like Rogue, it’s similarly capable of putting out tons of early-game tempo and late-game threats, all backed up by the incredible power of the Posts.
Combating these Watch Posts isn’t easy. They do have a lot of stats for their cost and hit the board before many opponents are ready. However, No-Minion Mage has been having success in that regard lately. Since they don’t play minions, they naturally aren’t very bothered by the Mor’shan Watch Post most of the time. The Far Watch Post is still a pain, but cards like Devolving Missiles answer it quite cleanly in a way that few other classes can and, to a lesser extent, cards like Brain Freeze and Combustion do the trick. In the later game, Flamestrike can take care of all the posts, Kargals, and most other boards the opponent might have. Here’s one example of such a list:
Pre-Expansion, Watch Posts were actually on my list of cards that could be nerfed quickly for play experience reasons, regardless of their power (the other was Celestial Alignment). While they seem to be powerful in practice, what’s more important is that they fall into that class of card like Illucia that can really prevent your opponent from playing their cards, and few things in the game feel worse than not being able to do anything, despite having playable cards in your hand. I had imagined my opponent playing a Watch post on turn one or two, and me just looking at it and being sad that I couldn’t answer it. The sadness part of my prediction has definitely come to pass. Whether they will be examined in a future balance change is anyone’s guess, but they’re still high on my list of guesses for probable changes.
Leave a Reply
You must be logged in to post a comment.
I think Far Watch Post will be nerfed. It is difficult to interact with and greatly slows down the opponent. I inadvertently queued a match in Wild with my Deathrattle Demon Hunter and rolled a mage who by all logic should have creamed me just because i dropped this turn 2. It certainly feels a bit meta-warping.
I love the concept and art as Barrens is my fav horde zone in wow.
Hey man, is it ok to have the hsreplay screenshot and logo openly like that? ????
Why wouldn’t it be?
there might be copyright issues regarding logo usage.
I don’t see any logo that’s not the official HS logo though jeezus
see bottom left of second screenshot which has hsreplay.net logo and text
Free advertising.
Far Watch Post is far less fun than the others- it is effectually a 2 mana 2/4 taunt (3 mana value stats), PLUS an effect that functions as “make this harder to remove”. The effect would not be so devastating as a 5 or 6 cost minion, even with higher stats. A 1 mana difference is a lot more impactful at turn 2 than turn 7.
Fun to hear that they work in standard, haven’t seen any of them in wild yet, and don’t think I will. The effect is a bit mjeee, since they can be killed so easily. However I hope that will change in the future, because it sounds like fun.
I’m playing posts in wild… Fun to play Rush Post Warrior 😉
Oh and it works? Might try to build something with warrior then, thanks for the tip.
Well… Not best deck in the world… I’m still working on it, it’s very tempo deck… Rokara helps, it has armor and Gromash for searching lethal
Okay, well that is nice, that it works at all. Thought it would get overrun by aggro and killed of by control/combo decks with many removals. But if it has some survivability/win potential it can be fun to play around with, since I like the whole tower idea.
Leave you here my list! Sure you can improve it 😀
https://www.hearthstonetopdecks.com/decks/wild-rush-post-warrior/
Don’t know about that, but thanks will have a look.
Decided to try a taunt warrior, wirh them. Am currently only on silver so maybe not so much of a test, but so far it has done well. Defeated another taunt warrior, also really good against against many rauge decks. However it is awful against big priest. On what I seen this far.
### Taunt Warrior
# Class: Warrior
# Format: Wild
#
# 1x (0) Inner Rage
# 1x (1) Fire Plume’s Heart
# 1x (2) Bulk Up
# 2x (2) Far Watch Post
# 2x (2) Frightened Flunky
# 2x (3) Charge
# 1x (3) Feat of Strength
# 2x (3) Mor’shan Watch Post
# 2x (3) Stonehill Defender
# 1x (4) Crossroads Watch Post
# 2x (4) Kor’kron Elite
# 2x (4) Outrider’s Axe
# 1x (4) Sky Gen’ral Kragg
# 1x (4) Sword Eater
# 1x (4) Whirling Combatant
# 2x (5) Cutting Class
# 1x (5) Gold Road Grunt
# 1x (5) Leeroy Jenkins
# 2x (5) Stonemaul Anchorman
# 1x (7) Kargal Battlescar
# 1x (8) Grommash Hellscream
#
AAEBAePjAwwWrwTTwwLztwO13gPP3gP46AP66APu6QOW7QOa7QOLoAQJHNgCm8ICgqgD99QD9+gD+egDju0D1fEDAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
It does not seem too bad the deck, but yes… We are no chance to meta decks
They are great, they slow the meta which is what the games needs. But the nerf will come because everyone plays them.
Well I’m happy about meta “slowing down”, but I’m not happy about my opponent dropping 3 mana Watch Post when I have a hand full of minions and no way to clear it. Sometimes they create those non-games where I can just concede because they’ve won with a single 3 mana card, and that’s not healthy.
I think that they should be in the game, but they should be tuned down IMO. -1 Health on each would be a good nerf.
It’s definitely Ogremancer on crack right now. They should have known this was OP just from locking up every possible card that could be played. Common sense….
I agree with you, it’s impossible to kill the 2/4 with one card, all early spell or buffing minion are for 3 life. You need A) start first, B) have a one drop minion and C) have a 2 mana spell deal 3 to kill.