whereismurder's Comments
Hearthstone Mercenaries Ultimate Guide - Everything You Need To Know About New Game Mode!
Will this launch in beta? $130 for a game still in beta seems really high.
Frosthaven is expensive but it’s not still in beta.
21.0.3 Balance Update - Eight Constructed Card Nerfs + Five Battlegrounds Hero Buffs - Coming Tomorrow (August 17)
Could they please fix the oh my yogg animation? It takes an eternity and is really choppy.
Alec Dawson: Balance Patch Results Are Intended (Setting up Classes for the Future), Except Paladin, Which Is a Little Too Strong
Patch has been live for a week and this site still hasn’t done a deck list post. It’s literally in the domain name. Theres too much noise in the community posts, and even at that they are doing too many balance changes for community decks to be viable for more than a few weeks.
The Lessons Learned in Hearthstone’s Spell Schools
It’s all well and good that you’re hopeful, but my reaction is spell damage will only become less relevant. Good decks are about consistency and taking space for a limited use card doesn’t add up to me. Original spell damage was useless if I didn’t have spells in hand, now I have to have a specific kind of spell?
Upcoming Expansion's Rewards Track Will Have 100 Levels Instead of 50 (With Same Rewards & XP Required)
I don’t know wtf is going on with all this bs. Stop changing the game so often. I can’t get used to this rewards track before they change it. I’ve no clue what the achievements unlock.
And maybe get battlegrounds out of beta before you launch another beta game mode.
If the goal is to keep players off balance so we don’t even know what they’re changing, mission accomplished.
Patch 18.2 is now out! Constructed Nerfs & Buffs, Battlegrounds Parties & New Heroes, Forbidden Library Event
How is that Archwitch change a buff? It is at most lateral, and I’m still not going to use it.
Saviors of Uldum August 26 Nerf Patch - Dr. Boom, Mad Genius, Luna's Pocket Galaxy, Conjurer's Calling, Extra Arms and Barnes!
This is dead on. If a priest plays a Vargoth, you burn it down, and they resurrect three Vargoths with mass resurrection or one Vargoth each turn with Catrina? It shouldn’t work like that. The text reads “summon X friendly minions that died this game,” not “resurrect X copies of random minions that died this game.”
Same thing with generating copies, if they create a 1/1 Ysera and it dies, they get one replacement 1/1 Ysera, not X 4/12 copies.
So instead of fixing an underlying mechanics issue, they just ban anything which ends up being OP by mistake. Easier coding I guess?
And maybe they should play test these expansions some more. How can they not see some of these interactions coming? Instead of 2-3 nerfs each expansion, its getting to be too much.
I am pretty happy control is gone, although I dislike how much the current meta feels like solitaire. I hated logging in during my lunch break, matching up against a priest or warrior, then wasting 35 minutes in a futile struggle against a wincon which took my opponent forever to set up. It hindered my progress on the daily/weekly quests. Loathed the reborn priest deck.