Tuscarora87's Comments
Blood Death Knight Cards and Theorycrafted Decks For March of the Lich King
Denathrius will work if you add Boneguard Commander and Onyxia to that deck.
(Week 4 Reminder) Grandmasters: Last Call Starts This Weekend! Earn Up to 8 Free Packs Over the Next Four Weeks With YouTube Drops
It’s not 5:15 p.m. CEST.
(Update: Starting Now!) Fractured in Alterac Valley Theorycrafting Streams (With Drops) And Pre-Release Weekend (Opening Packs Early)
For only one day I didn’t follow HS news and, of course, I missed this event that they announced suddenly out of nowhere.
Two Warlock Balance Changes Coming Next Week (August 31), Potentially More Later in September
It’s Stealer (feels) and Giant. What concerns me the most is no Shaman nerfs again. That class, mostly QShaman, has crazy matchup spread and warps the meta as much as Warlock (or Mage before).
21.0.3 Balance Update - Eight Constructed Card Nerfs + Five Battlegrounds Hero Buffs - Coming Tomorrow (August 17)
Exactly, nerfing Stealer would actually be a buff to Warlock.
Top 10 Best Standard Decks From First Week of United in Stormwind
Shaman, Paladin, Hunter and QRogue are good vs. Warlock.
Top 10 Best Standard Decks From First Week of United in Stormwind
Except maybe Rush, Warrior is bad. Never play bad decks. All Shamans except Quest beat Mage. Poison Rogue beats it, too, but this deck is prolly on decline. Zoo Quest Warlock is usually faster than Mage. Face Hunter dumpsters Mages; this deck is too good at this point, tho. Quest Druid and Aggro Priest all have favorable matchups into Mage. Mage playrate is dropping a bit recently.
Top 10 Best Standard Decks From First Week of United in Stormwind
Aggro label is meaningless. One deck runs Doomhammer, another Whack.
Top 10 Best Standard Decks From First Week of United in Stormwind
First step: stop playing shit decks.
Top Four Hearthstone Standard Cards Right Now... Are Hunter Cards
This data is worthless without context and explanation.
Patch 18.2 (Constructed) Coming Next Tuesday - Nerfs to Secret Passage, Cabal Acolyte, Darkglare + Buffs to Totem Goliath & Archwitch Willow + Bug Fixes
It’s powerful, but not absurdly powerful card.
Patch 18.2 (Constructed) Coming Next Tuesday - Nerfs to Secret Passage, Cabal Acolyte, Darkglare + Buffs to Totem Goliath & Archwitch Willow + Bug Fixes
These changes are unnecessary from the balance point of view. The meta has been extremely balanced. They are doing this just for refreshment, I guess. Darkglare nerf is related with the card’s impact in WIld. In Standard this means Druids are getting more breathing space (if Warlock goes away). Together with the fact GA & Overgrowth are left untouched, I predict Druid will explode post-patch; at least to some degree. The meta will try to hard-counter it again in a way I don’t like: obscure cards vs. obscure cards. Shaman can actually counter Druid, but is the huge buff to Goliath enough? So far, Totem Shaman could grab wins only by inconsistently making some bull*** miracle plays in the early game to seize the board control, otherwise playing 0 attack totems normally has been meh. Hopes are low, but we’ll see. Goliath still doesn’t help consistency, but is now a great card for comebacks. I like Acolyte nerf, because I hate the current identity of Priest, but the class may die now. Secret Passage, a reasonable nerf, again: nothing really needed. Power is certainly decreased, but will still see play. The problem with Willow is that’s it’s only one card in your deck. Decks can’t depend on one non-tutorable card. Maybe in future with more support.
18.0.2 Balance Update - Nerfs to Kael'thas and Mindrender Illucia, Many Battlegrounds Changes (Megasaur & Cannon Removed) - OUT NOW!
Exactly my thoughts.
Hearthstone Battle Pass? - More Info About the New Progress System
Very sneaky and very, very bad. This can kill HS.
Twilight Runner
My English is bad; I meant to say this card will very probably see play contrary to some negative reviews I saw on some other sites. Stealth, draw, rush. I gave it 4/5. The same I said for GA. My bad wording, indeed, so I can’t blame you for laughing at me. 🙂
Smug Senior
Filler. DH doesn’t care about taunts. Without some really good extra effects taunts are obsolete.
Triple blood has extreme survivability tools. What it lacks is ways to finish the game. Because of outcrys, they removed all unique finishers except neutral Renathal / Denathrius minion piles (and even then, slow decks fight like wet noodles). So, if triple blood isn’t DoA, it’s going to need Dena win-con + disruption. Astalor alone isn’t enough. Commander is perfect for infusing Dena. A very underrated minion. This deck needs Finley, too. Draw is lacking and I hope we can include something better than Fools.