TurtleHermit's Comments
Whizbang the Wonderful
Kind of ironic that a card geared towards newer players is a legendary…. Still pretty cool though. 1600 Dust and you get a taste of the entire expansion. Curious how it would work with the hero power, will you keep your original or switch to match the recipe?
Flobbidinous Floop
Insane combo with a Malygos the turn before (and if that lives somehow, you have spell damage +10), and soft combo with any charge minions or strong deathrattles. Insane card.
Kobold Barbarian
Did they confirm this? The card doesn’t say windfury, so my assumption was the random attack exhausts the minion.
Kathrena Winterwisp
Recruit just pulls a minion fitting the requirement at random from your deck, you don’t get to choose. It’s basically Barnes but instead of making a copy it actually takes the card out of the deck.
Duskbreaker
This card is nuts. Warlock is supposed to be the class with tons of great board clears, but slowly priest is beginning to do warlock things better than warlock. This is basically hellfire with a 3/3 body.
TurtleHermit's Technical Control Warlock
Well obviously you didn’t read the description. This is a hate deck I made as a joke, I didn’t expect people to take to it so well. Eater of secrets is in the deck because Mage is Warlocks second worst matchup after Jade Druid. Quest Mage perfectly counters warlock, and Secret Mage has a near 75% winrate against Handlock. Eater makes those matchups winnable. Thanks for the input!
TurtleHermit's Technical Control Warlock
Sorry to hear that dude, I’m still getting really good results with the deck. I have since swapped out trafficker for a Dread Infernal, but I doubt that would account for the drastic difference between our results. I climbed from 5 to 3 with this deck in a couple hours.
Crystal Core
This makes me wonder if the buff is recurring, forcing stats to be permanently 5/5. For example, if your 5/5 swings into a minion and takes 3 damage, will it be a 5/2 or would it stay a 5/5. I think the 5/2 route is more likely, but that seems a little too weak as a reward. If they stay 5/5’s no matter what though this could be more insane than people think.
TurtleHermit's Barnes N'Zoth Hunter
I’m not about to turn this into another degenerate pirate deck myself, but you can do whatever you want with the deck. With the STB nerf coming soon I wouldn’t advice it tho. I have experimented with Ragnaros in the deck, and while it performed ok, it was a dead draw in most aggro matchups. You say deadly shot isn’t performing well for you, but it was the opposite for me when I play tested. Against miracle it let you kill a stealthed minion, and against Jade I was almost always able to keep board control and then Deadly Shot a giant Jade to give myself one more turn before it got out of hand. I think running two unleash might be a bit much but it could work. I have several versions of this deck built, one of which was -1 Deadly Shot and -1 Unleash to add +2 Shaky Zipgunner. It improved Barnes odds while at the same time giving hand buff synergy. However, to date I think this list is still my highest winrate version. I play the Zipgunner version the most though because I really like the card.
Mistress of Mixtures
This is one amazingly designed anti-aggro card. Looks like this expansion is finally gonna help out the starving renolock deck. This might be the single most important card Blizzard has introduced in a very long time. Only drawback is the effect being a deathrattle so the heal is delayed, but renolock has needed more healing for the entire life of standard. With this and Second Rate Bruiser things are looking pretty good for the control side of things this expansion, and that is really refreshing.
Violet Illusionist
This card could be decent in fatigue decks since you won’t take any fatigue damage from playing the coldlights. Also could be decent in warlock because it negates all the self damage. Just a few non-weapon uses that came to mind.
Malchezaar's Imp
Healing would be a godsend in warlock. Blizzard has been very stingy when it comes to releasing control cards for warlock, which as a mainly warlock only player, makes me really sad. Renolock is still around but it is hanging by a thread these days, and zoo just gives the class a bad name. last expansion only gave renolock DOOM! which obviously sucks, and standard took away a bunch of good control tools. It seems Blizzard basically wants to starve control warlock until it dies.
However, I’m kind of glad to see Blizzard making an effort to add some diversity into the warlock class. I obviously would have been happier if they added some control cards in karazhan, but I’d rather see discard synergy than more strong zoo cards.
Medivh, the Guardian
I can see this card being pretty insane. Turn 8 play this, turn 9 play twisting nether. Clear the board + play a random 8 drop afterwards. Seems good.
Silverware Golem
Really excited to try and make discardlock viable. I really wanted to see some good Renolock cards in this expansion for warlock, but I guess as long as they don’t give zoo any more insane cards I’m happy. It’s nice to see that Blizzard is trying to add some diversity to the warlock class at least.
Kara Kazham!
Can’t wait to experiment with this card in renolock, but I’m very scared that zoo might pick it up. Zoo does not need more good cards….
Nevermind, video suggests that hero power is changed to fit recipe.