Treve's Comments
100% Randomly Generated Card Mage.
I have to concur with other commentors, Yogg is a necessity in this deck.
Sjoesie's Krul Kazakus Highlander Warlock (November 2017)
Well, I think with the new expansion and the new demons that will be available, Krul’s value will increase quite a bit. On a side note, spent some time trying to pull off Juraxxis and Guldan back to back and that in itself is pretty hard to do before either winning (people conceding) or the opposite scenario where your losing. Pretty frustrating actually as I’m really curious if you can buff your health over 15 when you transition from Juraxxis to Guldan.
Sjoesie's Krul Kazakus Highlander Warlock (November 2017)
I haven’t actually played a Jaraxxus/ bloodreaver combo, I assumed that while the health wouldn’t be above 15, once bloodreaver was played, potential health would go back to 30. Provided that’s not the case, then that would be an obvious drawback… (now I’m going to have to check it out lol). I’m not sure I agree about the benefit of Krul either as his stats are good, but you can get better stats for the cost and it still carries the drawback of losing the battlecry.
Recruit Pally K&C Theorycraft
I like that you omitted Tirion as I think the weapon he gives on death would conflict w/ the multitude of weapons already present in the deck. Drygulch Jailer I think is just a poor card, 5 mana for 4 1/1 minions, just fails and get’s worse the longer the game goes on. 1 equality is sort of boggling and I suppose bumping minions out w/ Silverhand recruits seems like value, except these are your primary minions and what if your board is shy minions? Perhaps trade out the jailers for Wild Pyromancers and find another drop so you can include a 2nd equality maybe?
I love buff your dude decks, but with all the AoE available now and only more coming, I think these decks are going to have a hard time being competitive. Hope I’m wrong though!
Sjoesie's Krul Kazakus Highlander Warlock (November 2017)
I guess my question regarding this deck is the actual value of having Krul in it. I counted 6 demons in the entire deck, more than likely at least 1 of the 2 low cost minions will be played early on, if not both. Much of Enforcer’s value comes from the battle cry which is lost if Krul brings him into play, similar issue w/ Dread Infernal. I get that it’s feasible you wind up summoning a few demons, but it seems to me that it’s more likely more times that Krul’s entry onto the battlefield will be underwhelming. This impacts Guldan as well and could weaken the resurrection by having so few demons in the deck. Ultimately, I think if you keep Kazakus in the deck replacing Krul with Juraxis could be a better option as the demons he brings in could be resurrected and really set up a nice Guldan play. Dropping Kaz would allow for more demons… Another issue is the only AOE effects aside from Defile are from 2 demons, which means they’ll be played before Krul or lose value by being brought in by Krul. Anyway, just curious about the reasoning here and want to know what I’m missing.
Teebs' #8 Legend Control Mage (November 2017)
I just obtained Pyros so I decided to give the deck a tryout in casual mode to get the swing of it. I went 3 of 4 and the deck felt good, full of answers and burn. Jaina is the key card in the deck to be expected and Pyros in this small quantity of games hasn’t played any kind of crucial role, though I haven’t drawn him on round 2 or 3 yet. While I can see the purpose and potential of the card, the deck I’d think would be very playable without him.
Teebs' #8 Legend Control Mage (November 2017)
I was looking over this deck myself and I too do not have Pyros as of yet. I think this card would be difficult to replace as it’s essentially a 3 in 1 deal that is either in hand or in play. I honestly think you’d have to focus on a high value card that hopefully has synergy with the deck. There really is no mid level minion presence so a water elemental would seem to be a reasonable choice and will synergize w/ Jaina as well. I imagine you could add a 2nd Flame Strike as well. I even considered a 2nd Ice barrier but I wouldn’t want to lessen the odds of finding a 2nd iceblock if needed. Those would be my suggestions.
While that’s cool and all, I’d say the odds of pulling that off is pretty low. I mean, the deck is solid and will out value most decks in the long run. I have the cards, and I’ll mess with it, but, I just think I’m likely going to come to the conclusion that a major cost minion that only has synergy w/ 2 cards in the deck and is reliant on a coin for the win condition described can be replaced with a multitude of cards that will contribute more reliably game to game.